forked from Refactorio/RedMew
-
Notifications
You must be signed in to change notification settings - Fork 0
/
config.lua
447 lines (445 loc) · 18.4 KB
/
config.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
_DEBUG = false
_CHEATS = false
_DUMP_ENV = false
local currency = 'coin'
global.config = {
-- adds a GUI listing the scenario features, the rules, and the details of the current map
map_info = {
enabled = true,
-- The title of the map
map_name_key = 'This Map has no name',
-- The long description of the map, typically 1 paragraph
map_description_key = "This section is supposed to be filled out on a per map basis.\nIf you're seeing this message, ping the admin team to get\na description added for this map (20 coin reward).",
-- The feature list of the map
map_extra_info_key = 'This map has no extra information',
-- New Scenario Features, appears in the "What's new" tab
new_info_key = 'Nothing is new. The world is at peace',
-- Creator of the map
map_primary_creator_key = 'The Refactorio Team',
-- Secondary creator of the map
map_secondary_creator_key = nil
},
-- map generation settings for redmew's maps (only applies to maps that use 'shapes')
map_generation = {
-- whether to regen decoratives
['regen_decoratives'] = false,
-- the number of 'tiles' that are calculated per tick
['tiles_per_tick'] = 32,
-- the entity modules to load (takes a list of requires), example included
['entity_modules'] = {},
-- the terrain modules to load (takes a list of requires), example included
['terrain_modules'] = {}
},
-- redmew_surface allows a map preset to control world generation as well as map and difficulty settings
-- the entire module can be toggled or just individual parts
redmew_surface = {
enabled = true,
map_gen_settings = true,
map_settings = true,
difficulty = true
},
-- time before a player gets the auto-trusted rank, allowing them access to the deconstructions planner, nukes, etc.
rank_system = {
time_for_trust = 3 * 60 * 60 * 60, -- 3 hours
everyone_is_regular = false
},
-- allows syncing player colors from and to the server. Disable this if you want to enforce custom colors
-- when enabled, /color will also be synced to the player settings
player_colors = {
enabled = true
},
-- saves players' lives if they have a player-port in their inventory, also adds the player-port to the market and must therefor be loaded first
train_saviour = {
enabled = true
},
-- Adds the infinite storage chest to the market and adds a custom GUI to it. Also has to be loaded first due to adding a market item
infinite_storage_chest = {
enabled = false,
cost = 100
},
-- Allows removing landfill using the deconstruction planner.
landfill_remover = {
enabled = true,
-- The tile that is used to replace landfill when it is removed.
revert_tile = 'water-mud'
},
-- adds a command to scale UPS and movement speed. Use with caution as it might break scenarios that modify movement speed
performance = {
enabled = true
},
-- adds a player list icon and keeps track of data.
player_list = {
enabled = true,
show_coin_column = true
},
-- enables the poll system
poll = {
enabled = true
},
-- enables players to create and join tags
tag_group = {
enabled = true
},
-- enables dumping of inventories of offline players to a corpse at the player's last location
dump_offline_inventories = {
enabled = false,
offline_timout_mins = 15, -- time after which a player logs off that their inventory is provided to the team
},
-- enables players to create and prioritize tasks
tasklist = {
enabled = true
},
-- enables score and tracking thereof
score = {
enabled = true,
-- the global score trackers to show
global_to_show = {
'satellites-launched',
'aliens-killed',
'built-by-players',
'built-by-robots',
'trees-cut',
'rocks-smashed',
'kills-by-trains',
'coins-spent'
}
},
-- adds a paint brush
paint = {
enabled = true,
-- Sometimes the hidden tile information is lost, the fallback tile will be used when removing those tiles.
fallback_hidden_tile = 'dirt-6',
prevent_on_landfill = true
},
-- autofill turrets with ammo
autofill = {
enabled = true
},
-- adds a market
market = {
enabled = true,
-- will create a standard market on game startup
create_standard_market = true,
-- the coordinates at which the standard market will be created
standard_market_location = {x = 0, y = -5},
currency = currency,
-- defines the chance that killing an entity will drop coins and the min and max it can drop upon death
entity_drop_amount = {
['biter-spawner'] = {low = 5, high = 15, chance = 1},
['spitter-spawner'] = {low = 5, high = 15, chance = 1},
['small-worm-turret'] = {low = 2, high = 8, chance = 1},
['medium-worm-turret'] = {low = 5, high = 15, chance = 1},
['big-worm-turret'] = {low = 10, high = 20, chance = 1},
-- default is 0, no chance of coins dropping from biters/spitters
['small-biter'] = {low = 1, high = 5, chance = 0},
['small-spitter'] = {low = 1, high = 2, chance = 0},
['medium-spitter'] = {low = 1, high = 3, chance = 0},
['big-spitter'] = {low = 1, high = 3, chance = 0},
['behemoth-spitter'] = {low = 1, high = 10, chance = 0},
['medium-biter'] = {low = 1, high = 3, chance = 0},
['big-biter'] = {low = 1, high = 5, chance = 0},
['behemoth-biter'] = {low = 1, high = 10, chance = 0}
},
-- will delay the creating of the market in ticks
delay = nil
},
-- adds anti-nuke griefing
nuke_control = {
enabled = true,
enable_autokick = true,
enable_autoban = true,
-- how long a player must be on the server to be allowed to use the nuke
nuke_min_time_hours = 3
},
-- adds a meltdown feature, requiring precise management
reactor_meltdown = {
enabled = true,
-- when enabled, controls whether it's on by default. State can be controlled with the /meltdown command.
on_by_default = false
},
-- adds hodor responses to messages
hodor = {
enabled = true
},
-- enable RedMew auto respond messages
auto_respond = {
enabled = true
},
-- enable the mentioning system, which notifies a player when their name is mentioned
mentions = {
enabled = true
},
-- settings for when a player joins the server for the first time
player_create = {
enabled = true,
-- items automatically inserted into the player inventory
starting_items = {
{name = 'iron-gear-wheel', count = 8},
{name = 'iron-plate', count = 16}
},
-- opens the scenario popup when the player joins
show_info_at_start = true,
-- prints messages when the player joins
join_messages = {
'Welcome to this map created by the RedMew team. You can join our discord at: redmew.com/discord',
'Click the infomation icon in the top left corner for server information and map details.'
},
cutscene = false,
-- format is a table: {{message, weight}, {message, weight}}, where a higher weight has more chance to be shown
random_join_message_set = require 'resources.join_messages',
-- applied when cheat_mode is set to true
cheats = {
-- Sets the manual mining speed for the player force. A value of 1 = 100% faster. Setting it
-- to 0.5 would make it 50% faster than the base speed.
manual_mining_speed_modifier = 1000,
-- increase the amount of inventory slots for the player force
character_inventory_slots_bonus = 0,
-- increases the run speed of all characters for the player force
character_running_speed_modifier = 5,
-- a flat health bonus to the player force
character_health_bonus = 1000000,
-- starts with a fully slotted power armor mk2
start_with_power_armor = true,
-- adds additional items to the player when _CHEATS is true
starting_items = {
{name = 'submachine-gun', count = 1},
{name = 'uranium-rounds-magazine', count = 200},
{name = 'construction-robot', count = 250},
{name = 'electric-energy-interface', count = 50},
{name = 'substation', count = 50},
{name = 'roboport', count = 10},
{name = 'infinity-chest', count = 10},
{name = 'player-port', count = 2},
{name = 'coin', count = 20000},
{name = 'infinity-pipe', count = 10},
{name = 'heat-interface', count = 10},
{name = 'selection-tool', count = 1}
}
}
},
-- spawns more units when one dies
hail_hydra = {
enabled = false,
-- enables difficulty scaling with number of online players
-- if enabled you can disable it for individual spawns by setting {locked = true}
online_player_scale_enabled = true,
-- the number of players required for regular values.
-- less online players than this number decreases the spawn chances
-- more online players than this number increases the spawn chances
-- the spawn chance is increased or decreased with 0.01 * (#connected_players - online_player_scale)
online_player_scale = 20,
-- any non-rounded number will turn into a chance to spawn an additional alien
-- example: 2.5 would spawn 2 for sure and 50% chance to spawn one additionally
-- min defines the lowest chance, max defines the max chance at evolution 1.
-- trigger defines when the chance is active
-- setting max to less than min or nil will ignore set the max = min
-- Hail Hydra scales between min and max with a custom formula.
-- Key values shown in evolution = (percentage of max):
-- | 0.25 evolution = 10% | 0.50 evolution = 29% | 0.60 evolution = 45% | 0.75 evolution = 58% |
-- | 0.80 evolution = 65% | 0.90 evolution = 81% | 1.00 evolution = 100% |
-- eg. {min = 0.2, max = 2, trigger = 0.3} means that after evolution 0.3 this hydra spawns with a chance of at least 0.2
-- and at evolution = 1.00 it spawns with a chance of 2.
-- At evolution 0.60 it would spawn with a chance of min + max * (percentage of max) = 1.1
-- Example of all available options (only min is required):
-- ['behemoth-biter'] = {min = 0.1, max = 0.5, trigger = 0.90, locked = true}}
hydras = {
-- spitters
['small-spitter'] = {['small-worm-turret'] = {min = 0.2, max = 1}},
['medium-spitter'] = {['medium-worm-turret'] = {min = 0.2, max = 1}},
['big-spitter'] = {['big-worm-turret'] = {min = 0.2, max = 1}},
['behemoth-spitter'] = {['behemoth-worm-turret'] = {min = 0.2, max = 1}},
-- biters
['medium-biter'] = {['small-biter'] = {min = 1, max = 2}},
['big-biter'] = {['medium-biter'] = {min = 1, max = 2}},
['behemoth-biter'] = {['big-biter'] = {min = 1, max = 2}},
-- worms
['small-worm-turret'] = {['small-biter'] = {min = 1.5, max = 2.5}},
['medium-worm-turret'] = {['small-biter'] = {min = 2.5, max = 3.5}, ['medium-biter'] = {min = 1.0, max = 2}},
['big-worm-turret'] = {
['small-biter'] = {min = 2.5, max = 4},
['medium-biter'] = {min = 1.5, max = 2.2},
['big-biter'] = {min = 0.7, max = 1.5}
},
['behemoth-worm-turret'] = {
['small-biter'] = {min = 4, max = 5.2},
['medium-biter'] = {min = 2.5, max = 3.8},
['big-biter'] = {min = 1.2, max = 2.4},
['behemoth-biter'] = {min = 0.8, max = -1}
}
}
},
-- grants reward coins for certain actions
player_rewards = {
enabled = true,
-- the token to use for rewards
token = currency,
-- rewards players for looking through the info tabs
info_player_reward = true
},
-- makes manual stuff cumbersome
lazy_bastard = {
enabled = false
},
-- automatically marks miners for deconstruction when they are depleted (currently compatible with hard mods that add miners)
autodeconstruct = {
enabled = true
},
-- when a player dies, leaves a map marker until the corpse expires or is looted
death_corpse_tags = {
enabled = true
},
-- adds many commands for users and admins alike
redmew_commands = {
enabled = true,
whois = {
player_data_to_show = {
'player-distance-walked',
'coins-earned',
'coins-spent',
'player-deaths',
'player-items-crafted',
'player-console-chats'
}
}
},
-- adds many commands for admins
admin_commands = {
enabled = true
},
-- adds commands for donators
donator_commands = {
enabled = true
},
-- adds a command to generate a popup dialog box for players to see, useful for important announcements
popup = {
enabled = true
},
-- adds a command to open a gui that creates rich text
rich_text_gui = {
enabled = true
},
-- adds a command to open a gui that can play sounds from a list
radio = {
enabled = false
},
-- adds a camera to watch another player
camera = {
enabled = true
},
-- adds small quality of life tweaks for multiplayer play
redmew_qol = {
enabled = true,
-- restricts placed chests to 1 square of inventory
restrict_chest = false,
-- gives entities with backer names a chance to be named after a player or redmew regular
backer_name = true,
-- gives locos placed a random color
random_train_color = true,
-- gives players entity ghosts (from destruction like biter attacks) before the required research is complete
ghosts_before_research = true,
-- adds craftable loaders.
loaders = true,
-- turns on entity info aka alt-mode on first joining
set_alt_on_create = true,
-- prevents personal construction robots from being mined by other players
save_bots = true,
-- enable research_queue
research_queue = true,
-- pick up item an inserter put on the ground, when the inserter is mined
inserter_drops_pickup = true
},
-- adds a useless button with the biter percentage
evolution_progress = {
enabled = true
},
-- sets the day/night cycle or a fixed light level. use_day_night_cycle and use_fixed_brightness are mutually exclusive
day_night = {
-- enables/disables the module
enabled = false,
-- for info on day/night cycles see https://github.com/Refactorio/RedMew/wiki/Day-Night-cycle
use_day_night_cycle = false,
day_night_cycle = {
ticks_per_day = 25000,
dusk = 0.25,
evening = 0.45,
morning = 0.55,
dawn = 0.75
},
-- brightness is a number between 0.15 and 1
use_fixed_brightness = false,
fixed_brightness = 0.5
},
-- enables a command which allows for an end-game event
apocalypse = {
enabled = true,
-- chance behemoth biters and spitters will double on death.
duplicate_chance = 0.05
},
-- gradually informs players of features such as chat, toasts, etc.
player_onboarding = {
enabled = true
},
-- allows for large-scale biter attacks
biter_attacks = {
enabled = false,
-- whether or not to send attacks on timed intervals (against a random player)
timed_attacks = {
enabled = true,
-- frequency of automatic attacks (in seconds)
attack_frequency = 40 * 60, -- 40 minutes
-- difficulty of automatic attacks (1-easy, 3-normal, 10-hard, 40-brutal)
attack_difficulty = 3
},
-- whether or not to send attacks on rocket launches
launch_attacks = {
enabled = true,
-- whether to only attack on the first launch
first_launch_only = true
}
},
-- allows the saving and automatic loading of quickbars between maps
player_quick_bars = {
enabled = true
},
-- enables the redmew settings GUI
redmew_settings = {
enabled = true
},
-- when biter corpses in an area are above a threshold, remove the desired amount
biter_corpse_remover = {
enabled = true,
max_queue_size = 200 -- The number of corpses to keep in the queue before removing the oldest.
},
turret_active_delay = {
enabled = true,
-- delay for turret type in ticks
turret_types = {
['ammo-turret'] = 60 * 30,
['electric-turret'] = 60 * 15,
['fluid-turret'] = 60 * 20,
['artillery-turret'] = 60 * 10
},
-- reduce delay for each level of the tech
techs = {
['weapon-shooting-speed'] = {{turret_type = 'ammo-turret', amount = 60 * 26 / 6}},
['laser-shooting-speed'] = {{turret_type = 'electric-turret', amount = 60 * 12 / 7}},
['refined-flammables'] = {{turret_type = 'fluid-turret', amount = 60 * 17 / 7}},
['artillery-shell-speed'] = {{turret_type = 'artillery-turret', amount = 60 * 2}}
}
},
research_printer = {
enabled = true,
print_to_force = true, -- print a message to force chat when that force finishes a new research.
print_to_discord = true, -- print a message to the discord channel when the player force finishes a new research.
ignore_script = false -- ignore researches unlocked by commands or by code.
},
spidertron_group_control = {
enabled = true
},
donator = {
donator_perks = {
enabled = true
}
}
}
return global.config