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algorithm.hpp
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algorithm.hpp
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/**
@todo
* (Proceed) A* Algorithm, It is hard to implement this homework.
* (Incompleted) Gready Best Search, It doesn't find shortest path for some cases.
* (Incompleted) Genetic Algorithm, It is always find the solution but takes many times.
* (Completed) Traveling Salesman Problem, It can be improved by greedy paradigm. In efficient way.
* (Completed) Floyd-Warshall Algorithm. It uses dynamic programming optimization, more efficient than naive approach.
* (Completed) Bellman–Ford Algorithm
* (Completed) Dijkstra Algorithm, It is modified versiın of the A3 algorithm for weighted graph.
* (Completed) Recursive Solution, It is kind of brute force to tried every possible ways to find shortest path. Inefficient way.
* (Completed) Greedy Recursive Solution, It is recursive version with optimization. Better than recursion.
* (Completed) Random Walk, It doesn't guaranteed to find shortest path. It also provide some optimistic approaches to find shortest way.Check API docs to more Infos.
* @author Tolga İnkaya
*/
#ifndef __ALGO__H
#define __ALGO__H
#include "Algorithms/dijkstra.hpp"
#include "Algorithms/recursive.hpp"
#include "Algorithms/random_walk.hpp"
#include "Algorithms/floyd_warshall.hpp"
#include "Algorithms/tsp.hpp"
#include "Algorithms/bellman_ford.hpp"
//#include "Algorithms/ksp.hpp"
#include "Algorithms/YensKpath.hpp"
//#include "Algorithms/astar_search.hpp"
#endif