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glew_EXT.pyx
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glew_EXT.pyx
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cimport gl
from ctypes import*
# pyGLEW - Cython GLEW Wrapper for Python
#
# Copyright (C) 2012, Matthew Sitton
# 2012, Alex Marinescu
#
# LICENSED UNDER THE BSD LICENSE
#
# YOU SHOULD HAVE RECIEVED A COPY ALONG WITH THIS PROGRAM,
# SEE "LICENSE" FOR MORE INFORMATION.
#GL_EXT_422_pixels
GL_EXT_422_pixels = gl.GL_EXT_422_pixels
GL_422_EXT = gl.GL_422_EXT
GL_422_REV_EXT = gl.GL_422_REV_EXT
GL_422_AVERAGE_EXT = gl.GL_422_AVERAGE_EXT
GL_422_REV_AVERAGE_EXT = gl.GL_422_REV_AVERAGE_EXT
#GL_EXT_Cg_shader
GL_EXT_Cg_shader = gl.GL_EXT_Cg_shader
GL_CG_VERTEX_SHADER_EXT = gl.GL_CG_VERTEX_SHADER_EXT
GL_CG_FRAGMENT_SHADER_EXT = gl.GL_CG_FRAGMENT_SHADER_EXT
#GL_EXT_abgr
GL_EXT_abgr = gl.GL_EXT_abgr
GL_ABGR_EXT = gl.GL_ABGR_EXT
#GL_EXT_bgra
GL_EXT_bgra = gl.GL_EXT_bgra
GL_BGR_EXT = gl.GL_BGR_EXT
GL_BGRA_EXT = gl.GL_BGRA_EXT
#GL_EXT_bindable_uniform
GL_EXT_bindable_uniform = gl.GL_EXT_bindable_uniform
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = gl.GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = gl.GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = gl.GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = gl.GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
GL_UNIFORM_BUFFER_EXT = gl.GL_UNIFORM_BUFFER_EXT
GL_UNIFORM_BUFFER_BINDING_EXT = gl.GL_UNIFORM_BUFFER_BINDING_EXT
def glGetUniformBufferSizeEXT(program, location):
return gl.glGetUniformBufferSizeEXT(program, location)
def glGetUniformOffsetEXT(program, location):
return gl.glGetUniformOffsetEXT(program, location)
def glUniformBufferEXT(program, location, buffer):
gl.glUniformBufferEXT(program, location, buffer)
#GL_EXT_blend_color
GL_EXT_blend_color = gl.GL_EXT_blend_color
GL_CONSTANT_COLOR_EXT = gl.GL_CONSTANT_COLOR_EXT
GL_ONE_MINUS_CONSTANT_COLOR_EXT = gl.GL_ONE_MINUS_CONSTANT_COLOR_EXT
GL_CONSTANT_ALPHA_EXT = gl.GL_CONSTANT_ALPHA_EXT
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = gl.GL_ONE_MINUS_CONSTANT_ALPHA_EXT
GL_BLEND_COLOR_EXT = gl.GL_BLEND_COLOR_EXT
def glBlendColorEXT(red, green, blue, alpha):
gl.glBlendColorEXT(red, green, blue, alpha)
#GL_EXT_blend_equation_separate
GL_EXT_blend_equation_separate = gl.GL_EXT_blend_equation_separate
GL_BLEND_EQUATION_RGB_EXT = gl.GL_BLEND_EQUATION_RGB_EXT
GL_BLEND_EQUATION_ALPHA_EXT = gl.GL_BLEND_EQUATION_ALPHA_EXT
def glBlendEquationSeparateEXT(modeRGB, modeAlpha):
gl.glBlendEquationSeparateEXT(modeRGB, modeAlpha)
#GL_EXT_blend_func_separate
GL_EXT_blend_func_separate = gl.GL_EXT_blend_func_separate
GL_BLEND_DST_RGB_EXT = gl.GL_BLEND_DST_RGB_EXT
GL_BLEND_SRC_RGB_EXT = gl.GL_BLEND_SRC_RGB_EXT
GL_BLEND_DST_ALPHA_EXT = gl.GL_BLEND_DST_ALPHA_EXT
GL_BLEND_SRC_ALPHA_EXT = gl.GL_BLEND_SRC_ALPHA_EXT
def glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha):
gl.glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
#GL_EXT_blend_logic_op
GL_EXT_blend_logic_op = gl.GL_EXT_blend_logic_op
#GL_EXT_blend_minmax
GL_EXT_blend_minmax = gl.GL_EXT_blend_minmax
GL_FUNC_ADD_EXT = gl.GL_FUNC_ADD_EXT
GL_MIN_EXT = gl.GL_MIN_EXT
GL_MAX_EXT = gl.GL_MAX_EXT
GL_BLEND_EQUATION_EXT = gl.GL_BLEND_EQUATION_EXT
def glBlendEquationEXT(mode):
gl.glBlendEquationEXT(mode)
#GL_EXT_blend_subtract
GL_EXT_blend_subtract = gl.GL_EXT_blend_subtract
GL_FUNC_SUBTRACT_EXT = gl.GL_FUNC_SUBTRACT_EXT
GL_FUNC_REVERSE_SUBTRACT_EXT = gl.GL_FUNC_REVERSE_SUBTRACT_EXT
#GL_EXT_clip_volume_hint
GL_EXT_clip_volume_hint = gl.GL_EXT_clip_volume_hint
GL_CLIP_VOLUME_CLIPPING_HINT_EXT = gl.GL_CLIP_VOLUME_CLIPPING_HINT_EXT
#GL_EXT_cmyka
GL_EXT_cmyka = gl.GL_EXT_cmyka
GL_CMYK_EXT = gl.GL_CMYK_EXT
GL_CMYKA_EXT = gl.GL_CMYKA_EXT
GL_PACK_CMYK_HINT_EXT = gl.GL_PACK_CMYK_HINT_EXT
GL_UNPACK_CMYK_HINT_EXT = gl.GL_UNPACK_CMYK_HINT_EXT
#GL_EXT_color_subtable
GL_EXT_color_subtable = gl.GL_EXT_color_subtable
def glColorSubTableEXT(target, start, count, format, type, data):
gl.glColorSubTableEXT(target, start, count, format, type, <void*>data)
def glCopyColorSubTableEXT(target, start, x, y, width):
gl.glCopyColorSubTableEXT(target, start, x, y, width)
#GL_EXT_compiled_vertex_array
GL_EXT_compiled_vertex_array = gl.GL_EXT_compiled_vertex_array
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = gl.GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = gl.GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
def glLockArraysEXT(first, count):
gl.glLockArraysEXT(first, count)
def glUnlockArraysEXT():
gl.glUnlockArraysEXT()
#GL_EXT_convolution
GL_EXT_convolution = gl.GL_EXT_convolution
GL_CONVOLUTION_1D_EXT = gl.GL_CONVOLUTION_1D_EXT
GL_CONVOLUTION_2D_EXT = gl.GL_CONVOLUTION_2D_EXT
GL_SEPARABLE_2D_EXT = gl.GL_SEPARABLE_2D_EXT
GL_CONVOLUTION_BORDER_MODE_EXT = gl.GL_CONVOLUTION_BORDER_MODE_EXT
GL_CONVOLUTION_FILTER_SCALE_EXT = gl.GL_CONVOLUTION_FILTER_SCALE_EXT
GL_CONVOLUTION_FILTER_BIAS_EXT = gl.GL_CONVOLUTION_FILTER_BIAS_EXT
GL_REDUCE_EXT = gl.GL_REDUCE_EXT
GL_CONVOLUTION_FORMAT_EXT = gl.GL_CONVOLUTION_FORMAT_EXT
GL_CONVOLUTION_WIDTH_EXT = gl.GL_CONVOLUTION_WIDTH_EXT
GL_CONVOLUTION_HEIGHT_EXT = gl.GL_CONVOLUTION_HEIGHT_EXT
GL_MAX_CONVOLUTION_WIDTH_EXT = gl.GL_MAX_CONVOLUTION_WIDTH_EXT
GL_MAX_CONVOLUTION_HEIGHT_EXT = gl.GL_MAX_CONVOLUTION_HEIGHT_EXT
GL_POST_CONVOLUTION_RED_SCALE_EXT = gl.GL_POST_CONVOLUTION_RED_SCALE_EXT
GL_POST_CONVOLUTION_GREEN_SCALE_EXT = gl.GL_POST_CONVOLUTION_GREEN_SCALE_EXT
GL_POST_CONVOLUTION_BLUE_SCALE_EXT = gl.GL_POST_CONVOLUTION_BLUE_SCALE_EXT
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = gl.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
GL_POST_CONVOLUTION_RED_BIAS_EXT = gl.GL_POST_CONVOLUTION_RED_BIAS_EXT
GL_POST_CONVOLUTION_GREEN_BIAS_EXT = gl.GL_POST_CONVOLUTION_GREEN_BIAS_EXT
GL_POST_CONVOLUTION_BLUE_BIAS_EXT = gl.GL_POST_CONVOLUTION_BLUE_BIAS_EXT
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = gl.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
def glConvolutionFilter1DEXT(target, internalformat, width, format, type, image):
gl.glConvolutionFilter1DEXT(target, internalformat, width, format, type, <void*>image)
def glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image):
gl.glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, <void*>image)
def glConvolutionParameterfEXT(target, pname, param):
gl.glConvolutionParameterfEXT(target, pname, param)
def glConvolutionParameterfvEXT(target, pname, float params):
cdef float* params1 = ¶ms
gl.glConvolutionParameterfvEXT(target, pname, params1)
def glConvolutionParameteriEXT(target, pname, param):
gl.glConvolutionParameteriEXT(target, pname, param)
def glConvolutionParameterivEXT(target, pname, int params):
cdef int* params1 = ¶ms
gl.glConvolutionParameterivEXT(target, pname, params1)
def glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width):
gl.glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width)
def glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height):
gl.glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height)
def glGetConvolutionFilterEXT(target, format, type, image):
gl.glGetConvolutionFilterEXT(target, format, type, <void*>image)
def glGetConvolutionParameterfvEXT(target, pname, float params):
cdef float* params1 = ¶ms
gl.glGetConvolutionParameterfvEXT(target, pname, params1)
def glGetConvolutionParameterivEXT(target, pname, int params):
cdef int* params1 = ¶ms
gl.glGetConvolutionParameterivEXT(target, pname, params1)
def glGetSeparableFilterEXT(target, format, type, row, column, span):
gl.glGetSeparableFilterEXT(target, format, type, <void*>row, <void*>column, <void*>span)
def glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column):
gl.glSeparableFilter2DEXT(target, internalformat, width, height, format, type, <void*>row, <void*>column)
#GL_EXT_coordinate_frame
GL_EXT_coordinate_frame = gl.GL_EXT_coordinate_frame
GL_TANGENT_ARRAY_EXT = gl.GL_TANGENT_ARRAY_EXT
GL_BINORMAL_ARRAY_EXT = gl.GL_BINORMAL_ARRAY_EXT
GL_CURRENT_TANGENT_EXT = gl.GL_CURRENT_TANGENT_EXT
GL_CURRENT_BINORMAL_EXT = gl.GL_CURRENT_BINORMAL_EXT
GL_TANGENT_ARRAY_TYPE_EXT = gl.GL_TANGENT_ARRAY_TYPE_EXT
GL_TANGENT_ARRAY_STRIDE_EXT = gl.GL_TANGENT_ARRAY_STRIDE_EXT
GL_BINORMAL_ARRAY_TYPE_EXT = gl.GL_BINORMAL_ARRAY_TYPE_EXT
GL_BINORMAL_ARRAY_STRIDE_EXT = gl.GL_BINORMAL_ARRAY_STRIDE_EXT
GL_TANGENT_ARRAY_POINTER_EXT = gl.GL_TANGENT_ARRAY_POINTER_EXT
GL_BINORMAL_ARRAY_POINTER_EXT = gl.GL_BINORMAL_ARRAY_POINTER_EXT
GL_MAP1_TANGENT_EXT = gl.GL_MAP1_TANGENT_EXT
GL_MAP2_TANGENT_EXT = gl.GL_MAP2_TANGENT_EXT
GL_MAP1_BINORMAL_EXT = gl.GL_MAP1_BINORMAL_EXT
GL_MAP2_BINORMAL_EXT = gl.GL_MAP2_BINORMAL_EXT
def glBinormalPointerEXT(type, stride, pointer):
gl.glBinormalPointerEXT(type, stride, <void*>pointer)
def glTangentPointerEXT(type, stride, pointer):
gl.glTangentPointerEXT(type, stride, <void*>pointer)
#GL_EXT_copy_texture
GL_EXT_copy_texture = gl.GL_EXT_copy_texture
def glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border):
gl.glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border)
def glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border):
gl.glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border)
def glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width):
gl.glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width)
def glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height):
gl.glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height)
def glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height):
gl.glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height)
#GL_EXT_cull_vertex
GL_EXT_cull_vertex = gl.GL_EXT_cull_vertex
GL_CULL_VERTEX_EXT = gl.GL_CULL_VERTEX_EXT
GL_CULL_VERTEX_EYE_POSITION_EXT = gl.GL_CULL_VERTEX_EYE_POSITION_EXT
GL_CULL_VERTEX_OBJECT_POSITION_EXT = gl.GL_CULL_VERTEX_OBJECT_POSITION_EXT
def glCullParameterdvEXT(pname, double params):
cdef double* params1 = ¶ms
gl.glCullParameterdvEXT(pname, params1)
def glCullParameterfvEXT(pname, float params):
cdef float* params1 = ¶ms
gl.glCullParameterfvEXT(pname, params1)
#GL_EXT_depth_bounds_test
GL_EXT_depth_bounds_test = gl.GL_EXT_depth_bounds_test
GL_DEPTH_BOUNDS_TEST_EXT = gl.GL_DEPTH_BOUNDS_TEST_EXT
GL_DEPTH_BOUNDS_EXT = gl.GL_DEPTH_BOUNDS_EXT
def glDepthBoundsEXT(zmin, zmax):
gl.glDepthBoundsEXT(zmin, zmax)
#GL_EXT_direct_state_access
GL_EXT_direct_state_access = gl.GL_EXT_direct_state_access
GL_PROGRAM_MATRIX_EXT = gl.GL_PROGRAM_MATRIX_EXT
GL_TRANSPOSE_PROGRAM_MATRIX_EXT = gl.GL_TRANSPOSE_PROGRAM_MATRIX_EXT
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = gl.GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
def glBindMultiTextureEXT(texunit, target, texture):
gl.glBindMultiTextureEXT(texunit, target, texture)
def glCheckNamedFramebufferStatusEXT(framebuffer, target):
return gl.glCheckNamedFramebufferStatusEXT(framebuffer, target)
def glClientAttribDefaultEXT(mask):
gl.glClientAttribDefaultEXT(mask)
def glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, data):
gl.glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, <void*>data)
def glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, data):
gl.glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, <void*>data)
def glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, data):
gl.glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, <void*>data)
def glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, data):
gl.glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, <void*>data)
def glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, data):
gl.glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, <void*>data)
def glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data):
gl.glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, <void*>data)
def glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, data):
gl.glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, <void*>data)
def glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, data):
gl.glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, <void*>data)
def glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, data):
gl.glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, <void*>data)
def glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, data):
gl.glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, <void*>data)
def glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, data):
gl.glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, <void*>data)
def glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data):
gl.glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, <void*>data)
def glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border):
gl.glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border)
def glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border):
gl.glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border)
def glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width):
gl.glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width)
def glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height):
gl.glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height)
def glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height):
gl.glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height)
def glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border):
gl.glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border)
def glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border):
gl.glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border)
def glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width):
gl.glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width)
def glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height):
gl.glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height)
def glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height):
gl.glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height)
def glDisableClientStateIndexedEXT(array, index):
gl.glDisableClientStateIndexedEXT(array, index)
def glDisableClientStateiEXT(array, index):
gl.glDisableClientStateiEXT(array, index)
def glDisableVertexArrayAttribEXT(vaobj, index):
gl.glDisableVertexArrayAttribEXT(vaobj, index)
def glDisableVertexArrayEXT(vaobj, array):
gl.glDisableVertexArrayEXT(vaobj, array)
def glEnableClientStateIndexedEXT(array, index):
gl.glEnableClientStateIndexedEXT(array, index)
def glEnableClientStateiEXT(array, index):
gl.glEnableClientStateiEXT(array, index)
def glEnableVertexArrayAttribEXT(vaobj, index):
gl.glEnableVertexArrayAttribEXT(vaobj, index)
def glEnableVertexArrayEXT(vaobj, array):
gl.glEnableVertexArrayEXT(vaobj, array)
def glFlushMappedNamedBufferRangeEXT(buffer, offset, length):
gl.glFlushMappedNamedBufferRangeEXT(buffer, offset, length)
def glFramebufferDrawBufferEXT(framebuffer, mode):
gl.glFramebufferDrawBufferEXT(framebuffer, mode)
def glFramebufferDrawBuffersEXT(framebuffer, n, bufs):
gl.glFramebufferDrawBuffersEXT(framebuffer, n, bufs)
def glFramebufferReadBufferEXT(framebuffer, mode):
gl.glFramebufferReadBufferEXT(framebuffer, mode)
def glGenerateMultiTexMipmapEXT(texunit, target):
gl.glGenerateMultiTexMipmapEXT(texunit, target)
def glGenerateTextureMipmapEXT(texture, target):
gl.glGenerateTextureMipmapEXT(texture, target)
def glGetCompressedMultiTexImageEXT(texunit, target, level, img):
gl.glGetCompressedMultiTexImageEXT(texunit, target, level, <void*>img)
def glGetCompressedTextureImageEXT(texture, target, level, img):
gl.glGetCompressedTextureImageEXT(texture, target, level, <void*>img)
def glGetDoubleIndexedvEXT(target, index, double params):
cdef double* params1 = ¶ms
gl.glGetDoubleIndexedvEXT(target, index, params1)
def glGetDoublei_vEXT(pname, index, double params):
cdef double* params1 = ¶ms
gl.glGetDoublei_vEXT(pname, index, params1)
def glGetFloatIndexedvEXT(target, index, float params):
cdef float* params1 = ¶ms
gl.glGetFloatIndexedvEXT(target, index, params1)
def glGetFloati_vEXT(pname, index, float params):
cdef float* params1 = ¶ms
gl.glGetFloati_vEXT(pname, index, params1)
def glGetFramebufferParameterivEXT(framebuffer, pname, int param):
cdef int* param1 = ¶m
gl.glGetFramebufferParameterivEXT(framebuffer, pname, param1)
def glGetMultiTexEnvfvEXT(texunit, target, pname, float params):
cdef float* params1 = ¶ms
gl.glGetMultiTexEnvfvEXT(texunit, target, pname, params1)
def glGetMultiTexEnvivEXT(texunit, target, pname, int params):
cdef int* params1 = ¶ms
gl.glGetMultiTexEnvivEXT(texunit, target, pname, params1)
def glGetMultiTexGendvEXT(texunit, coord, pname, double params):
cdef double* params1 = ¶ms
gl.glGetMultiTexGendvEXT(texunit, coord, pname, params1)
def glGetMultiTexGenfvEXT(texunit, coord, pname, float params):
cdef float* params1 = ¶ms
gl.glGetMultiTexGenfvEXT(texunit, coord, pname, params1)
def glGetMultiTexGenivEXT(texunit, coord, pname, int params):
cdef int* params1 = ¶ms
gl.glGetMultiTexGenivEXT(texunit, coord, pname, params1)
def glGetMultiTexImageEXT(texunit, target, level, format, type, pixels):
gl.glGetMultiTexImageEXT(texunit, target, level, format, type, <void*>pixels)
def glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, float params):
cdef float* params1 = ¶ms
gl.glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params1)
def glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, int params):
cdef int* params1 = ¶ms
gl.glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params1)
def glGetMultiTexParameterIivEXT(texunit, target, pname, int params):
cdef int* params1 = ¶ms
gl.glGetMultiTexParameterIivEXT(texunit, target, pname, params1)
def glGetMultiTexParameterIuivEXT(texunit, target, pname, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glGetMultiTexParameterIuivEXT(texunit, target, pname, params1)
def glGetMultiTexParameterfvEXT(texunit, target, pname, float params):
cdef float* params1 = ¶ms
gl.glGetMultiTexParameterfvEXT(texunit, target, pname, params1)
def glGetMultiTexParameterivEXT(texunit, target, pname, int params):
cdef int* params1 = ¶ms
gl.glGetMultiTexParameterivEXT(texunit, target, pname, params1)
def glGetNamedBufferParameterivEXT(buffer, pname, int params):
cdef int* params1 = ¶ms
gl.glGetNamedBufferParameterivEXT(buffer, pname, params1)
def glGetNamedBufferPointervEXT(buffer, pname, params):
cdef void* t = <void*>params
gl.glGetNamedBufferPointervEXT(buffer, pname, &t)
def glGetNamedBufferSubDataEXT(buffer, offset, size, data):
gl.glGetNamedBufferSubDataEXT(buffer, offset, size, <void*>data)
def glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, int params):
cdef int* params1 = ¶ms
gl.glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params1)
def glGetNamedProgramLocalParameterIivEXT(program, target, index, int params):
cdef int* params1 = ¶ms
gl.glGetNamedProgramLocalParameterIivEXT(program, target, index, params1)
def glGetNamedProgramLocalParameterIuivEXT(program, target, index, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glGetNamedProgramLocalParameterIuivEXT(program, target, index, params1)
def glGetNamedProgramLocalParameterdvEXT(program, target, index, double params):
cdef double* params1 = ¶ms
gl.glGetNamedProgramLocalParameterdvEXT(program, target, index, params1)
def glGetNamedProgramLocalParameterfvEXT(program, target, index, float params):
cdef float* params1 = ¶ms
gl.glGetNamedProgramLocalParameterfvEXT(program, target, index, params1)
def glGetNamedProgramStringEXT(program, target, pname, string):
gl.glGetNamedProgramStringEXT(program, target, pname, <void*>string)
def glGetNamedProgramivEXT(program, target, pname, int params):
cdef int* params1 = ¶ms
gl.glGetNamedProgramivEXT(program, target, pname, params1)
def glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, int params):
cdef int* params1 = ¶ms
gl.glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params1)
def glGetPointerIndexedvEXT(target, index, params):
cdef void* t = <void*>params
gl.glGetPointerIndexedvEXT(target, index, &t)
def glGetPointeri_vEXT(pname, index, params):
cdef void* t = <void*>params
gl.glGetPointeri_vEXT(pname, index, &t)
def glGetTextureImageEXT(texture, target, level, format, type, pixels):
gl.glGetTextureImageEXT(texture, target, level, format, type, <void*>pixels)
def glGetTextureLevelParameterfvEXT(texture, target, level, pname, float params):
cdef float* params1 = ¶ms
gl.glGetTextureLevelParameterfvEXT(texture, target, level, pname, params1)
def glGetTextureLevelParameterivEXT(texture, target, level, pname, int params):
cdef int* params1 = ¶ms
gl.glGetTextureLevelParameterivEXT(texture, target, level, pname, params1)
def glGetTextureParameterIivEXT(texture, target, pname, int params):
cdef int* params1 = ¶ms
gl.glGetTextureParameterIivEXT(texture, target, pname, params1)
def glGetTextureParameterIuivEXT(texture, target, pname, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glGetTextureParameterIuivEXT(texture, target, pname, params1)
def glGetTextureParameterfvEXT(texture, target, pname, float params):
cdef float* params1 = ¶ms
gl.glGetTextureParameterfvEXT(texture, target, pname, params1)
def glGetTextureParameterivEXT(texture, target, pname, int params):
cdef int* params1 = ¶ms
gl.glGetTextureParameterivEXT(texture, target, pname, params1)
def glGetVertexArrayIntegeri_vEXT(vaobj, index, pname, int param):
cdef int* param1 = ¶m
gl.glGetVertexArrayIntegeri_vEXT(vaobj, index, pname, param1)
def glGetVertexArrayIntegervEXT(vaobj, pname, int param):
cdef int* param1 = ¶m
gl.glGetVertexArrayIntegervEXT(vaobj, pname, param1)
def glGetVertexArrayPointeri_vEXT(vaobj, index, pname, param):
cdef void* t = <void*>param
gl.glGetVertexArrayPointeri_vEXT(vaobj, index, pname, &t)
def glGetVertexArrayPointervEXT(vaobj, pname, param):
cdef void* t = <void*>param
gl.glGetVertexArrayPointervEXT(vaobj, pname, &t)
cdef void *cglMapNamedBufferEXT(buffer, access):
return gl.glMapNamedBufferEXT(buffer, access)
def glMapNamedBufferEXT(buffer, access):
test = <char*>cglMapNamedBufferEXT(buffer,access)
return ctypes.cast(test,ctypes.c_void_p).value
cdef void *cglMapNamedBufferRangeEXT(buffer, offset, length, access):
return gl.glMapNamedBufferRangeEXT(buffer, offset, lengt, access)
def glMapNamedBufferRangeEXT(buffer, offset, length, access):
test = <char*>cglMapNamedBufferRangeEXT(buffer, offset, length, access)
return ctypes.cast(test,ctypes.c_void_p).value
def glMatrixFrustumEXT(matrixMode, l, r, b, t, n, f):
gl.glMatrixFrustumEXT(matrixMode, l, r, b, t, n, f)
def glMatrixLoadIdentityEXT(matrixMode):
gl.glMatrixLoadIdentityEXT(matrixMode)
def glMatrixLoadTransposedEXT(matrixMode, double m):
cdef double* m1 = &m
gl.glMatrixLoadTransposedEXT(matrixMode, m1)
def glMatrixLoadTransposefEXT(matrixMode, float m):
cdef float* m1 = &m
gl.glMatrixLoadTransposefEXT(matrixMode, m1)
def glMatrixLoaddEXT(matrixMode, double m):
cdef double* m1 = &m
gl.glMatrixLoaddEXT(matrixMode, m1)
def glMatrixLoadfEXT(matrixMode, float m):
cdef float* m1 = &m
gl.glMatrixLoadfEXT(matrixMode, m1)
def glMatrixMultTransposedEXT(matrixMode, double m):
cdef double* m1 = &m
gl.glMatrixMultTransposedEXT(matrixMode, m1)
def glMatrixMultTransposefEXT(matrixMode, float m):
cdef float* m1 = &m
gl.glMatrixMultTransposefEXT(matrixMode, m1)
def glMatrixMultdEXT(matrixMode, double m):
cdef double* m1 = &m
gl.glMatrixMultdEXT(matrixMode, m1)
def glMatrixMultfEXT(matrixMode, float m):
cdef float* m1 = &m
gl.glMatrixMultfEXT(matrixMode, m1)
def glMatrixOrthoEXT(matrixMode, l, r, b, t, n, f):
gl.glMatrixOrthoEXT(matrixMode, l, r, b, t, n, f)
def glMatrixPopEXT(matrixMode):
gl.glMatrixPopEXT(matrixMode)
def glMatrixPushEXT(matrixMode):
gl.glMatrixPushEXT(matrixMode)
def glMatrixRotatedEXT(matrixMode, angle, x, y, z):
gl.glMatrixRotatedEXT(matrixMode, angle, x, y, z)
def glMatrixRotatefEXT(matrixMode, angle, x, y, z):
gl.glMatrixRotatefEXT(matrixMode, angle, x, y, z)
def glMatrixScaledEXT(matrixMode, x, y, z):
gl.glMatrixScaledEXT(matrixMode, x, y, z)
def glMatrixScalefEXT(matrixMode, x, y, z):
gl.glMatrixScalefEXT(matrixMode, x, y, z)
def glMatrixTranslatedEXT(matrixMode, x, y, z):
gl.glMatrixTranslatedEXT(matrixMode, x, y, z)
def glMatrixTranslatefEXT(matrixMode, x, y, z):
gl.glMatrixTranslatefEXT(matrixMode, x, y, z)
def glMultiTexBufferEXT(texunit, target, internalformat, buffer):
gl.glMultiTexBufferEXT(texunit, target, internalformat, buffer)
def glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer):
gl.glMultiTexCoordPointerEXT(texunit, size, type, stride, <void*>pointer)
def glMultiTexEnvfEXT(texunit, target, pname, param):
gl.glMultiTexEnvfEXT(texunit, target, pname, param)
def glMultiTexEnvfvEXT(texunit, target, pname, float params):
cdef float* params1 = ¶ms
gl.glMultiTexEnvfvEXT(texunit, target, pname, params1)
def glMultiTexEnviEXT(texunit, target, pname, param):
gl.glMultiTexEnviEXT(texunit, target, pname, param)
def glMultiTexEnvivEXT(texunit, target, pname, int params):
cdef int* params1 = ¶ms
gl.glMultiTexEnvivEXT(texunit, target, pname, params1)
def glMultiTexGendEXT(texunit, coord, pname, param):
gl.glMultiTexGendEXT(texunit, coord, pname, param)
def glMultiTexGendvEXT(texunit, coord, pname, double params):
cdef double* params1 = ¶ms
gl.glMultiTexGendvEXT(texunit, coord, pname, params1)
def glMultiTexGenfEXT(texunit, coord, pname, param):
gl.glMultiTexGenfEXT(texunit, coord, pname, param)
def glMultiTexGenfvEXT(texunit, coord, pname, float params):
cdef float* params1 = ¶ms
gl.glMultiTexGenfvEXT(texunit, coord, pname, params1)
def glMultiTexGeniEXT(texunit, coord, pname, param):
gl.glMultiTexGeniEXT(texunit, coord, pname, param)
def glMultiTexGenivEXT(texunit, coord, pname, int params):
cdef int* params1 = ¶ms
gl.glMultiTexGenivEXT(texunit, coord, pname, params1)
def glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels):
gl.glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, <void*>pixels)
def glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels):
gl.glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, <void*>pixels)
def glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels):
gl.glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, <void*>pixels)
def glMultiTexParameterIivEXT(texunit, target, pname, int params):
cdef int* params1 = ¶ms
gl.glMultiTexParameterIivEXT(texunit, target, pname, params1)
def glMultiTexParameterIuivEXT(texunit, target, pname, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glMultiTexParameterIuivEXT(texunit, target, pname, params1)
def glMultiTexParameterfEXT(texunit, target, pname, param):
gl.glMultiTexParameterfEXT(texunit, target, pname, param)
def glMultiTexParameterfvEXT(texunit, target, pname, float param):
cdef float* param1 = ¶m
gl.glMultiTexParameterfvEXT(texunit, target, pname, param1)
def glMultiTexParameteriEXT(texunit, target, pname, param):
gl.glMultiTexParameteriEXT(texunit, target, pname, param)
def glMultiTexParameterivEXT(texunit, target, pname, int param):
cdef int* param1 = ¶m
gl.glMultiTexParameterivEXT(texunit, target, pname, param1)
def glMultiTexRenderbufferEXT(texunit, target, renderbuffer):
gl.glMultiTexRenderbufferEXT(texunit, target, renderbuffer)
def glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels):
gl.glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, <void*>pixels)
def glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels):
gl.glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, <void*>pixels)
def glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels):
gl.glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, <void*>pixels)
def glNamedBufferDataEXT(buffer, size, data, usage):
gl.glNamedBufferDataEXT(buffer, size, <void*>data, usage)
def glNamedBufferSubDataEXT(buffer, offset, size, data):
gl.glNamedBufferSubDataEXT(buffer, offset, size, <void*>data)
def glNamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size):
gl.glNamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size)
def glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer):
gl.glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer)
def glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level):
gl.glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level)
def glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level):
gl.glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level)
def glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset):
gl.glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset)
def glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level):
gl.glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level)
def glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face):
gl.glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face)
def glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer):
gl.glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer)
def glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w):
gl.glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w)
def glNamedProgramLocalParameter4dvEXT(program, target, index, double params):
cdef double* params1 = ¶ms
gl.glNamedProgramLocalParameter4dvEXT(program, target, index, params1)
def glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w):
gl.glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w)
def glNamedProgramLocalParameter4fvEXT(program, target, index, float params):
cdef float* params1 = ¶ms
gl.glNamedProgramLocalParameter4fvEXT(program, target, index, params1)
def glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w):
gl.glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w)
def glNamedProgramLocalParameterI4ivEXT(program, target, index, int params):
cdef int* params1 = ¶ms
gl.glNamedProgramLocalParameterI4ivEXT(program, target, index, params1)
def glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w):
gl.glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w)
def glNamedProgramLocalParameterI4uivEXT(program, target, index, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glNamedProgramLocalParameterI4uivEXT(program, target, index, params1)
def glNamedProgramLocalParameters4fvEXT(program, target, index, count, float params):
cdef float* params1 = ¶ms
gl.glNamedProgramLocalParameters4fvEXT(program, target, index, count, params1)
def glNamedProgramLocalParametersI4ivEXT(program, target, index, count, int params):
cdef int* params1 = ¶ms
gl.glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params1)
def glNamedProgramLocalParametersI4uivEXT(program, target, index, count, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params1)
def glNamedProgramStringEXT(program, target, format, len, string):
gl.glNamedProgramStringEXT(program, target, format, len, <void*>string)
def glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height):
gl.glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height)
def glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height):
gl.glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height)
def glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height):
gl.glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height)
def glProgramUniform1fEXT(program, location, v0):
gl.glProgramUniform1fEXT(program, location, v0)
def glProgramUniform1fvEXT(program, location, count, float value):
cdef float* value1 = &value
gl.glProgramUniform1fvEXT(program, location, count, value1)
def glProgramUniform1iEXT(program, location, v0):
gl.glProgramUniform1iEXT(program, location, v0)
def glProgramUniform1ivEXT(program, location, count, int value):
cdef int* value1 = &value
gl.glProgramUniform1ivEXT(program, location, count, value1)
def glProgramUniform1uiEXT(program, location, v0):
gl.glProgramUniform1uiEXT(program, location, v0)
def glProgramUniform1uivEXT(program, location, count, unsigned int value):
cdef unsigned int* value1 = &value
gl.glProgramUniform1uivEXT(program, location, count, value1)
def glProgramUniform2fEXT(program, location, v0, v1):
gl.glProgramUniform2fEXT(program, location, v0, v1)
def glProgramUniform2fvEXT(program, location, count, float value):
cdef float* value1 = &value
gl.glProgramUniform2fvEXT(program, location, count, value1)
def glProgramUniform2iEXT(program, location, v0, v1):
gl.glProgramUniform2iEXT(program, location, v0, v1)
def glProgramUniform2ivEXT(program, location, count, int value):
cdef int* value1 = &value
gl.glProgramUniform2ivEXT(program, location, count, value1)
def glProgramUniform2uiEXT(program, location, v0, v1):
gl.glProgramUniform2uiEXT(program, location, v0, v1)
def glProgramUniform2uivEXT(program, location, count, unsigned int value):
cdef unsigned int* value1 = &value
gl.glProgramUniform2uivEXT(program, location, count, value1)
def glProgramUniform3fEXT(program, location, v0, v1, v2):
gl.glProgramUniform3fEXT(program, location, v0, v1, v2)
def glProgramUniform3fvEXT(program, location, count, float value):
cdef float* value1 = &value
gl.glProgramUniform3fvEXT(program, location, count, value1)
def glProgramUniform3iEXT(program, location, v0, v1, v2):
gl.glProgramUniform3iEXT(program, location, v0, v1, v2)
def glProgramUniform3ivEXT(program, location, count, int value):
cdef int* value1 = &value
gl.glProgramUniform3ivEXT(program, location, count, value1)
def glProgramUniform3uiEXT(program, location, v0, v1, v2):
gl.glProgramUniform3uiEXT(program, location, v0, v1, v2)
def glProgramUniform3uivEXT(program, location, count, unsigned int value):
cdef unsigned int* value1 = &value
gl.glProgramUniform3uivEXT(program, location, count, value1)
def glProgramUniform4fEXT(program, location, v0, v1, v2, v3):
gl.glProgramUniform4fEXT(program, location, v0, v1, v2, v3)
def glProgramUniform4fvEXT(program, location, count, float value):
cdef float* value1 = &value
gl.glProgramUniform4fvEXT(program, location, count, value1)
def glProgramUniform4iEXT(program, location, v0, v1, v2, v3):
gl.glProgramUniform4iEXT(program, location, v0, v1, v2, v3)
def glProgramUniform4ivEXT(program, location, count, int value):
cdef int* value1 = &value
gl.glProgramUniform4ivEXT(program, location, count, value1)
def glProgramUniform4uiEXT(program, location, v0, v1, v2, v3):
gl.glProgramUniform4uiEXT(program, location, v0, v1, v2, v3)
def glProgramUniform4uivEXT(program, location, count, unsigned int value):
cdef unsigned int* value1 = &value
gl.glProgramUniform4uivEXT(program, location, count, value1)
def glProgramUniformMatrix2fvEXT(program, location, count, transpose, float value):
cdef float* value1 = &value
gl.glProgramUniformMatrix2fvEXT(program, location, count, transpose, value1)
def glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, float value):
cdef float* value1 = &value
gl.glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value1)
def glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, float value):
cdef float* value1 = &value
gl.glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value1)
def glProgramUniformMatrix3fvEXT(program, location, count, transpose, float value):
cdef float* value1 = &value
gl.glProgramUniformMatrix3fvEXT(program, location, count, transpose, value1)
def glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, float value):
cdef float* value1 = &value
gl.glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value1)
def glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, float value):
cdef float* value1 = &value
gl.glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value1)
def glProgramUniformMatrix4fvEXT(program, location, count, transpose, float value):
cdef float* value1 = &value
gl.glProgramUniformMatrix4fvEXT(program, location, count, transpose, value1)
def glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, float value):
cdef float* value1 = &value
gl.glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value1)
def glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, float value):
cdef float* value1 = &value
gl.glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value1)
def glPushClientAttribDefaultEXT(mask):
gl.glPushClientAttribDefaultEXT(mask)
def glTextureBufferEXT(texture, target, internalformat, buffer):
gl.glTextureBufferEXT(texture, target, internalformat, buffer)
def glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels):
gl.glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, <void*>pixels)
def glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels):
gl.glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, <void*>pixels)
def glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels):
gl.glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, <void*>pixels)
def glTextureParameterIivEXT(texture, target, pname, int params):
cdef int* params1 = ¶ms
gl.glTextureParameterIivEXT(texture, target, pname, params1)
def glTextureParameterIuivEXT(texture, target, pname, unsigned int params):
cdef unsigned int* params1 = ¶ms
gl.glTextureParameterIuivEXT(texture, target, pname, params1)
def glTextureParameterfEXT(texture, target, pname, param):
gl.glTextureParameterfEXT(texture, target, pname, param)
def glTextureParameterfvEXT(texture, target, pname, float param):
cdef float* param1 = ¶m
gl.glTextureParameterfvEXT(texture, target, pname, param1)
def glTextureParameteriEXT(texture, target, pname, param):
gl.glTextureParameteriEXT(texture, target, pname, param)
def glTextureParameterivEXT(texture, target, pname, int param):
cdef int* param1 = ¶m
gl.glTextureParameterivEXT(texture, target, pname, param1)
def glTextureRenderbufferEXT(texture, target, renderbuffer):
gl.glTextureRenderbufferEXT(texture, target, renderbuffer)
def glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels):
gl.glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, <void*>pixels)
def glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels):
gl.glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, <void*>pixels)
def glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels):
gl.glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, <void*>pixels)