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VirtualMirror.vcxproj
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VirtualMirror.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A0824DC1-0990-479D-BDC3-05BFD76AAF9E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>VirtualMirror</RootNamespace>
<ProjectName>VirtualMirror</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="F:\Cpp\SFML\SFML.Win32.Debug.props" />
<Import Project="F:\Cpp\opencv\OpenCV.300.Win32.Debug.props" />
<Import Project="F:\Cpp\boost\Boost.Win32.props" />
<Import Project="F:\Cpp\OpenNI2\OpenNI2.Win32.props" />
<Import Project="F:\Cpp\KinectSDK\Microsoft Kinect SDK.props" />
<Import Project="F:\Cpp\KinectDTK\Microsoft Kinect DTK.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="F:\Cpp\SFML\SFML.Win32.Release.props" />
<Import Project="F:\Cpp\opencv\OpenCV.300.Win32.Release.props" />
<Import Project="F:\Cpp\OpenNI2\OpenNI2.Win32.props" />
<Import Project="F:\Cpp\boost\Boost.Win32.props" />
<Import Project="F:\Cpp\KinectSDK\Microsoft Kinect SDK.props" />
<Import Project="F:\Cpp\KinectDTK\Microsoft Kinect DTK.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)bin\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>opengl32.lib;glu32.lib;Msdmo.lib;dmoguids.lib;amstrmid.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opengl32.lib;glu32.lib;Msdmo.lib;dmoguids.lib;amstrmid.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="include\eruFace\Deformation.h" />
<ClInclude Include="include\eruFace\eruFace.h" />
<ClInclude Include="include\eruFace\Model.h" />
<ClInclude Include="include\eruFace\VertexSet.h" />
<ClInclude Include="include\eruMath\eruMath.h" />
<ClInclude Include="include\eruMath\Matrix.h" />
<ClInclude Include="include\eruMath\Vector.h" />
<ClInclude Include="include\eru\Model.h" />
<ClInclude Include="include\eru\StringStreamUtils.h" />
<ClInclude Include="include\eru\VertexSet.h" />
<ClInclude Include="include\models\CustomFaceModel.h" />
<ClInclude Include="include\models\FaceModel.h" />
<ClInclude Include="include\Capture.h" />
<ClInclude Include="include\FaceTracker.h" />
<ClInclude Include="include\utils\FPSCounter.h" />
<ClInclude Include="include\Application.h" />
<ClInclude Include="include\resource.h" />
<ClInclude Include="include\stdafx.h" />
<ClInclude Include="include\targetver.h" />
<ClInclude Include="include\win32\Event.h" />
<ClInclude Include="include\win32\SpinLock.h" />
<ClInclude Include="include\utils\RunningAverage.h" />
<ClInclude Include="include\utils\Runnable.h" />
<ClInclude Include="include\wfm\WireframeFile.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\eru\eruMath.cpp" />
<ClCompile Include="src\eru\Matrix.cpp" />
<ClCompile Include="src\eru\Deformation.cpp" />
<ClCompile Include="src\eru\Model.cpp" />
<ClCompile Include="src\eru\VertexSet.cpp" />
<ClCompile Include="src\models\CustomFaceModel.cpp" />
<ClCompile Include="src\models\FaceModel.cpp" />
<ClCompile Include="src\Capture.cpp" />
<ClCompile Include="src\FaceTracker.cpp" />
<ClCompile Include="src\utils\FPSCounter.cpp" />
<ClCompile Include="src\Application.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\stdafx.cpp" />
<ClCompile Include="src\win32\Event.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="VirtualMirror.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="application.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>