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STL_Associative_container_Map_1.cpp
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/*
In a map, the key values are generally used to sort and uniquely identify the elements, while the mapped values store the content associated to this key. The types of key and mapped value may differ, and are grouped together in member type value_type, which is a pair type combining both:
1 typedef pair<const Key, T> value_type;
Internally, the elements in a map are always sorted by its key following a specific strict weak ordering criterion indicated by its internal comparison object (of type Compare).
map containers are generally slower than unordered_map containers to access individual elements by their key, but they allow the direct iteration on subsets based on their order.
The mapped values in a map can be accessed directly by their corresponding key using the bracket operator ((operator[]).
Maps are typically implemented as binary search trees.
Member functions:
(constructor) Construct map (public member function)
(destructor) Map destructor (public member function)
operator= Copy container content (public member function)
Iterators:
begin Return iterator to beginning (public member function)
end Return iterator to end (public member function)
rbegin Return reverse iterator to reverse beginning (public member function)
rend Return reverse iterator to reverse end (public member function)
cbegin Return const_iterator to beginning (public member function)
cend Return const_iterator to end (public member function)
crbegin Return const_reverse_iterator to reverse beginning (public member function)
crend Return const_reverse_iterator to reverse end (public member function)
Capacity:
empty Test whether container is empty (public member function)
size Return container size (public member function)
max_size Return maximum size (public member function)
Element access:
operator[] Access element (public member function)
at Access element (public member function)
Modifiers:
insert Insert elements (public member function)
erase Erase elements (public member function)
swap Swap content (public member function)
clear Clear content (public member function)
emplace Construct and insert element (public member function)
emplace_hint Construct and insert element with hint (public member function)
Observers:
key_comp Return key comparison object (public member function)
value_comp Return value comparison object (public member function)
Operations:
find Get iterator to element (public member function)
count Count elements with a specific key (public member function)
lower_bound Return iterator to lower bound (public member function)
upper_bound Return iterator to upper bound (public member function)
equal_range Get range of equal elements (public member function)
Allocator:
get_allocator Get allocator (public member function)
*/
// CPP Program to demonstrate the implementation in Map
// divyansh mishra --> divyanshmishra101010
#include <iostream>
#include <iterator>
#include <map>
using namespace std;
int main()
{
// empty map container
map<int, int> gquiz1;
// insert elements in random order
gquiz1.insert(pair<int, int>(1, 40));
gquiz1.insert(pair<int, int>(2, 30));
gquiz1.insert(pair<int, int>(3, 60));
gquiz1.insert(pair<int, int>(4, 20));
gquiz1.insert(pair<int, int>(5, 50));
gquiz1.insert(pair<int, int>(6, 50));
gquiz1[7]=10; // another way of inserting a value in a map
// printing map gquiz1
map<int, int>::iterator itr;
cout << "\nThe map gquiz1 is : \n";
cout << "\tKEY\tELEMENT\n";
for (itr = gquiz1.begin(); itr != gquiz1.end(); ++itr)
{
cout << '\t' << itr->first << '\t' << itr->second << '\n';
}
cout << endl;
// assigning the elements from gquiz1 to gquiz2
map<int, int> gquiz2(gquiz1.begin(), gquiz1.end());
// print all elements of the map gquiz2
cout << "\nThe map gquiz2 after assign from gquiz1 is : \n";
cout << "\tKEY\tELEMENT\n";
for (itr = gquiz2.begin(); itr != gquiz2.end(); ++itr)
{
cout << '\t' << itr->first << '\t' << itr->second << '\n';
}
cout << endl;
// remove all elements up to element with key=3 in gquiz2
cout << "\ngquiz2 after removal of elements less than key=3 : \n";
cout << "\tKEY\tELEMENT\n";
gquiz2.erase(gquiz2.begin(), gquiz2.find(3));
for (itr = gquiz2.begin(); itr != gquiz2.end(); ++itr)
{
cout << '\t' << itr->first << '\t' << itr->second << '\n';
}
// remove all elements with key = 4
int num;
num = gquiz2.erase(4);
cout << "\ngquiz2.erase(4) : "<< num << " removed \n";
cout << "\tKEY\tELEMENT\n";
for (itr = gquiz2.begin(); itr != gquiz2.end(); ++itr)
{
cout << '\t' << itr->first << '\t' << itr->second << '\n';
}
cout << endl;
// lower bound and upper bound for map gquiz1 key = 5
cout << "gquiz1.lower_bound(5) : "
<< "\tKEY = ";
cout << gquiz1.lower_bound(5)->first << '\t';
cout << "\tELEMENT = " << gquiz1.lower_bound(5)->second
<< endl;
cout << "gquiz1.upper_bound(5) : "
<< "\tKEY = ";
cout << gquiz1.upper_bound(5)->first << '\t';
cout << "\tELEMENT = " << gquiz1.upper_bound(5)->second
<< endl;
return 0;
}