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Instead of delegating execution to
BlockProcessor
,UnaryBlockOperator
takes care of chaining operations now:The new
compute(BlockSupplier source, Interval, Object dest)
method handles source interval computation, getting source data, and computing result in one go, instead of the sequentialBlockProcessor
API.This is much nicer. It enables pass-through operators (
Convert.Identity
or logging for example). It should also be easier now to extend the API to keep data on the GPU for sequences of GPU operators.The
copy/compute
methods all operate onInterval
now. Other signatures have been removed for simplicity. With the newBlockInterval
class from imglib2 core, unnecessarily converting betweenint[]
andlong[]
is usually avoided.