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A WIP basic cycle-inaccurate NES emulator.

This is a very WIP NES emulator that was a project for me to gain a better grasp of C++, CPUs, and Assembly, as well as some new features introduced in C++11, C++14, and C++17.

Features

There are a several features of the emulator that has been, for the most part, completed, but may need additional functionality to interact with the rest of the console.

This emulator focuses on using C++ object-oriented programming to encapsulate various aspects of the console. For example, CPU implementation is separate from PPU/GPU implementation. The NES emulation itself is separate from any system-specific GUI implementation or user interaction from the OS.

Some things that are functional / complete:

  • CPU (6502 microprocessor - includes all 56 instructions + 12 addressing modes)
  • PPU (Pixel Processing Unit)
  • Mapper (000)
  • Cartridge (RAM + loading .nes ROMs)

What still could be done:

  • A desktop GUI / window (SDL2)
  • APU (Audio Processing Unit)
  • Input / Controllers
  • Other mappers (001, 002, ...)

Credits

Thanks to Javidx9 (olc), the Mesen emu team, and the Nesdev community. Without their help, I wouldn't have had as great of an understanding and knowledge of the NES, console emulation, and the work it involves as I do now.