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Implement Player Controls & Player Lifecycle #1

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2 of 10 tasks
jaygarcia opened this issue Oct 23, 2020 · 0 comments
Open
2 of 10 tasks

Implement Player Controls & Player Lifecycle #1

jaygarcia opened this issue Oct 23, 2020 · 0 comments

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@jaygarcia
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jaygarcia commented Oct 23, 2020

  • When boosting, player "speed boost" value reduces

  • Player takes damage from EBullet

  • Upon Damage, Screen Flashes White.

  • Player shoots PBullet

  • When Hit, player life reduces

  • When player life <= 0, Push Game State to Game over

  • Player Controls

JOYUP == Nose Down
JOYDOWN == Nose Up
JOYLEFT == Nose left
JOYRIGHT == Nose Right
X, Y == Speed Boost
B, A == Fire

----- STRETCH GOALS ------

  • BUTTON_R Rolls the ship to the right
  • BUTTON_L Rolls the ship to the left
  • Option Screen to Invert controls:
JOYUP == Nose Up
JOYDOWN == Nose DOWN
JOYLEFT == Nose left
JOYRIGHT == Nose Right
X, Y == Speed Boost
B, A == Fire
mschwartz added a commit to mschwartz/evade2-ldk-game that referenced this issue Nov 1, 2020
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