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Sky rendering still incorrect #26

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jmickle66666666 opened this issue Dec 23, 2017 · 4 comments
Open

Sky rendering still incorrect #26

jmickle66666666 opened this issue Dec 23, 2017 · 4 comments

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@jmickle66666666
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jmickle66666666 commented Dec 23, 2017

image of tnt map01 sky

Looks like it's not scaling properly for TNT.wad

@Petethegoat
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What would desired behaviour be here? Similar to ZDoom's sky stretching?

https://zdoom.org/wiki/Sky_stretching

@jmickle66666666
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zdoom does some extra funky stuff to make it work, i'd use PRBoom+ or Chocolate Doom to reference and reverse-engineer from there

@Petethegoat
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PRBoom+
prboom+
DoomUnity
2017-12-23_13-26-50

I also just noticed that toggling HDR on the camera inverts the skybox rendering for some reason. Will see if I can find out why that is as well.

@Petethegoat
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The DoomUnity skybox isn't rotated because my player prefab doesn't have that script added, but it also appears that doom skyboxes are horizontally flipped.

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