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index.js.original
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index.js.original
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// Requires
var Nightmare = require('nightmare');
var nicknames = require('./nicknames.json');
var fs = require('fs');
// Settings
var debug = false;
var showWindow = true;
var start = START_NUM; // Start from x (NAMEx, [email protected])
var end = END_NUM;
var useNicknamesFile = false; // Use nicknames file, or just append numbers to username?
var useRandomPassword = false; // Generate a random password?
var screenshotResult = true; // Saves a screenshot per account creation if set to true
var screenshotOnFailure = true; // Saves a screenshot even if registration failed
var outputFile = "PogoPlayer/accounts.csv"; // File which will contain the generated "username password" combinations.
var outputFormat = "ptc,%NICK%,%PASS%,%LAT%,%LON%,%UN%\r\n"; // Format used to save the account data in outputFile. Supports %NICK%, %PASS%.
var screenshotFolder = "output/screenshots/";
var country = "US"; // Country code (e.g. BE, FR, US, CA)
var dob = "1990-01-01"; // Date of birth, yyyy-mm-dd
var username = "USERNAME_PH"; // User- & display name. Make sure any "(username + number)@domain.com" is 100% unique, and is 6 characters minimum, but under 14 characters after the numbers are applied.
var password = "PASSWORD_PH"; // Static password for all accounts. Ignored if useRandomPassword is true.
var email_user = "EMAIL_PH"; // If your email is [email protected], enter "email"
var email_domain = "DOMAIN_PH"; // Domain of e-mail host
var lat = "LATITUDE_PH" // Location Latitude for initial login
var lon = "LONGITUDE_PH" // Location Longitude for initial login
// App data
var url_ptc = "https://club.pokemon.com/us/pokemon-trainer-club/sign-up/";
var useragent = "Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/52.0.2743.116 Safari/537.36";
var nightmare_opts = {
show: showWindow,
waitTimeout: 10000,
gotoTimeout: 5000,
loadTimeout: 5000
};
// Prints nice little message
console.log("ptc-acc-gen v1.4.1 by Sébastien Vercammen and Frost The Fox (and Github contribs)")
// Settings check
if (!useNicknamesFile && (username + end).length > 16) {
console.log("Error: length of username + number can't be longer than 16 characters.");
console.log("Please use a shorter nickname.");
process.exit();
}
if ((email_user + '+' + username + end + '@' + email_domain).length > 75) {
console.log("Error: length of e-mail address including the + trick can't be longer than 75 characters.");
console.log("Please use a shorter e-mail address and/or nickname.");
process.exit();
}
if (!useRandomPassword && password.length > 15) {
console.log("Error: length of password can't be longer than 15 characters.");
console.log("Please use a shorter password.");
process.exit();
}
// LETSAHGO
var nightmare = Nightmare(nightmare_opts);
nightmare.useragent(useragent);
createAccount(start);
// Helpers
function handleError(err) {
if(debug) {
console.log("[DEBUG] Error:" + JSON.stringify(err));
}
return err;
}
function randomPassword() {
return Math.random().toString(36).substr(2, 8);
}
function prepareNightmare(nightmare) {
nightmare.useragent(useragent);
}
function randomPassword() {
return Math.random().toString(36).substr(2, 8);
}
// Pages
function createAccount(ctr) {
console.log("Creating account " + ctr + " of " + end);
// Launch instance
handleFirstPage(ctr);
}
// First page
function handleFirstPage(ctr) {
if(debug) {
console.log("[DEBUG] Handle first page #" + ctr);
}
nightmare.goto(url_ptc)
.evaluate(evaluateDobPage)
.then(function(validated) {
if(!validated) {
// Missing form data, loop over itself
console.log("[" + ctr + "] Servers are acting up... Trying again.");
return function() { nightmare.wait(500).refresh().wait(); handleFirstPage(ctr); };
} else {
return function() { fillFirstPage(ctr); };
}
})
.then(function(next) {
// Handle next step: either a loop to first page in case of error, or form fill on success
return next();
})
.catch(handleError)
.then(function(err) {
if (typeof err !== "undefined") {
return handleFirstPage(ctr);
}
});
}
function fillFirstPage(ctr) {
if(debug) {
console.log("[DEBUG] Fill first page #" + ctr);
}
nightmare.evaluate(function(data) {
document.getElementById("id_dob").value = data.dob;
var els = document.getElementsByName("id_country");
for(var i = 0; i < els.length; i++) {
els[i].value = data.country;
}
return document.getElementById("id_dob").value;
}, { dob: dob, country: country })
.click("form[name='verify-age'] [type=submit]")
.wait("#id_username")
.then(function() {
handleSignupPage(ctr);
})
.catch(handleError)
.then(function(err) {
if (typeof err !== "undefined") {
return handleFirstPage(ctr);
}
});
}
// Signup page
function handleSignupPage(ctr) {
if(debug) {
console.log("[DEBUG] Handle second page #" + ctr);
}
nightmare.evaluate(evaluateSignupPage)
.then(function(validated) {
if(!validated) {
// Missing form data, loop over itself
console.log("[" + ctr + "] Servers are acting up... Trying again.");
return function() { nightmare.wait(500).refresh().wait(); handleFirstPage(ctr); };
} else {
return function() { fillSignupPage(ctr); };
}
}).then(function(next) {
// Handle next step: either a loop to first page in case of error, or form fill on success
return next();
})
.catch(handleError)
.then(function(err) {
if (typeof err !== "undefined") {
return handleSignupPage(ctr);
}
});
}
function fillSignupPage(ctr) {
if(debug) {
console.log("[DEBUG] Fill signup page #" + ctr);
}
var _pass = password;
var _nick = username + ctr;
if(useRandomPassword) {
_pass = randomPassword();
}
// Use nicknames list, or (username + number) combo?
if(useNicknamesFile) {
// Make sure we have a nickname left
if(nicknames.length < 1) {
throw Error("We're out of nicknames to use!");
}
// Get the first nickname off the list & use it
_nick = nicknames.shift();
}
// Fill it all in
nightmare.evaluate(function(data) {
document.getElementById("id_password").value = data.pass;
document.getElementById("id_confirm_password").value = data.pass;
document.getElementById("id_email").value = data.email_user + "+" + data.nick + "@" + data.email_domain;
document.getElementById("id_confirm_email").value = data.email_user + "+" + data.nick + "@" + data.email_domain;
document.getElementById("id_screen_name").value = data.nick;
document.getElementById("id_username").value = data.nick;
window.scrollTo(0,document.body.scrollHeight);
}, { "pass": _pass, "nick": _nick, "email_user": email_user, "email_domain": email_domain })
.check("#id_terms")
.wait(function() {
return (document.getElementById("signup-signin") !== null || document.getElementById("btn-reset") !== null || document.body.textContent.indexOf("That username already exists") > -1);
})
.evaluate(function() {
return (document.body.textContent.indexOf("Hello! Thank you for creating an account!") > -1);
})
.then(function(success) {
if(success) {
// Log it in the file of used nicknames
var content = outputFormat.replace('%NICK%', _nick).replace('%PASS%', _pass).replace('%LAT%', lat).replace('%LON%', lon).replace('%UN%', _nick);
fs.appendFile(outputFile, content, function(err) {
//
});
}
if((success && screenshotResult) || screenshotOnFailure) {
// Screenshot
nightmare.screenshot(screenshotFolder + _nick + ".png");
}
// Next one, or stop
if(ctr < end) {
return function() { createAccount(ctr + 1); };
} else {
return nightmare.end();
}
}).then(function(next) {
return next();
}).catch(handleError)
.then(function(err) {
if (typeof err !== "undefined") {
return handleSignupPage(ctr);
}
});
}
// Evaluations
function evaluateDobPage() {
var dob_value = document.getElementById("id_dob");
return ((document.title === "The Official Pokémon Website | Pokemon.com") && (dob_value !== null));
}
function evaluateSignupPage() {
var username_field = document.getElementById("id_username");
return ((document.title === "The Official Pokémon Website | Pokemon.com") && (username_field !== null));
}