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Modpacks and rewards #32
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Maybe more of, the end-user must be able to access the pack without exchanging anything in return The reason I say this is that something like "You must do x, y, and z for me to get access" Also, we need to make a distinction between public and private packs |
My monetization rule allows monetization as long as it doesn't affect the user experience. Maybe that would be something?
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Alternative as discussed on IRC: "Modpack creators may use this mod in a public pack as long as access to the pack is free to everyone. Private packs must also be free of charge. Access cannot be restricted to donators or subscribers. Servers may use this mod as long as they do not charge for access to mods or mod components. They may charge for access to their server, but once on the server all content must be accessible by all players through normal gameplay mechanics" |
@coolsquid my intended purpose for the "complete" license is prevent anyone not the author (or approved distributors) from making money off the mod. I'm in the process of setting up a "license builder" type site so you can select which of the final options (eg, no monetization) that you'd like to have. It may or may not happen in the near future, as my time to work on side projects is limited by...life in general. @jadedcat I want to minimize the legalese as much as possible, by reducing specific concepts to general rules, and expressing it in accessible terms. I realize this is a difficult task, and I may not hit the mark on this one. It's a complex topic. I really appreciate you taking the time to discuss this and to open the ticket here. |
Using abstractions to minimize legalese may help. That would take some declarations at the beginning of the license. Thinking about it in programming terms (as that's how I think) it's a lot easier to understand the abstract form, and that could help the average person understand the license |
Well in simpler terms: Modpack use allowed if:
I would also suggest adding the optional:
Server use allowed if:
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Cover server use subscription and donations. For example Patreon servers are allowed, but they cannot give more in-game rewards for higher donators |
@jadedcat Thanks, that's a solid jumping off point for a revision of the modpack permissions. The server use bit is all covered under Mojang's license, so I don't think it's necessary to add those clauses. @Strikingwolf that's already covered by the Mojang EULA, and is thus unnecessary to call out specifically. |
Modpack authors can earn rewards on Curse if they so choose, I suggest:
"This mod all derivatives and any pack containing this mod must remain free to download and available to the general public not limited to an exchange of real world currency. Real world currency includes donations and subscriptions as well as direct payment for access. Access to all components of the mod and any mods derived from or packs made with it must always be free to the end-user and all financial transactions must remain voluntary and not derived from granting access. "
To cover allowing pack creators to ship the mod and earn rewards and mod derivatives (addons) getting point rewards, but not allowing pack creators to charge for access, or server owners to sell parts.
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