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[Wishlist] Update DeSmume Engine to 0.9.11 or SVN #1
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update this , is too slow on when i'm compare similarly emulator Drastic |
I'm working on this right now. So far, here are some problems:
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I'm not actively working on the project at the moment (work, school, and life in general happens as you can imagine) but I will approve any good PRs and rebuild and push to Google Play. When I was working on this DeSmuME did not have a ARM JIT, only an x86 one, so I along with other developers worked on making our own, the result being LJit and others. |
I'm still working on upgrading the DeSmuME core right now. I might restore LJit, CJit, and the threaded interpreter if I need to. |
@jquesnelle the upgrade to DeSmuME 0.9.11 is complete, but there is still an error with running that core.
@fervi your wish has been granted. |
This error is actually coming from the DeSmuME rasterizer (which is the default 3D renderer set in nds4droid). |
@tangalbert919 Thanks. Is new software rasterizer faster than old? I mean on "nice phone" you can play without OpenGLES or still too slow? |
The new rasterizer should be faster than the old one, but I'm not sure because it likes to crash. There's also this weird bug that makes nds4droid unable to write save files or even find them. |
Hello; it is possible to update DeSmume Engine?
If the change log doesn't lie ; NDS4Droid still uses version 0.9.8 , and a lot of good changes likely to come in future versions , and the project would be focused on project development for smartphones ( ARM Dynarec etc. ) .
For x86-based computers ( of course, I say this as a curiosity ) differences between versions 0.9.10 and 0.9.11 in terms of performance were significant.
Version 47 ( nds4droid ) works faster, but maybe it can be accelerated using the latest version of the engine DeSmuMe .
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