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using the existing control system, each thing can define one or more control contexts which define the actions they respond to. these contexts include some default keyboard/mouse/gamepad mappings, but the user should be able to view and change them via a menu interface. these mappings could be stored in localStorage, or possibly exported to files
see something like Battlefield or Kerbal Space Program for examples
The text was updated successfully, but these errors were encountered:
using the existing control system, each thing can define one or more control contexts which define the actions they respond to. these contexts include some default keyboard/mouse/gamepad mappings, but the user should be able to view and change them via a menu interface. these mappings could be stored in localStorage, or possibly exported to files
see something like Battlefield or Kerbal Space Program for examples
The text was updated successfully, but these errors were encountered: