- CMake 3.12 or newer
- C++11 compiler (see platform specific requirements)
- Doxygen 1.8.11 or greater (for building source documentation)
- OpenSSL (for building source documentation)
- Java 8 JDK (for building server side java functions used in some of the integration tests)
- Apache Geode binaries installed or available to link against
- Docker (for running SNI Test)
- Docker Compose (for running SNI Test)
Building requires access to an installation of Geode. There are two ways to achieve this:
- Set an environment variable called
GEODE_HOME
that points to your Geode installation path. - Pass in
GEODE_ROOT
during the CMake configuration step.- e.g. add
-DGEODE_ROOT=/path/to/geode
to the initialcmake
execution command.
- e.g. add
$ cd <clone>
$ mkdir build
$ cd build
# configuration step
$ cmake .. <platform-specific generator parameters (see below)>
# build step
$ cmake --build . -- <platform-specific parallelism parameters (see below)>
If OpenSSL is installed in a custom location, then you must pass OPENSSL_ROOT_DIR
during the CMake configuration step. For example, -DOPENSSL_ROOT_DIR=/path/to/openssl
.
To explicitly specify the location in which the Native Client will be installed, add -DCMAKE_INSTALL_PREFIX=/path/to/installation/destination
to this initial cmake
execution command.
To set the version header on the API docs, specify PRODUCT_VERSION on the configuration command line. For example, -DPRODUCT_VERSION=1.2.3
.
CMake uses a "generator" to produce configuration files for use by a variety of build tools, e.g., UNIX makefiles, Visual Studio projects. By default a system-specific generator is used by CMake during configuration. (Please see the CMake documentation for further information.) However, in many cases there is a better choice.
The recommended generator for most unix platforms is 'Makefiles' (default):
$ cmake ..
Install XCode from the App Store
- You have to run XCode once to get it initialize properly (software agreement).
- Install the command line tools for xcode - run
xcode-select --install
from terminal
Install the required dependencies through homebrew. If you use another package manager for your mac feel free to use that.
$ brew install geode
$ brew install openssl
$ brew install doxygen
$ brew install cmake
Follow these steps to build the geode native client. The recommended code generator is Xcode
.
$ cd <clone>
$ mkdir build
$ cd build
$ cmake .. -G "Xcode" -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl -DCMAKE_INSTALL_PREFIX=`pwd`/install
$ cmake --build . --target docs
$ cmake --build . --target install -j8
At the end of the process the geode native client will be in the <clone>/build/install
directory.
When running cmake commands on Windows, be sure to use Visual Studio Native Tools Command Prompt so environment variables are set properly.
The recommended generator on Windows is Visual Studio 15 2017 Win64
:
$ cmake .. -G "Visual Studio 15 2017 Win64" -Thost=x64
Visual Studio 2019 is also supported. For this generator you must leave off the Win64:
$ cmake .. -G "Visual Studio 16 2019" -Thost=x64
For faster builds, use optional parallelism parameters in the last build step:
$ cmake --build . -- -j <# of jobs>
$ cmake --build . -- /m
IPv6 support can be enabled by adding -DWITH_IPV6=ON
to the CMake Generator command.
$ cmake … -DWITH_IPV6=ON …
If building with GCC or Clang you can enable C++ code coverage by adding -DUSE_CPP_COVERAGE=ON
to the CMake Generator command.
$ cmake … -DUSE_CPP_COVERAGE=ON …
You can then generate a C++ code coverage report by downloading lcov. After acquiring lcov, finish the Steps to build section above. Then, run the tests as described in the CONTRIBUTING.md. Finally, run the following commands from the build
directory:
$ lcov --capture --directory . --output-file coverage.info
$ genhtml coverage.info --output-directory coverage_report
You can then open the index.html
file in the coverage_report
directory using any browser.
To enable clang-tidy
:
$ cmake … -DCMAKE_CXX_CLANG_TIDY=clang-tidy …
To use specific clang-tidy
:
$ cmake … -DCMAKE_CXX_CLANG_TIDY=/path/to/clang-tidy …
By default clang-tidy
uses the configuration found in .clang-tidy
To override clang-tidy
options:
$ cmake … -DCMAKE_CXX_CLANG_TIDY=clang-tidy;<options> …
Individual targets in the build tree have their own dependency of the form <<targetName>>-clangformat
, which uses the clang-format
executable, wherever it is found, to format and modified files according to the rules specfied in the .clang-format file. This is helpful when submitting changes to geode-native, because an improperly formatted file will fail Travis-CI and have to be fixed prior to merging any pull request. If clang-format is not installed on your system, clangformat targets will not be added to your project files, and geode-native should build normally. Under some circumstances, however, it may become necessary to disable clang-format
on a system where it is installed.
To disable clang-format
in the build:
$ cmake … -DClangFormat_EXECUTABLE='' …
On the other hand, it may also be desirable to run clang-format on the entire source tree. This is also easily done via the all-clangformat
in a build with clang-format enabled. If clang-format has been disabled in the cmake configuration step, as above, the all-clangformat
target will not exist, and the cmake configuration step will have to be re-run with clang-format enabled.
To run clang-format on the entire source tree:
$ cmake --build . --target all-clangformat
By default a system-specific location is used by CMake as the destination of the install
target, e.g., /usr/local
on UNIX system. To explicitly specify the location in which the Native Client will be installed, add -DCMAKE_INSTALL_PREFIX=/path/to/installation/destination
to the initial cmake
execution command.
Note: For consistent results, avoid using the "~" (tilde) abbreviation when specifying paths on the CMake command line. Interpretation of the symbol varies depending on the option being specified, and on the system or command shell in use.
Due to limitations in CMake, the documentation must be built as a separate step before installation:
$ cd <clone>
$ cd build
$ cmake --build . --target docs
$ cmake --build . --target install
- Windows 8.1 64-bit
- Windows 10 64-bit
- Windows Server 2012 R2 64-bit
- Windows Server 2016 64-bit
- NUnit 2.6.4 (to run clicache tests)
- Visual Studio 2015 or newer
- .NET 4.5.2 or later
- Chocolatey
- Other dependencies installed via Powershell
- RHEL/CentOS 6
- RHEL/CentOS 7
- SLES 11
- SLES 12
- GCC 5 or newer
- Eclipse CDT 8.8 or newer
- Mac OS X 10.12 (Sierra) or newer
- Xcode 8.2 or newer
- Xcode
- Xcode command line developer tools
$ xcode-select --install
- Solaris 11 SPARC
- Solaris 11 x86
- Solaris Studio 12.6 or newer