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The same state behaviour can be used from the LevelEntities, just need to act differently with the info. There's some hardcoded stuff but its not gonna be too bad to deal with.
Weapons and shooting are getting important now that monsters are doing stuff. Its difficult to create and test pain and death without being able to shoot them
The text was updated successfully, but these errors were encountered:
The same state behaviour can be used from the LevelEntities, just need to act differently with the info. There's some hardcoded stuff but its not gonna be too bad to deal with.
Weapons and shooting are getting important now that monsters are doing stuff. Its difficult to create and test pain and death without being able to shoot them
The text was updated successfully, but these errors were encountered: