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As seen in the image above, one character carries an item and another doesn't. The item would normally be transferable to the other character using the action keys. Using the touch buttons the SelectableSystem takes precedence, however, and the other character is selected instead of passing the item. It is therefore not possible in this case to pass items between characters.
Possible solution: Define priorities for touch inputs and priorities action keys in this case.
Side effect: Prioritizing action keys would mean that selecting a different character is not possible if it's adjacent to the currently selected character. It's possible to add an option to deselect the current character - afterwards any other character could be selected.
The text was updated successfully, but these errors were encountered:
As seen in the image above, one character carries an item and another doesn't. The item would normally be transferable to the other character using the action keys. Using the touch buttons the SelectableSystem takes precedence, however, and the other character is selected instead of passing the item. It is therefore not possible in this case to pass items between characters.
Possible solution: Define priorities for touch inputs and priorities action keys in this case.
Side effect: Prioritizing action keys would mean that selecting a different character is not possible if it's adjacent to the currently selected character. It's possible to add an option to deselect the current character - afterwards any other character could be selected.
The text was updated successfully, but these errors were encountered: