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Event issue at initialization #43
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That shouldn't happen. Maybe someone more actively involved in this library than I would be able to make a repro case? |
We are seeing this in our app currently using 1.0.2, I'm going to retry with latest master |
I'm seeing this issue also. |
@titiSbr @apple-ihack-geek @jasongaare I assume you're all seeing this with 1.0.4 too? There's an unfortunate lack of information or repro cases in this thread 😞 |
After further review, My issue was slightly different. Mine was not at initialization, mine was an event issue by another event (an infinitient loop of volume presses). Sadly, I had to pull the button handler our entirely due to another issue I'm not sure how to resolve, #46 |
For other people still experiencing this, you can try the new exactJumpsOnly feature #45 |
The exact jumps feature worked for me, but caused a different issue where the min/max logic no longer works. I think the problem is that |
I'm seeing this too. With JPSVBH included, about 75% of the time when I start my app I see the volume level displayed and then the up handler fires. The volume level never displays if I take out JPSVBH |
This is happening for me as well. |
@genericwoods Are you sure you're using the latest version? The not firing at max/min was an bug (of my own doing) but was fixed with #47 (or so I think). |
@apple-ihack-geek we’re using Edit: Nevermind, noticed on the issue that it was never tagged for release, moved the conversation over there |
@genericwoods no, it hasn't had a release tag yet. For now, you should be able to manually set it to commit id 08850cf. Give that a try. |
Thanks for this awesome library.
I'm facing an issue, at initialization, PSVolumeButtonHandler adjusts the volume to avoid a maximum or minimum state (i suppose that in this state, it will couldn't detect any event on volume buttons).
But when adjusting, it's triggering by itself and call the upBlock or downBlock.
how to avoid that ?
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