diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..dfe0770
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+# Auto detect text files and perform LF normalization
+* text=auto
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..ba94f5a
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,4 @@
+
+.DS_Store
+meta.db
+log.txt
diff --git a/Aura.exe b/Aura.exe
new file mode 100644
index 0000000..a36d049
Binary files /dev/null and b/Aura.exe differ
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..1065e7c
--- /dev/null
+++ b/README.md
@@ -0,0 +1 @@
+# Aura
diff --git a/collections/dodonpachi/cover.jpg b/collections/dodonpachi/cover.jpg
new file mode 100644
index 0000000..b12185c
Binary files /dev/null and b/collections/dodonpachi/cover.jpg differ
diff --git a/collections/dodonpachi/fanart blur.jpg b/collections/dodonpachi/fanart blur.jpg
new file mode 100644
index 0000000..c278ccf
Binary files /dev/null and b/collections/dodonpachi/fanart blur.jpg differ
diff --git a/collections/dodonpachi/fanart.jpg b/collections/dodonpachi/fanart.jpg
new file mode 100644
index 0000000..3189930
Binary files /dev/null and b/collections/dodonpachi/fanart.jpg differ
diff --git a/collections/dodonpachi/game.bat b/collections/dodonpachi/game.bat
new file mode 100644
index 0000000..b8a2581
--- /dev/null
+++ b/collections/dodonpachi/game.bat
@@ -0,0 +1 @@
+"../../emulators/RetroArch/retroarch.exe" -L "../../emulators/RetroArch/cores/fbalpha_libretro.dll" "ddonpach.zip"
\ No newline at end of file
diff --git a/collections/dodonpachi/info.conf b/collections/dodonpachi/info.conf
new file mode 100644
index 0000000..4273967
--- /dev/null
+++ b/collections/dodonpachi/info.conf
@@ -0,0 +1,4 @@
+menu name = dodonpachi
+game year = 1997
+menu players = 2
+menu genre = shoot'em Up
diff --git a/collections/dodonpachi/info/game.conf b/collections/dodonpachi/info/game.conf
new file mode 100644
index 0000000..39c4a9f
--- /dev/null
+++ b/collections/dodonpachi/info/game.conf
@@ -0,0 +1,41 @@
+game name = dodonpachi
+game score = 8.4
+game year = 1997
+game developer = cave
+
+game players = 1-2
+game genre = shoot'em Up
+game platform type = arcade
+game platform = cave
+game format = pcb
+game format name = pcb
+game ratio = 3 4
+game resolution = 240 x 320
+
+controller D-pad = D-pad
+controller D-pad t = movement
+controller L-stick =
+controller L-stick t =
+controller R-stick =
+controller A = a
+controller A t = shoot
+controller B = b
+controller B t = bomb
+controller X =
+controller X t =
+controller Y =
+controller Y t =
+controller LB =
+controller LB t =
+controller LT =
+controller LT t =
+controller RB =
+controller RB t =
+controller RT =
+controller RT t =
+controller start = start
+controller start t = start
+controller select = select
+controller select t = insert coin
+controller xbox = xbox
+controller xbox t = close game
diff --git a/collections/dodonpachi/screenshot 1.jpg b/collections/dodonpachi/screenshot 1.jpg
new file mode 100644
index 0000000..1eeae8b
Binary files /dev/null and b/collections/dodonpachi/screenshot 1.jpg differ
diff --git a/collections/dodonpachi/screenshot 2.jpg b/collections/dodonpachi/screenshot 2.jpg
new file mode 100644
index 0000000..43addac
Binary files /dev/null and b/collections/dodonpachi/screenshot 2.jpg differ
diff --git a/collections/dodonpachi/screenshot 3.jpg b/collections/dodonpachi/screenshot 3.jpg
new file mode 100644
index 0000000..2611f4c
Binary files /dev/null and b/collections/dodonpachi/screenshot 3.jpg differ
diff --git a/collections/dodonpachi/settings.conf b/collections/dodonpachi/settings.conf
new file mode 100644
index 0000000..2ccb7af
--- /dev/null
+++ b/collections/dodonpachi/settings.conf
@@ -0,0 +1,4 @@
+list.path = collections/%ITEM_COLLECTION_NAME%
+list.extensions = bat
+launcher = main
+media.system_artwork = collections/%ITEM_COLLECTION_NAME%/
diff --git a/collections/dodonpachi/story.txt b/collections/dodonpachi/story.txt
new file mode 100644
index 0000000..25d321e
--- /dev/null
+++ b/collections/dodonpachi/story.txt
@@ -0,0 +1,5 @@
+The player assumes the role of a hunting squad against a race of mechanized aliens that appear recently and wreak havoc.
+
+However, the most sinister and shocking secrets are below the surface, accessible only to those with the greatest courage and ability to read the whole game in two laps, where a seventh secret phase is unlocked.
+
+There are three different ships, and each ship can play in Laser or Shooting modes.
\ No newline at end of file
diff --git a/collections/dodonpachi/video.mp4 b/collections/dodonpachi/video.mp4
new file mode 100644
index 0000000..cbaede2
Binary files /dev/null and b/collections/dodonpachi/video.mp4 differ
diff --git a/collections/garou mark of the wolves/cover.jpg b/collections/garou mark of the wolves/cover.jpg
new file mode 100644
index 0000000..93b40f7
Binary files /dev/null and b/collections/garou mark of the wolves/cover.jpg differ
diff --git a/collections/garou mark of the wolves/fanart blur.jpg b/collections/garou mark of the wolves/fanart blur.jpg
new file mode 100644
index 0000000..14fc351
Binary files /dev/null and b/collections/garou mark of the wolves/fanart blur.jpg differ
diff --git a/collections/garou mark of the wolves/fanart.jpg b/collections/garou mark of the wolves/fanart.jpg
new file mode 100644
index 0000000..8b46f0b
Binary files /dev/null and b/collections/garou mark of the wolves/fanart.jpg differ
diff --git a/collections/garou mark of the wolves/game.bat b/collections/garou mark of the wolves/game.bat
new file mode 100644
index 0000000..0208405
--- /dev/null
+++ b/collections/garou mark of the wolves/game.bat
@@ -0,0 +1 @@
+"../../emulators/RetroArch/retroarch.exe" -L "../../emulators/RetroArch/cores/fbalpha_libretro.dll" "garou.zip"
\ No newline at end of file
diff --git a/collections/garou mark of the wolves/info.conf b/collections/garou mark of the wolves/info.conf
new file mode 100644
index 0000000..0d37f37
--- /dev/null
+++ b/collections/garou mark of the wolves/info.conf
@@ -0,0 +1,4 @@
+menu name = garou: mark of the wolves
+game year = 1999
+menu players = 2
+menu genre = fighting
diff --git a/collections/garou mark of the wolves/info/game.conf b/collections/garou mark of the wolves/info/game.conf
new file mode 100644
index 0000000..4ab347d
--- /dev/null
+++ b/collections/garou mark of the wolves/info/game.conf
@@ -0,0 +1,41 @@
+game name = garou: mark of the wolves
+game score = 8.6
+game year = 1999
+game developer = snk
+
+game players = 1-2
+game genre = fighting
+game platform type = arcade
+game platform = neogeo mvs
+game format = arcade
+game format name = cartridge
+game ratio = 4 3
+game resolution = 320 x 224
+
+controller D-pad = D-pad
+controller D-pad t = character move
+controller L-stick =
+controller L-stick t =
+controller R-stick =
+controller A = a
+controller A t = weak punch
+controller B = b
+controller B t = weak kick
+controller X = x
+controller X t = strong punch
+controller Y = y
+controller Y t = strong kick
+controller LB =
+controller LB t =
+controller LT =
+controller LT t =
+controller RB =
+controller RB t =
+controller RT =
+controller RT t =
+controller start = start
+controller start t = start
+controller select = select
+controller select t = insert coin
+controller xbox = xbox
+controller xbox t = close game
diff --git a/collections/garou mark of the wolves/screenshot 1.jpg b/collections/garou mark of the wolves/screenshot 1.jpg
new file mode 100644
index 0000000..fc6d678
Binary files /dev/null and b/collections/garou mark of the wolves/screenshot 1.jpg differ
diff --git a/collections/garou mark of the wolves/screenshot 2.jpg b/collections/garou mark of the wolves/screenshot 2.jpg
new file mode 100644
index 0000000..cb6c77d
Binary files /dev/null and b/collections/garou mark of the wolves/screenshot 2.jpg differ
diff --git a/collections/garou mark of the wolves/screenshot 3.jpg b/collections/garou mark of the wolves/screenshot 3.jpg
new file mode 100644
index 0000000..ca1e3b5
Binary files /dev/null and b/collections/garou mark of the wolves/screenshot 3.jpg differ
diff --git a/collections/garou mark of the wolves/settings.conf b/collections/garou mark of the wolves/settings.conf
new file mode 100644
index 0000000..2ccb7af
--- /dev/null
+++ b/collections/garou mark of the wolves/settings.conf
@@ -0,0 +1,4 @@
+list.path = collections/%ITEM_COLLECTION_NAME%
+list.extensions = bat
+launcher = main
+media.system_artwork = collections/%ITEM_COLLECTION_NAME%/
diff --git a/collections/garou mark of the wolves/story.txt b/collections/garou mark of the wolves/story.txt
new file mode 100644
index 0000000..187c0f4
--- /dev/null
+++ b/collections/garou mark of the wolves/story.txt
@@ -0,0 +1,5 @@
+Ten years after the death of the crime lord, Geese Howard, the city of Southtown has become more peaceful.
+
+Now a new fight tournament called "King of Fighters: Maximum Mayhem" begins in the neighboring city known as Second Southtown.
+
+Along with Terry Bogard, several characters related to the old era fighters of the King of Fighters tournaments participate in the event, including Rock Howard, the son of Geese Howard.
\ No newline at end of file
diff --git a/collections/garou mark of the wolves/video.mp4 b/collections/garou mark of the wolves/video.mp4
new file mode 100644
index 0000000..ece823c
Binary files /dev/null and b/collections/garou mark of the wolves/video.mp4 differ
diff --git a/collections/main/menu.txt b/collections/main/menu.txt
new file mode 100644
index 0000000..9ed46a9
--- /dev/null
+++ b/collections/main/menu.txt
@@ -0,0 +1,4 @@
+dodonpachi
+garou mark of the wolves
+metal slug 3
+puzzle bobble
\ No newline at end of file
diff --git a/collections/metal slug 3/cover.jpg b/collections/metal slug 3/cover.jpg
new file mode 100644
index 0000000..f3a200b
Binary files /dev/null and b/collections/metal slug 3/cover.jpg differ
diff --git a/collections/metal slug 3/fanart blur.jpg b/collections/metal slug 3/fanart blur.jpg
new file mode 100644
index 0000000..4f17380
Binary files /dev/null and b/collections/metal slug 3/fanart blur.jpg differ
diff --git a/collections/metal slug 3/fanart.jpg b/collections/metal slug 3/fanart.jpg
new file mode 100644
index 0000000..4b01461
Binary files /dev/null and b/collections/metal slug 3/fanart.jpg differ
diff --git a/collections/metal slug 3/game.bat b/collections/metal slug 3/game.bat
new file mode 100644
index 0000000..d8b512f
--- /dev/null
+++ b/collections/metal slug 3/game.bat
@@ -0,0 +1 @@
+"../../emulators/RetroArch/retroarch.exe" -L "../../emulators/RetroArch/cores/fbalpha_libretro.dll" "mslug3.zip"
\ No newline at end of file
diff --git a/collections/metal slug 3/info.conf b/collections/metal slug 3/info.conf
new file mode 100644
index 0000000..fb50181
--- /dev/null
+++ b/collections/metal slug 3/info.conf
@@ -0,0 +1,4 @@
+menu name = metal slug 3
+game year = 2000
+menu players = 2
+menu genre = run and gun
diff --git a/collections/metal slug 3/info/game.conf b/collections/metal slug 3/info/game.conf
new file mode 100644
index 0000000..ec2875e
--- /dev/null
+++ b/collections/metal slug 3/info/game.conf
@@ -0,0 +1,41 @@
+game name = metal slug 3
+game score = 7.8
+game year = 2000
+game developer = snk
+
+game players = 1-2
+game genre = run and gun
+game platform type = arcade
+game platform = neogeo mvs
+game format = arcade
+game format name = cartucho
+game ratio = 4 3
+game resolution = 320 x 224
+
+controller D-pad = D-pad
+controller D-pad t = character move
+controller L-stick =
+controller L-stick t =
+controller R-stick =
+controller A = a
+controller A t = shoot
+controller B = b
+controller B t = jump
+controller X = x
+controller X t = bomb
+controller Y =
+controller Y t =
+controller LB =
+controller LB t =
+controller LT =
+controller LT t =
+controller RB =
+controller RB t =
+controller RT =
+controller RT t =
+controller start = start
+controller start t = start
+controller select = select
+controller select t = insert coin
+controller xbox = xbox
+controller xbox t = close game
diff --git a/collections/metal slug 3/screenshot 1.jpg b/collections/metal slug 3/screenshot 1.jpg
new file mode 100644
index 0000000..6e8a78a
Binary files /dev/null and b/collections/metal slug 3/screenshot 1.jpg differ
diff --git a/collections/metal slug 3/screenshot 2.jpg b/collections/metal slug 3/screenshot 2.jpg
new file mode 100644
index 0000000..4c2fc68
Binary files /dev/null and b/collections/metal slug 3/screenshot 2.jpg differ
diff --git a/collections/metal slug 3/screenshot 3.jpg b/collections/metal slug 3/screenshot 3.jpg
new file mode 100644
index 0000000..f0fbb3d
Binary files /dev/null and b/collections/metal slug 3/screenshot 3.jpg differ
diff --git a/collections/metal slug 3/settings.conf b/collections/metal slug 3/settings.conf
new file mode 100644
index 0000000..2ccb7af
--- /dev/null
+++ b/collections/metal slug 3/settings.conf
@@ -0,0 +1,4 @@
+list.path = collections/%ITEM_COLLECTION_NAME%
+list.extensions = bat
+launcher = main
+media.system_artwork = collections/%ITEM_COLLECTION_NAME%/
diff --git a/collections/metal slug 3/story.txt b/collections/metal slug 3/story.txt
new file mode 100644
index 0000000..ef41c8c
--- /dev/null
+++ b/collections/metal slug 3/story.txt
@@ -0,0 +1,5 @@
+After many battles against the forces of Mordern, the heroes are surprised when facing against the same Mordern.
+
+However, after defeating him, it is revealed that he was really an extraterrestrial in disguise, and the real Morden has been taken prisoner by the aliens.
+
+Once again, an alliance is formed between the Attack Force and the Mordern troops to save their captured comrades.
\ No newline at end of file
diff --git a/collections/metal slug 3/video.mp4 b/collections/metal slug 3/video.mp4
new file mode 100644
index 0000000..643029d
Binary files /dev/null and b/collections/metal slug 3/video.mp4 differ
diff --git a/collections/puzzle bobble/cover.jpg b/collections/puzzle bobble/cover.jpg
new file mode 100644
index 0000000..af6548e
Binary files /dev/null and b/collections/puzzle bobble/cover.jpg differ
diff --git a/collections/puzzle bobble/fanart blur.jpg b/collections/puzzle bobble/fanart blur.jpg
new file mode 100644
index 0000000..c3739f8
Binary files /dev/null and b/collections/puzzle bobble/fanart blur.jpg differ
diff --git a/collections/puzzle bobble/fanart.jpg b/collections/puzzle bobble/fanart.jpg
new file mode 100644
index 0000000..e13cd8a
Binary files /dev/null and b/collections/puzzle bobble/fanart.jpg differ
diff --git a/collections/puzzle bobble/game.bat b/collections/puzzle bobble/game.bat
new file mode 100644
index 0000000..2f2d1b4
--- /dev/null
+++ b/collections/puzzle bobble/game.bat
@@ -0,0 +1 @@
+"../../emulators/RetroArch/retroarch.exe" -L "../../emulators/RetroArch/cores/fbalpha_libretro.dll" "pbobblen.zip"
\ No newline at end of file
diff --git a/collections/puzzle bobble/info.conf b/collections/puzzle bobble/info.conf
new file mode 100644
index 0000000..def085a
--- /dev/null
+++ b/collections/puzzle bobble/info.conf
@@ -0,0 +1,4 @@
+menu name = puzzle bobble
+game year = 1994
+menu players = 2
+menu genre = puzzle
diff --git a/collections/puzzle bobble/info/game.conf b/collections/puzzle bobble/info/game.conf
new file mode 100644
index 0000000..00408c9
--- /dev/null
+++ b/collections/puzzle bobble/info/game.conf
@@ -0,0 +1,41 @@
+game name = puzzle bobble
+game score = 9.0
+game year = 1994
+game developer = taito
+
+game players = 1-2
+game genre = puzzle
+game platform type = arcade
+game platform = neogeo mvs
+game format = arcade
+game format name = cartridge
+game ratio = 4 3
+game resolution = 320 x 224
+
+controller D-pad = D-pad
+controller D-pad t = choose direction
+controller L-stick =
+controller L-stick t =
+controller R-stick =
+controller A = a
+controller A t = throw bobble
+controller B =
+controller B t =
+controller X =
+controller X t =
+controller Y =
+controller Y t =
+controller LB =
+controller LB t =
+controller LT =
+controller LT t =
+controller RB =
+controller RB t =
+controller RT =
+controller RT t =
+controller start = start
+controller start t = start
+controller select = select
+controller select t = insert coin
+controller xbox = xbox
+controller xbox t = close game
diff --git a/collections/puzzle bobble/screenshot 1.jpg b/collections/puzzle bobble/screenshot 1.jpg
new file mode 100644
index 0000000..3f233c0
Binary files /dev/null and b/collections/puzzle bobble/screenshot 1.jpg differ
diff --git a/collections/puzzle bobble/screenshot 2.jpg b/collections/puzzle bobble/screenshot 2.jpg
new file mode 100644
index 0000000..57dfe48
Binary files /dev/null and b/collections/puzzle bobble/screenshot 2.jpg differ
diff --git a/collections/puzzle bobble/screenshot 3.jpg b/collections/puzzle bobble/screenshot 3.jpg
new file mode 100644
index 0000000..a428ed9
Binary files /dev/null and b/collections/puzzle bobble/screenshot 3.jpg differ
diff --git a/collections/puzzle bobble/settings.conf b/collections/puzzle bobble/settings.conf
new file mode 100644
index 0000000..2ccb7af
--- /dev/null
+++ b/collections/puzzle bobble/settings.conf
@@ -0,0 +1,4 @@
+list.path = collections/%ITEM_COLLECTION_NAME%
+list.extensions = bat
+launcher = main
+media.system_artwork = collections/%ITEM_COLLECTION_NAME%/
diff --git a/collections/puzzle bobble/story.txt b/collections/puzzle bobble/story.txt
new file mode 100644
index 0000000..c24c26c
--- /dev/null
+++ b/collections/puzzle bobble/story.txt
@@ -0,0 +1,3 @@
+Puzzle Bobble is the ultimate in cute and fun action puzzle games. The rules are easy: Point to left and right and shoot your bubbles.
+
+When three or more bubbles of the same color come together, they explode. The greater the number of bubbles that you blow at the same time, the more points you will get.
\ No newline at end of file
diff --git a/collections/puzzle bobble/video.mp4 b/collections/puzzle bobble/video.mp4
new file mode 100644
index 0000000..ab9d428
Binary files /dev/null and b/collections/puzzle bobble/video.mp4 differ
diff --git a/controls.conf b/controls.conf
new file mode 100644
index 0000000..c51c8a9
--- /dev/null
+++ b/controls.conf
@@ -0,0 +1,346 @@
+up =
+down =
+left = Left,joy0Hat0Left,joy1Hat0Left
+right = Right,joy0Hat0Right,joy1Hat0Right
+pageUp = A
+pageDown = B
+letterUp = Up,joy0Hat0Up,joy1Hat0Up
+letterDown = Down,joy0Hat0Down,joy1Hat0Down
+nextPlaylist = P
+addPlaylist = I
+removePlaylist = O
+random = R
+select = Return,joy0Button0,joy1Button0
+back = Escape,joy0Button1,joy1Button1
+quit = Q
+
+# Define controller analogue dead zone. Default (when not configured) is 3%.
+# deadZone = 3
+
+##############################################################################
+# MOUSE CODES
+###################### ######################################################
+# Code # Description
+###################### ######################################################
+# mouseButtonLeft Left mouse click
+# mouseButtonMiddle Middle mouse click
+# mouseButtonRight Right mouse click
+# mouseButtonX1 ?
+# mouseButtonX2 ?
+
+##############################################################################
+# JOYSTICK/GAMEPAD CODES
+###################### ######################################################
+# Code # Description
+###################### ######################################################
+# X is joypad number (0 is first joystick/gamepad)
+# joyXHatYLeftUp Y=hat number (0 is the first dpad) (example joy0Hat0Up)
+# joyXHatYLeft
+# joyXHatYLeftDown
+# joyXHatYUp
+# joyXHatYDown
+# joyXHatYRightUp
+# joyXHatYRight
+# joyXHatYRightDown
+# joyXButtonY Y is button number (0 is first button)
+# Example: joy1button7 -> second joystick, 8th button
+# Open up the gamepad control panel in windows or use
+# "jstest" in linux
+#
+# joyXAxis0+ First POV stick, first axis positive direction
+# (axis 0 is usually x)
+# joyXAxis0- First POV stick, first axis positive direction
+# (axis 0 is usually x)
+# joyXAxis1+ First POV stick, second axis positive direction
+# (axis 0 is usually y)
+#joyXAxis1- First POV stick, second axis positive direction
+# (axis 0 is usually y)
+#
+# joyXAxis2+ Second POV stick, first axis positive direction
+# (axis 2 is usually x)
+# joyXAxis2- Second POV stick, first axis positive direction
+# (axis 2 is usually x)
+# joyXAxis3+ Second POV stick, second axis positive direction
+# (axis 3 is usually y)
+# joyXAxis3- Second POV stick, second axis positive direction
+# (axis 3 is usually y)
+
+##############################################################################
+# KEYBOARD CODES
+###################### ######################################################
+# Code # Description
+###################### ######################################################
+# "0"
+# "1"
+# "2"
+# "3"
+# "4"
+# "5"
+# "6"
+# "7"
+# "8"
+# "9"
+# "A"
+# "AC Back" the Back key (application control keypad)
+# "AC Bookmarks" the Bookmarks key (application control keypad)
+# "AC Forward" the Forward key (application control keypad)
+# "AC Home" the Home key (application control keypad)
+# "AC Refresh" the Refresh key (application control keypad)
+# "AC Search" the Search key (application control keypad)
+# "AC Stop" the Stop key (application control keypad)
+# "Again" the Again key (Redo)
+# "AltErase" Erase-Eaze
+# "'"
+# "Application" the Application / Compose / Context Menu (Windows)
+# key
+# "AudioMute" the Mute volume key
+# "AudioNext" the Next Track media key
+# "AudioPlay" the Play media key
+# "AudioPrev" the Previous Track media key
+# "AudioStop" the Stop media key)
+# "B"
+# "\" Located at the lower left of the return key on ISO
+# keyboards and at the right end of the QWERTY row
+# on ANSI keyboards. Produces REVERSE SOLIDUS
+# (backslash) and VERTICAL LINE in a US layout,
+# REVERSE SOLIDUS and VERTICAL LINE in a UK Mac layout,
+# NUMBER SIGN and TILDE in a UK Windows layout, DOLLAR
+# SIGN and POUND SIGN in a Swiss German layout,
+# NUMBER SIGN and APOSTROPHE in a German layout, GRAVE
+# ACCENT and POUND SIGN in a French Mac layout, and
+# ASTERISK and MICRO SIGN in a French Windows layout.
+# "Backspace"
+# "BrightnessDown" the Brightness Down key
+# "BrightnessUp" the Brightness Up key
+# "C"
+# "Calculator" the Calculator key
+# "Cancel"
+# "CapsLock"
+# "Clear"
+# "Clear / Again"
+# ","
+# "Computer" the My Computer key
+# "Copy"
+# "CrSel"
+# "CurrencySubUnit" the Currency Subunit key
+# "CurrencyUnit" the Currency Unit key
+# "Cut"
+# "D"
+# "DecimalSeparator" the Decimal Separator key
+# "Delete"
+# "DisplaySwitch" display mirroring/dual display switch, video mode
+# switch
+# "Down" the Down arrow key (navigation keypad)
+# "E"
+# "Eject" the Eject key)
+# "End"
+# "="
+# "Escape" the Esc key)
+# "Execute"
+# "ExSel"
+# "F"
+# "F1"
+# "F10"
+# "F11"
+# "F12"
+# "F13"
+# "F14"
+# "F15"
+# "F16"
+# "F17"
+# "F18"
+# "F19"
+# "F2"
+# "F20"
+# "F21"
+# "F22"
+# "F23"
+# "F24"
+# "F3"
+# "F4"
+# "F5"
+# "F6"
+# "F7"
+# "F8"
+# "F9"
+# "Find"
+# "G"
+# "`" Located in the top left corner (on both ANSI and ISO
+# keyboards). Produces GRAVE ACCENT and TILDE in a US
+# Windows layout and in US and UK Mac layouts on ANSI
+# keyboards, GRAVE ACCENT and NOT SIGN in a UK Windows
+# layout, SECTION SIGN and PLUS-MINUS SIGN in US and
+# UK Mac layouts on ISO keyboards, SECTION SIGN and
+# DEGREE SIGN in a Swiss German layout (Mac: only on
+# ISO keyboards), CIRCUMFLEX ACCENT and DEGREE SIGN
+# in a German layout (Mac: only on ISO keyboards),
+# SUPERSCRIPT TWO and TILDE in a French Windows layout,
+# COMMERCIAL AT and NUMBER SIGN in a French Mac layout
+# on ISO keyboards, and LESS-THAN SIGN and GREATER-THAN
+# SIGN in a Swiss German, German, or French Mac layout
+# on ANSI keyboards.
+# "H"
+# "Help"
+# "Home"
+# "I"
+# "Insert" insert on PC, help on some Mac keyboards (but does
+# send code 73, not 117)
+# "J"
+# "K"
+# "KBDIllumDown" the Keyboard Illumination Down key
+# "KBDIllumToggle" the Keyboard Illumination Toggle key
+# "KBDIllumUp" the Keyboard Illumination Up key
+# "Keypad 0" the 0 key (numeric keypad)
+# "Keypad 00" the 00 key (numeric keypad)
+# "Keypad 000" the 000 key (numeric keypad)
+# "Keypad 1" the 1 key (numeric keypad)
+# "Keypad 2" the 2 key (numeric keypad)
+# "Keypad 3" the 3 key (numeric keypad)
+# "Keypad 4" the 4 key (numeric keypad)
+# "Keypad 5" the 5 key (numeric keypad)
+# "Keypad 6" the 6 key (numeric keypad)
+# "Keypad 7" the 7 key (numeric keypad)
+# "Keypad 8" the 8 key (numeric keypad)
+# "Keypad 9" the 9 key (numeric keypad)
+# "Keypad A" the A key (numeric keypad)
+# "Keypad &" the & key (numeric keypad)
+# "Keypad @" the @ key (numeric keypad)
+# "Keypad B" the B key (numeric keypad)
+# "Keypad Backspace" the Backspace key (numeric keypad)
+# "Keypad Binary" the Binary key (numeric keypad)
+# "Keypad C" the C key (numeric keypad)
+# "Keypad Clear" the Clear key (numeric keypad)
+# "Keypad ClearEntry" the Clear Entry key (numeric keypad)
+# "Keypad :" the : key (numeric keypad)
+# "Keypad ," the Comma key (numeric keypad)
+# "Keypad D" the D key (numeric keypad)
+# "Keypad &&" the && key (numeric keypad)
+# "Keypad ||" the || key (numeric keypad)
+# "Keypad Decimal" the Decimal key (numeric keypad)
+# "Keypad /" the / key (numeric keypad)
+# "Keypad E" the E key (numeric keypad)
+# "Keypad Enter" the Enter key (numeric keypad)
+# "Keypad =" the = key (numeric keypad)
+# "Keypad = (AS400)" the Equals AS400 key (numeric keypad)
+# "Keypad !" the ! key (numeric keypad)
+# "Keypad F" the F key (numeric keypad)
+# "Keypad >" the Greater key (numeric keypad)
+# "Keypad #" the # key (numeric keypad)
+# "Keypad Hexadecimal" the Hexadecimal key (numeric keypad)
+# "Keypad {" the Left Brace key (numeric keypad)
+# "Keypad (" the Left Parenthesis key (numeric keypad)
+# "Keypad <" the Less key (numeric keypad)
+# "Keypad MemAdd" the Mem Add key (numeric keypad)
+# "Keypad MemClear" the Mem Clear key (numeric keypad)
+# "Keypad MemDivide" the Mem Divide key (numeric keypad)
+# "Keypad MemMultiply" the Mem Multiply key (numeric keypad)
+# "Keypad MemRecall" the Mem Recall key (numeric keypad)
+# "Keypad MemStore" the Mem Store key (numeric keypad)
+# "Keypad MemSubtract" the Mem Subtract key (numeric keypad)
+# "Keypad -" the - key (numeric keypad)
+# "Keypad \*" the \* key (numeric keypad)
+# "Keypad Octal" the Octal key (numeric keypad)
+# "Keypad %" the Percent key (numeric keypad)
+# "Keypad ." the . key (numeric keypad)
+# "Keypad +" the + key (numeric keypad)
+# "Keypad +/-" the +/- key (numeric keypad)
+# "Keypad ^" the Power key (numeric keypad)
+# "Keypad }" the Right Brace key (numeric keypad)
+# "Keypad )" the Right Parenthesis key (numeric keypad)
+# "Keypad Space" the Space key (numeric keypad)
+# "Keypad Tab" the Tab key (numeric keypad)
+# "Keypad \|" the \| key (numeric keypad)
+# "Keypad XOR" the XOR key (numeric keypad)
+# "L"
+# "Left Alt" alt, option
+# "Left Ctrl"
+# "Left" the Left arrow key (navigation keypad)
+# "["
+# "Left GUI" windows, command (apple), meta
+# "Left Shift"
+# "M"
+# "Mail" the Mail/eMail key
+# "MediaSelect" the Media Select key
+# "Menu"
+# "-"
+# "ModeSwitch" I'm not sure if this is really not covered by any of
+# the above, but since there's a special KMOD_MODE for
+# it I'm adding it here
+# "Mute"
+# "N"
+# "Numlock" the Num Lock key (PC) / the Clear key (Mac)
+# "O"
+# "Oper"
+# "Out"
+# "P"
+# "PageDown"
+# "PageUp"
+# "Paste"
+# "Pause" the Pause / Break key
+# "."
+# "Power" The USB document says this is a status flag, not a
+# physical key - but some Mac keyboards do have a
+# power key.
+# "PrintScreen"
+# "Prior"
+# "Q"
+# "R"
+# "Right Alt" alt gr, option
+# "Right Ctrl"
+# "Return" the Enter key (main keyboard)
+# "Return"
+# "Right GUI" windows, command (apple), meta
+# "Right" the Right arrow key (navigation keypad)
+# "]"
+# "Right Shift"
+# "S"
+# "ScrollLock"
+# "Select"
+# ";"
+# "Separator"
+# "/"
+# "Sleep" the Sleep key
+# "Space" the Space Bar key(s)
+# "Stop"
+# "SysReq" the SysReq key
+# "T"
+# "Tab" the Tab key
+# "ThousandsSeparator" the Thousands Separator key
+# "U"
+# "Undo"
+# "Up" the Up arrow key (navigation keypad)
+# "V"
+# "VolumeDown"
+# "VolumeUp"
+# "W"
+# "WWW" the WWW/World Wide Web key
+# "X"
+# "Y"
+# "Z"
+# "#" ISO USB keyboards actually use this code instead of
+# 49 for the same key, but all OSes I've seen treat
+# the two codes identically. So, as an implementor,
+# unless your keyboard generates both of those codes
+# and your OS treats them differently, you should
+# generate SDL_SCANCODE_BACKSLASH instead of this
+# code. As a user, you should not rely on this code
+# becauseSDL will never generate it with most (all?)
+# keyboards.
+# "&"
+# "*"
+# "@"
+# "^"
+# ":"
+# "$"
+# "!"
+# ">"
+# "#"
+# "("
+# "<"
+# "%"
+# "+"
+# "?"
+# ")"
+# "_"
+
+# These codes were taken from https://wiki.libsdl.org/SDL_Keycode
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diff --git a/layouts/Aura/sounds/highlight.wav b/layouts/Aura/sounds/highlight.wav
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diff --git a/layouts/Aura/splash.xml b/layouts/Aura/splash.xml
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diff --git a/settings.conf b/settings.conf
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+fullscreen = no
+
+#horizontal = 1920
+#vertical = 1080
+
+horizontal = stretch
+vertical = stretch
+layout = Aura
+
+hideMouse = yes
+showParenthesis = yes
+showSquareBrackets = yes
+firstCollection = main
+autoFavorites = true
+
+#######################################
+# Video playback settings
+#######################################
+
+# set to "no" for very old/slow systems
+videoEnable = yes
+
+# Number of times to loop video playback (enter 0 to continuously loop)
+videoLoop = 0
+
+#######################################
+# General
+#######################################
+# exit the frontend when the back button is pressed on the first page
+exitOnFirstPageBack = yes
+
+# enter 0 attract mode, otherwise enter the number of seconds to wait before enabling attract mode
+attractModeTime = 0
+
+# remember the last highlighted menu when re-entering a menu
+rememberMenu = yes
+
+# Clear the input on entering/exiting a collection
+collectionInputClear = true
+
+minimize_on_focus_loss = false
+
+#######################################
+# Base folders of media and ROM files
+#######################################
+# Override if you choose to have your media stored outside of RetroFE.
+# If this is commented out your artwork will be searched in collections//
+# baseMediaPath=d:/media
+
+# Override if you choose to have your ROMs stored outside of RetroFE.
+# If this is commented out your roms will be searched in collections//roms
+# baseItemPath=d:/roms