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game.py
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game.py
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import pygame
from sys import exit
import random
pygame.mixer.pre_init(44100, -16, 2, 512)
pygame.init()
clock = pygame.time.Clock()
screen_width = 1024
screen_height = 576
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('Pong')
ball = pygame.Rect(screen_width / 2 - 20, screen_height / 2 - 20, 40, 40)
ball_speed_x = 7 * random.choice((1, -1))
ball_speed_y = 7 * random.choice((1, -1))
player = pygame.Rect(screen_width - 30, screen_height / 2 - 70, 20, 140)
player_speed = 0
opponent = pygame.Rect(10, screen_height / 2 - 70, 20, 140)
opponent_speed = 10
background_color = pygame.Color('grey12')
light_grey = (150, 150, 150)
player_score = 0
opponent_score = 0
game_font = pygame.font.Font('freesansbold.ttf', 32)
score_time = 1
pong_sound = pygame.mixer.Sound('pong.ogg')
score_sound = pygame.mixer.Sound('score.ogg')
def ball_animation():
global ball_speed_x, ball_speed_y, player_score, opponent_score, score_time
ball.x += ball_speed_x
ball.y += ball_speed_y
if ball.top <= 0 or ball.bottom >= screen_height:
pygame.mixer.Sound.play(pong_sound)
ball_speed_y *= -1
if ball.left <= 0:
pygame.mixer.Sound.play(score_sound)
player_score += 1
score_time = pygame.time.get_ticks()
if ball.right >= screen_width:
pygame.mixer.Sound.play(score_sound)
opponent_score += 1
score_time = pygame.time.get_ticks()
if ball.colliderect(player) and ball_speed_x > 0:
pygame.mixer.Sound.play(pong_sound)
if abs(ball.right - player.left) < 10:
ball_speed_x *= -1
elif abs(ball.bottom - player.top) < 10 and ball_speed_y > 10:
ball_speed_y *= -1
elif abs(ball.top - player.bottom) < 10 and ball_speed_y < 10:
ball_speed_y *= -1
if ball.colliderect(opponent) and ball_speed_x < 0:
pygame.mixer.Sound.play(pong_sound)
if abs(ball.left - opponent.right) < 10:
ball_speed_x *= -1
elif abs(ball.bottom - opponent.top) < 10 and ball_speed_y > 10:
ball_speed_y *= -1
elif abs(ball.top - opponent.bottom) < 10 and ball_speed_y < 10:
ball_speed_y *= -1
def ball_restart():
global ball_speed_x, ball_speed_y, score_time
ball.center = (screen_width / 2, screen_height / 2)
current_time = pygame.time.get_ticks()
if current_time - score_time < 700:
number = game_font.render('3', False, (255, 255, 255))
screen.blit(number, (screen_width / 2 - 7, screen_height / 2 - 14))
if 700 < current_time - score_time < 1400:
number = game_font.render('2', False, (255, 255, 255))
screen.blit(number, (screen_width / 2 - 7, screen_height / 2 - 14))
if 1400 < current_time - score_time < 2100:
number = game_font.render('1', False, (255, 255, 255))
screen.blit(number, (screen_width / 2 - 7, screen_height / 2 - 14))
if current_time - score_time < 2100:
ball_speed_x, ball_speed_y = 0, 0
else:
ball_speed_y = 7 * random.choice((1, -1))
ball_speed_x = 7 * random.choice((1, -1))
score_time = None
def player_animation():
player.y += player_speed
if player.top <= 10:
player.top = 10
if player.bottom >= screen_height - 10:
player.bottom = screen_height - 10
def opponent_animation():
if opponent.top <= 10:
opponent.top = 10
if opponent.bottom >= screen_height - 10:
opponent.bottom = screen_height - 10
if opponent.top < ball.y:
opponent.top += opponent_speed
if opponent.bottom > ball.y:
opponent.bottom -= opponent_speed
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
player_speed += 7
if event.key == pygame.K_UP:
player_speed -= 7
if event.type == pygame.KEYUP:
if event.key == pygame.K_DOWN:
player_speed -= 7
if event.key == pygame.K_UP:
player_speed += 7
ball_animation()
player_animation()
opponent_animation()
screen.fill(background_color)
pygame.draw.aaline(screen, (255, 255, 255), (screen_width / 2, 0), (screen_width / 2, screen_height))
pygame.draw.rect(screen, light_grey, player)
pygame.draw.rect(screen, light_grey, opponent)
pygame.draw.ellipse(screen, light_grey, ball)
player_text = game_font.render(f"{player_score}", False, (255, 255, 255))
screen.blit(player_text, (screen_width / 2 + 20, 20))
opponent_text = game_font.render(f"{opponent_score}", False, (255, 255, 255))
screen.blit(opponent_text, (screen_width / 2 - 20 - 16, 20))
if score_time:
ball_restart()
pygame.display.flip()
clock.tick(120)