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file.py
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file.py
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#import the required libraries
from tkinter import *
import random
from tkinter import font
from turtle import window_height, window_width
window = Tk()
window.title("Snake Game Python") #title
window.resizable(0,0)
Label(window, text='SUBSCRIBE', font='arial 20 bold').pack(side=BOTTOM) #footer
score = 0
direction = 'down'
GAME_WIDTH = 700
GAME_HEIGHT = 700
SPEED = 180
SPACE_SIZE = 50
BODY_PARTS = 2
SNAKE_COLOR = '#00FF00'
FOOD_COLOR = '#FF0000'
BACKGROUND_COLOR = '#000000'
label = Label(window, text="Score:{}".format(score), font=('consolas', 40))
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0,0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, (GAME_WIDTH/SPACE_SIZE)-1)*SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT/SPACE_SIZE)-1)*SPACE_SIZE
self.coordinates = [x,y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag='food')
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == 'up':
y -= SPACE_SIZE
elif direction == 'down':
y += SPACE_SIZE
elif direction == 'left':
x -= SPACE_SIZE
elif direction == 'right':
x += SPACE_SIZE
snake.coordinates.insert(0, (x,y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0,square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score +=1
label.config(text='Score:{}'.format(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == 'left':
if direction != 'right':
direction = new_direction
elif new_direction == 'right':
if direction != 'left':
direction = new_direction
elif new_direction == 'up':
if direction != 'down':
direction = new_direction
elif new_direction == 'down':
if direction != 'up':
direction = new_direction
def check_collisions(snake):
x,y = snake.coordinates[0]
if x<0 or x>=GAME_WIDTH:
return True
elif y <0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2,
canvas.winfo_height()/2,
font=('consolas', 70),
text='GAME OVER',
fill='red',
tag='gameover')
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()