You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
And I wonder if it would be theoretically possible to also factor the compression of the messages (in the library)? Or is some client-specific information included in the message that makes every message different, and makes this factorization impossible? (I'm not very familiar with networking protocols)
Thanks!
The text was updated successfully, but these errors were encountered:
Also I'm not sure to understand what sendUncompressed and sendPreCompressed would do, can you give an example / explain a bit more the semantics?
Thanks!
Hello,
First, thanks for providing this library, it's very helpful!
I'm using it in the context of a multiplayer-game where I often send the same data to many clients at once.
To do that efficiently, I can write this function to factor the serialization of the data:
And I wonder if it would be theoretically possible to also factor the compression of the messages (in the library)? Or is some client-specific information included in the message that makes every message different, and makes this factorization impossible? (I'm not very familiar with networking protocols)
Thanks!
The text was updated successfully, but these errors were encountered: