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请问下, 我想扩展下PakViewer, 如果这个资产是Texture的话, 想查看他的Size, LodBias等信息.
对于如何获取Texture的信息有什么方法吗?
我目前遇到的问题是, UTexture2D需要引入Engine模块, 从而依赖到了EditorStyle模块, 而EditorStyle只允许TargetType=Editor.
The text was updated successfully, but these errors were encountered:
我把下面的编译选项都打开了. bBuildWithEditorOnlyData = true; bCompileAgainstEngine = true;
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请问下, 我想扩展下PakViewer, 如果这个资产是Texture的话, 想查看他的Size, LodBias等信息.
对于如何获取Texture的信息有什么方法吗?
我目前遇到的问题是, UTexture2D需要引入Engine模块, 从而依赖到了EditorStyle模块, 而EditorStyle只允许TargetType=Editor.
The text was updated successfully, but these errors were encountered: