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CallBack.h
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CallBack.h
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#pragma once
#include <vector>
#include <iostream>
#include "EventBase.h"
class slotbase
{
public:
virtual void Execute(Event ev) = 0;
};
template<typename T>
class slotimpl : public slotbase
{
public:
using member_function = void (T::*)(Event);
slotimpl(T* pObj, member_function pMemberFunc)
{
m_pObj = pObj;
m_pMemberFunc = pMemberFunc;
}
inline void Execute(Event ev) override
{
(m_pObj->*m_pMemberFunc)(ev);
}
private:
T* m_pObj;
member_function m_pMemberFunc;
};
class CallBack
{
public:
template<typename T>
CallBack(T* pObj, void (T::*pMemberFunc)(Event))
{
m_pSlotbase = new slotimpl<T>(pObj, pMemberFunc);
}
~CallBack()
{
delete m_pSlotbase;
}
inline void Execute(Event ev)
{
m_pSlotbase->Execute(ev);
}
private:
slotbase* m_pSlotbase;
};