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Memory leak while downloading Mario Kart 8 #93

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Pipman3000 opened this issue Jan 20, 2018 · 1 comment
Open

Memory leak while downloading Mario Kart 8 #93

Pipman3000 opened this issue Jan 20, 2018 · 1 comment

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@Pipman3000
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I recently tried downloading Mario Kart 8 (US) with the DLC and the latest update. While downloading the main game, at around 7%, Windows showed a warning message about too much memory being taken, I opened up task manager and saw CemUI was taking around 1.5 GB. It got to around 10% or so before crashing due to taking up too much memory, we're talking about 2.5 GB. I tried to record it again and this time it actually caused a BSOD. I didn't pay attention to the error message unfortunately, but I would guess it would be related to the amount of memory being used. When I downloaded Super Mario Maker, the same thing happened once and then it worked. I did notice though that the memory kept on fluctuating. Are the files for the game being downloaded into memory then written to disk or something?

My specs are:
-Intel i7-6700K 4 GHz
-16GB DDR4? (Might be DDR3)
-500GB SSD w/ 80 GB to spare
-EVGA GTX 1080
-Windows 7 (64-bit)

@jonbarrow
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Seems likely that this is connected to #91 and #92, which seem to be caused by a flaw in one of the dependencies, and was overlooked by us during testing. The files are piped, which shouldn't be causing these issues. We are addressing it currently, and are applying the fixes to the 3.0 rewrite.

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