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Server IP's dont get added to ip list #1
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To ensure that there is no misconfiguration or a potential bug, I would like to see the following outputs from your system:
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Today the ip's did start to populate in the file although it still is very spotty when showing servers on the map i have like at least 50 servers in the list right now but ive seen max 4 servers on the map. I dont know if this is as intended but if so, i think it would be nice to have all the servers show on the map along with possibly the ping to that server or something.
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If your IP list is filling up, then there isn’t any error. However, your setup suggests that you either didn’t read the README properly or misunderstood it (if you have any suggestions for improvement, I’d appreciate your feedback). Having just 50 IPs is nothing. For comparison, my COD servers list contains nearly 7,000 IPs. I’m not even sure I have all of them... most of them, yes, but certainly not all. If we assume there are approximately 8,000 IPs for COD, your list has less than 1% of all servers. Naturally, not all servers will be displayed, especially if you have strict mode disabled. With strict mode off, connections to untracked IPs are allowed. Every time you start a new multiplayer or Warzone match, you’re playing on a different server, which also has a unique IP. When you install Geomate, it comes with a preconfigured cod_servers.txt file and a predefined geofilter that contains a reasonably complete list of Call of Duty IPs. For some reason, this geofilter is disabled in your setup, and you’ve created your own geofilters for the USA and New Zealand. This makes no sense. As a result, you have an empty IP list that needs to be "trained/learned" over time. Depending on how often you play, this could take weeks or even months. Instead, just use the provided list. If you simply want to create multiple circles (regions) for a single geofilter, I recommend reading the README, which has a dedicated section for this. If I were you, I would start fresh by doing the following:
This will geolocate the newly downloaded IP list (this process may take up to 10 minutes). Afterward, you should find a file named Call of Duty_geo_data.json in the geomate.d folder. This file should be approximately 2 MB in size.
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Just for completeness: Even though your setup with three identical geo-filters for a single game is not optimal, there were still some UI bugs: I did some further testing and found a few UI bugs where IPs were not displayed correctly on the map. The backend did handle everything correct. The issue mainly occurred when multiple geo-filters were active at the same time. Additionally, the problem arose when multiple geo-filters had the same source IP and port combination. These bugs should now be fixed, so I would ask you to reinstall and test again. |
Will do!
…On Thu, Jan 9, 2025 at 5:38 AM hudra0 ***@***.***> wrote:
Just for completeness: Even though your setup with three identical
geo-filters for a single game is not optimal, there were still some UI bugs:
I did some further testing and found a few UI bugs where IPs were not
displayed correctly on the map. The backend did handle everything correct.
The issue mainly occurred when multiple geo-filters were active at the
same time.
Additionally, the problem arose when multiple geo-filters had the same
source IP and port combination.
These bugs should now be fixed, so I would ask you to reinstall and test
again.
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I have dynamic mode on and a custom circle around most of the united states along with the 3 ip's provided for call of duty whitelisted. I go into a BO6 multiplayer match, sometimes itll show a green checkmark on the map when I connect but even that is super spotty to work. Once I get connected to multiple gmes i check the server list for the section i have created and there is nothing added to it.
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