-
Notifications
You must be signed in to change notification settings - Fork 1
/
pwgen.c
312 lines (276 loc) · 9.79 KB
/
pwgen.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
/*
pwgen.c - actual password generation
(c) 2004-2005 Zeljko Vrba <[email protected]>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "secure_random.h"
#include "pwgen.h"
#include "exceptions.h"
static char rcsid[] = "$Id: pwgen.c 1 2005-11-13 20:23:40Z zvrba $";
/**
* @file
* This is intended to be the UI-independent part of password generation.
*
* @note On the programming style in this code: I'm aware that strcat()
* in a loop has quadratic performance, but here I just don't care and it
* makes my life easier.
*/
/******************************************************************************
* Tables and entropy constants.
*****************************************************************************/
static const char *t_alphanumeric[36] = {
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L",
"M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X",
"Y", "Z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
};
static const char *t_dec_digits[36] = {
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
NULL, NULL, NULL, NULL, NULL, NULL
};
static const char *t_hex_digits[36] = {
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F",
NULL, NULL, NULL, NULL
};
static const char *t_special[36] = {
"!", "@", "#", "$", "%", "^", "&", "*", "(", ")", "-", "_",
"+", "=", "[", "]", "{", "}", ";", ":", "'", "\"", ",", ".",
"<", ">", "/", "?", "`", "~", "|", "\\", "--", "==", "..", "//"
};
static const char *t_syllables_lm[36] = {
"B", "C", "D", "F", "G", "H",
"J", "K", "L", "M", "N", "P",
"QU", "R", "S", "T", "V", "W",
"X", "Z", "CH", "CR", "FR", "ND",
"NG", "NK", "NT", "PH", "PR", "RD",
"SH", "SL", "SP", "ST", "TH", "TR"
};
static const char *t_syllables_r[6] = {
"A", "E", "I", "O", "U", "Y"
};
static const char *koremutake_syllables[128] = {
"BA", "BE", "BI", "BO", "BU", "BY", "DA", "DE",
"DI", "DO", "DU", "DY", "FA", "FE", "FI", "FO",
"FU", "FY", "GA", "GE", "GI", "GO", "GU", "GY",
"HA", "HE", "HI", "HO", "HU", "HY", "JA", "JE",
"JI", "JO", "JU", "JY", "KA", "KE", "KI", "KO",
"KU", "KY", "LA", "LE", "LI", "LO", "LU", "LY",
"MA", "ME", "MI", "MO", "MU", "MY", "NA", "NE",
"NI", "NO", "NU", "NY", "PA", "PE", "PI", "PO",
"PU", "PY", "RA", "RE", "RI", "RO", "RU", "RY",
"SA", "SE", "SI", "SO", "SU", "SY", "TA", "TE",
"TI", "TO", "TU", "TY", "VA", "VE", "VI", "VO",
"VU", "VY", "BRA", "BRE", "BRI", "BRO", "BRU", "BRY",
"DRA", "DRE", "DRI", "DRO", "DRU", "DRY", "FRA", "FRE",
"FRI", "FRO", "FRU", "FRY", "GRA", "GRE", "GRI", "GRO",
"GRU", "GRY", "PRA", "PRE", "PRI", "PRO", "PRU", "PRY",
"STA", "STE", "STI", "STO", "STU", "STY", "TRA", "TRE"
};
#define N_CHARACTER_CLASSES 5
static struct {
enum character_classes chr; /* character class */
const char **dice12; /* first two dice throws */
const char **dice3; /* possibly 3rd dice or NULL */
float entropy; /* entropy per element */
} character_classes[N_CHARACTER_CLASSES] = {
{ chr_alphanumeric, t_alphanumeric, NULL, 5.17 },
{ chr_dec_digits, t_dec_digits, NULL, 3.32 },
{ chr_hex_digits, t_hex_digits, NULL, 4 },
{ chr_special, t_special, NULL, 5.17 },
{ chr_syllables, t_syllables_lm, t_syllables_r, 7.75 }
};
/* This is ONLY for passphrase enhancement. */
static const char t_passphrase_enh[36] = {
'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '-', '_',
'+', '=', '[', ']', '{', '}', ';', ':', '\'', '\'', ',', '.',
'<', '>', '/', '?', '`', '~', '|', '\\', 'U', 'O', 'E', 'Y'
};
/******************************************************************************
* Methods for password generation.
*****************************************************************************/
float pwgen_diceware(
struct SRNG_st *random_state,
unsigned int number_of_words,
int is_enhanced,
const char * (*get_word)(unsigned int),
unsigned int dictionary_size,
unsigned int *random_buffer,
char *password_buffer)
{
unsigned int i, word_length, output_index = 0;
const char *word;
float entropy = 0;
*password_buffer = 0;
for(i = 0; i < number_of_words; i++) {
SRNG_bytes(random_state, random_buffer, sizeof(*random_buffer));
word = get_word(*random_buffer);
word_length = strlen(word);
sprintf(password_buffer + output_index, "%s ", word);
entropy += log(dictionary_size) / log(2);
if(is_enhanced) {
unsigned int char_pos, char_idx;
/* add a random symbol at random position into each word */
SRNG_bytes(random_state, random_buffer, 2*sizeof(*random_buffer));
char_pos = random_buffer[0] % word_length;
char_idx = random_buffer[1] % sizeof(t_passphrase_enh);
password_buffer[output_index+char_pos] =
t_passphrase_enh[char_idx];
/* 5.17 = log2(36) for each symbol plus the position randomness */
entropy += 5.17 + log(word_length) / log(2);
}
output_index += word_length+1;
}
return entropy;
}
//*********************************************************************
//* Base64 - a simple base64 encoder and decoder.
//*
//* Copyright (c) 1999, Bob Withers - [email protected]
//*
//* This code may be freely used for any purpose, either personal
//* or commercial, provided the authors copyright notice remains
//* intact.
//*
//* Converted to C in 2005 by Zeljko Vrba <[email protected]>
//*********************************************************************
static void base64_encode(
const unsigned char *in,
unsigned int len,
char *out)
{
static const char fillchar = '=';
static const char *cvt =
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz"
"0123456789+/";
unsigned int i;
unsigned char c;
/*
* SECURITY NOTE: single byte from the in string gets copied to the
* local stack in each iteration of the loop.
*/
for (i = 0; i < len; ++i) {
c = (in[i] >> 2) & 0x3f;
*out++ = cvt[c];
c = (in[i] << 4) & 0x3f;
if(++i < len)
c |= (in[i] >> 4) & 0x0f;
*out++ = cvt[c];
if(i < len) {
c = (in[i] << 2) & 0x3f;
if(++i < len)
c |= (in[i] >> 6) & 0x03;
*out++ = cvt[c];
} else {
++i;
*out++ = fillchar;
}
if(i < len) {
c = in[i] & 0x3f;
*out++ = cvt[c];
} else {
*out++ = fillchar;
}
}
*out++ = 0;
}
float pwgen_raw(
struct SRNG_st *random_state,
unsigned int number_of_bits,
unsigned int *random_buffer,
char *password_buffer)
{
unsigned int number_of_bytes = ((number_of_bits-1)>>3)+1;
SRNG_bytes(random_state, random_buffer, number_of_bytes);
base64_encode((unsigned char*)random_buffer, number_of_bytes,
password_buffer);
return number_of_bytes << 3;
}
/*
* This rounds the number of bits to the next higher multiple of 7 (since
* there are 128=2^7 syllables in the koremutake list).
*/
float pwgen_koremutake(
struct SRNG_st *random_state,
unsigned int number_of_bits,
unsigned int *random_buffer,
char *password_buffer)
{
unsigned int i, number_of_bytes = ((number_of_bits-1)/7)+1;
unsigned char *u8buf = (unsigned char*)random_buffer;
SRNG_bytes(random_state, random_buffer, number_of_bytes);
*password_buffer = 0;
for(i = 0; i < number_of_bytes; i++)
strcat(password_buffer, koremutake_syllables[u8buf[i] & 127]);
return number_of_bytes * 7;
}
static void select_class(
struct SRNG_st *random_state,
unsigned int allowed_classes,
unsigned int *random_buffer)
{
do {
SRNG_bytes(random_state, random_buffer, sizeof(*random_buffer));
*random_buffer %= N_CHARACTER_CLASSES; /* not a LCG, so % is OK */
} while(!(allowed_classes & character_classes[*random_buffer].chr));
}
float pwgen_ascii(
struct SRNG_st *random_state,
unsigned int number_of_components,
unsigned int allowed_classes,
unsigned int *random_buffer,
char *password_buffer)
{
unsigned int i;
unsigned int *character_class = random_buffer;
unsigned int *dice12 = character_class + 1;
unsigned int *dice3 = character_class + 2;
float entropy = 0;
password_buffer[0] = 0;
for(i = 0; i < number_of_components; i++) {
retry:
/* select character class and throw 3 dice */
select_class(random_state, allowed_classes, character_class);
SRNG_bytes(random_state, dice12, 2);
*dice12 %= 36; /* 1st and 2nd dice */
*dice3 %= 6; /* 3rd dice */
if(character_classes[*character_class].dice12[*dice12]) {
strcat(password_buffer,
character_classes[*character_class].dice12[*dice12]);
if(!character_classes[*character_class].dice3)
entropy += character_classes[*character_class].entropy;
} else {
goto retry;
}
if(character_classes[*character_class].dice3) {
if(character_classes[*character_class].dice3[*dice3]) {
strcat(password_buffer,
character_classes[*character_class].dice3[*dice3]);
entropy += character_classes[*character_class].entropy;
} else {
goto retry;
}
}
}
return entropy;
}