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client.go
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client.go
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package minecraft
import (
"regexp"
"strconv"
"strings"
"github.com/influxdata/telegraf/plugins/inputs/minecraft/internal/rcon"
)
var (
scoreboardRegexLegacy = regexp.MustCompile(`(?U):\s(?P<value>\d+)\s\((?P<name>.*)\)`)
scoreboardRegex = regexp.MustCompile(`\[(?P<name>[^\]]+)\]: (?P<value>\d+)`)
)
// Connection is an established connection to the Minecraft server.
type Connection interface {
// Execute runs a command.
Execute(command string) (string, error)
}
// Connector is used to create connections to the Minecraft server.
type Connector interface {
// Connect establishes a connection to the server.
Connect() (Connection, error)
}
func newConnector(hostname, port, password string) *connector {
return &connector{
hostname: hostname,
port: port,
password: password,
}
}
type connector struct {
hostname string
port string
password string
}
func (c *connector) Connect() (Connection, error) {
p, err := strconv.Atoi(c.port)
if err != nil {
return nil, err
}
rcon, err := rcon.NewClient(c.hostname, p)
if err != nil {
return nil, err
}
_, err = rcon.Authorize(c.password)
if err != nil {
return nil, err
}
return &connection{rcon: rcon}, nil
}
func newClient(connector Connector) *client {
return &client{connector: connector}
}
type client struct {
connector Connector
conn Connection
}
func (c *client) Connect() error {
conn, err := c.connector.Connect()
if err != nil {
return err
}
c.conn = conn
return nil
}
func (c *client) Players() ([]string, error) {
if c.conn == nil {
err := c.Connect()
if err != nil {
return nil, err
}
}
resp, err := c.conn.Execute("scoreboard players list")
if err != nil {
c.conn = nil
return nil, err
}
return parsePlayers(resp), nil
}
func (c *client) Scores(player string) ([]Score, error) {
if c.conn == nil {
err := c.Connect()
if err != nil {
return nil, err
}
}
resp, err := c.conn.Execute("scoreboard players list " + player)
if err != nil {
c.conn = nil
return nil, err
}
return parseScores(resp), nil
}
type connection struct {
rcon *rcon.Client
}
func (c *connection) Execute(command string) (string, error) {
packet, err := c.rcon.Execute(command)
if err != nil {
return "", err
}
return packet.Body, nil
}
func parsePlayers(input string) []string {
parts := strings.SplitAfterN(input, ":", 2)
if len(parts) != 2 {
return []string{}
}
names := strings.Split(parts[1], ",")
// Detect Minecraft <= 1.12
if strings.Contains(parts[0], "players on the scoreboard") && len(names) > 0 {
// Split the last two player names: ex: "notch and dinnerbone"
head := names[:len(names)-1]
tail := names[len(names)-1]
names = append(head, strings.SplitN(tail, " and ", 2)...)
}
var players []string
for _, name := range names {
name := strings.TrimSpace(name)
if name == "" {
continue
}
players = append(players, name)
}
return players
}
// Score is an individual tracked scoreboard stat.
type Score struct {
Name string
Value int64
}
func parseScores(input string) []Score {
if strings.Contains(input, "has no scores") {
return []Score{}
}
// Detect Minecraft <= 1.12
var re *regexp.Regexp
if strings.Contains(input, "tracked objective") {
re = scoreboardRegexLegacy
} else {
re = scoreboardRegex
}
var scores []Score
matches := re.FindAllStringSubmatch(input, -1)
for _, match := range matches {
score := Score{}
for i, subexp := range re.SubexpNames() {
switch subexp {
case "name":
score.Name = match[i]
case "value":
value, err := strconv.ParseInt(match[i], 10, 64)
if err != nil {
continue
}
score.Value = value
default:
continue
}
}
scores = append(scores, score)
}
return scores
}