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freewheel.py
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bl_info = {
"name": "Freewheel",
"author": "Jorge Vasquez",
"version": (1, 0),
"blender": (2, 74, 0),
"description": "My Workflow tools",
"category": "User Interface Preferences",
"wiki_url": "http://www.yorchnet.com"}
import bpy
from bpy.types import Operator
from bpy.props import FloatVectorProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
class VIEW3D_MENU_YSelection(bpy.types.Menu):
bl_label = "Yoech Selection Tools"
bl_idname = "VIEW3D_MENU_YSelection"
def draw(self, context):
layout = self.layout
layout.operator_menu_enum("mesh.select_random",property="action",text="Random")
layout.prop_menu_enum(context.space_data, "viewport_shade")
layout.operator("mesh.select_nth")
layout.operator("mesh.loop_multi_select",text="Select Edge Ring").ring = True
layout.operator("mesh.loop_multi_select",text="Select Edge Loop").ring = False
layout.operator("space_data.viewport_shade",text="Wireframe").vlaue = "WIREFRAME"
#def add_object(self, context):
# scale_x = self.scale.x
# scale_y = self.scale.y
#
# verts = [Vector((-1 * scale_x, 1 * scale_y, 0)),
# Vector((1 * scale_x, 1 * scale_y, 0)),
# Vector((1 * scale_x, -1 * scale_y, 0)),
# Vector((-1 * scale_x, -1 * scale_y, 0)),
# ]
#
# edges = []
# faces = [[0, 1, 2, 3]]
#
# mesh = bpy.data.meshes.new(name="New Object Mesh")
# mesh.from_pydata(verts, edges, faces)
# # useful for development when the mesh may be invalid.
# # mesh.validate(verbose=True)
# object_data_add(context, mesh, operator=self)
#class OBJECT_OT_add_object(Operator, AddObjectHelper):
# """Create a new Mesh Object"""
# bl_idname = "mesh.add_object"
# bl_label = "Add Mesh Object"
# bl_options = {'REGISTER', 'UNDO'}
#
# scale = FloatVectorProperty(
# name="scale",
# default=(1.0, 1.0, 1.0),
# subtype='TRANSLATION',
# description="scaling",
# )
#
# def execute(self, context):
#
# add_object(self, context)
#
# return {'FINISHED'}
# Registration
#def add_object_button(self, context):
# self.layout.operator(
# OBJECT_OT_add_object.bl_idname,
# text="Add Object",
# icon='PLUGIN')
addon_keymaps = [] # I' guessing this is the place to save original keymaps..., to be deregistered when needed.
#classes = (VIEW3D_MENU_YSelection)
def register():
#for cls in classes:
# bpy.utils.register_class(cls)
bpy.utils.register_class(VIEW3D_MENU_YSelection)
wm = bpy.context.window_manager
if wm.keyconfigs.addon:
km = wm.keyconfigs.addon.keymaps.new('Mesh', space_type='EMPTY', region_type='WINDOW', modal=False)
kmi = km.keymap_items.new("wm.call_menu", 'W', 'PRESS', alt=True)
kmi.properties.name = "VIEW3D_MENU_YSelection"
#kmi = km.keymap_items.new('wm.call_menu_pie', 'TAB', 'PRESS')
#kmi.properties.name = 'VIEW3D_PIE_object_mode'
addon_keymaps.append(km)
# bpy.utils.register_class(OBJECT_OT_add_object)
# bpy.utils.register_manual_map(add_object_manual_map)
# bpy.types.INFO_MT_mesh_add.append(add_object_button)
def unregister():
bpy.utils.unregister_class(YSelection)
#bpy.types.INFO_HT_header.remove(draw_item)
if __name__ == "__main__":
register()