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A few features I'd like to see in Hypr #47
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Fullscreen and workspace rules added in 894a9b0 Scratchpads - please demo link, I've never understood those. |
mouse support for dragging tiled windows added in 0b9a332 |
Thanks for implementing them! I've build Hypr with the void-template which seems to pull the releases so I'll have to wait until 1.1.2 to test them (perhaps I'll replace it with a manual build if I'm too impatient) but I'll report back once I have. The scratchpad feature is similar to the drop-down terminal which most DEs have. It is in its essence a tool which can send an application/terminal to an invisible workspace where it remains in its current state until the user pulls it back to focus. Here's a video demonstration of the Scratchpad patch in Dwm. If it is still unclear and you're still interested to know more you could spin up a VM with bspwm and try the snippet above to see it in action. Regardless, thanks again for implementing the other features. Looking forward to testing them. |
ok got it how scratchpads work. sure. |
made a release and added scratchpads. Urgent will do later. |
Thank you for implementing these features so quickly. I've updated and the drag support is fantastic. Scratchpad is excellent too. Since Scratchpad is limited to one application, it is perhaps worth considering whether it is possible to have it bound to one key rather than requiring two? E.g: Just a thought. It is excellent as is, as well. Having a bit more trouble with the workspace rules. What is the correct format for defining rules for classes which have spaces in their names, for example:
None of these work. |
try edit: scratchpad isnt limited to one application in hypr |
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I am also missing for focus by click feature. I nether use focus by hover since sometimes mouse may be moved by accident, so it would be great to focus windows by explicit click. I also love this WM! |
You could make a new issue for new suggestions. |
Loving the WM so far but coming from bspwm and dwm there are a few features I'm missing. If these are implemented and I've missed them in the documentation do let me know.
This is borderline essential for certain applications when you're on a different workspace. An example being League of Legends which require interaction within 5~ seconds when your queue pops.
Love the WM - thank you for sharing it.
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