diff --git a/IndustrialPark/Other/IPversion.cs b/IndustrialPark/Other/IPversion.cs index bd65abaf..3500bf41 100644 --- a/IndustrialPark/Other/IPversion.cs +++ b/IndustrialPark/Other/IPversion.cs @@ -2,7 +2,7 @@ { public class IPversion { - public string version = "v2023.07.30"; + public string version = "v2024.02.10"; public string versionName; } } diff --git a/IndustrialPark/Properties/AssemblyInfo.cs b/IndustrialPark/Properties/AssemblyInfo.cs index 0c942d2c..821b49ca 100644 --- a/IndustrialPark/Properties/AssemblyInfo.cs +++ b/IndustrialPark/Properties/AssemblyInfo.cs @@ -31,4 +31,4 @@ // É possível especificar todos os valores ou usar como padrão os Números de Build e da Revisão // utilizando o "*" como mostrado abaixo: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("2023.07.30")] +[assembly: AssemblyVersion("2024.02.10")] diff --git a/IndustrialPark/Resources/ip_version.json b/IndustrialPark/Resources/ip_version.json index 84a6c6c9..8f6c5f45 100644 --- a/IndustrialPark/Resources/ip_version.json +++ b/IndustrialPark/Resources/ip_version.json @@ -1,4 +1,4 @@ { - "version": "v2023.07.30", - "versionName": "NOTE: If you're on v0.1.7.6 or earlier, do not use the auto updater. Download the zip from the GitHub release page.\n\nNote: after updating, please redownload vgmstream to update it to the latest version (Tools -> Download vgmstream).\n\n* Custom Layer Names: Use Edit -> Layers -> Rename to enter a custom name for a layer. This name is saved to the custom HIPB section which is added to the end of the HIP file.\n* Saves the platform information to custom Scooby HIPs so you do not need to select the platform every time.\n* Convert Archive: displays a report on assets which were not converted when changing an archive's game or platform.\n* Fixes copy, paste, import, export and preview of sound assets for GameCube Movie, Incredibles and ROTU (thanks EnergyDrink for help with this).\n* Fixes wiki links for all asset types." + "version": "v2024.02.10", + "versionName": "NOTE: If you're on v0.1.7.6 or earlier, do not use the auto updater. Download the zip from the GitHub release page.\n\nNote: Please redownload vgmstream (Tools -> Download vgmstream) after updating.\n\n* Sound importing: adds creating sound assets directly from common audio formats (such as mp3 or wav), without needing to use an external tool to convert. Use the asset editor for sounds to import over existing assets, or 'Edit -> Sounds -> Import' in the Archive Editor to create new sound assets. GameCube only, all games\n* Adds exporting sounds to WAV. All games and platforms\n* You've all been requesting me to allow overwriting all existing assets when importing a HIP; it's now an available option\n* The Edit menu in the Archive Editor is now organized differently to improve workflow and better acommodate new functions\n* 'Edit -> Textures -> Export All' in the Archive Editor to export all textures in the archive to png\n* 'Edit -> Sounds -> Export All (WAV) or Export All (Raw)' in the Archive Editor to export all sounds in the archive to either wav or the raw formats\n* Adds jaw data generator (currently WIP)\n* Adds Cutscene asset editor (currently WIP)\n* Field categories (such as Base, Entity and Dynamic properties) in asset data editors are ordered more consistently\n* Improves bounding box and sphere algorithms used in model creation. Noticeably, this should improve models which had bake rotation or scale applied\n* Fixes bug in which sometimes editing an asset header would place it in the wrong layer\n* Fixes issue in which it was impossible to select Incredibles pickups from view\n* Randomizer: generates a Heavy Mod Manager mod, plus some other minor updates" }