Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Doors, Lifts, other mutable geometry #17

Open
jmickle66666666 opened this issue Dec 22, 2017 · 0 comments
Open

Doors, Lifts, other mutable geometry #17

jmickle66666666 opened this issue Dec 22, 2017 · 0 comments
Labels

Comments

@jmickle66666666
Copy link
Owner

My plan for this is to do a pre-pass on the level before triangulation. Any moving sector will be tagged and excluded from the initial mesh generation. It'll still need to get triangulated later on.

The non-moving parts of the sectors will still need generating.

They should list the minimum and maximum positions, and when building the mesh they need to be set to the most "open" they can be: lifts at the floor, doors at the top, crushers at the top etc.

Then after the map is built, new objects will be created for those sectors.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant