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How can we run the sample after compiling #184

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WilliamWangPeng opened this issue Mar 18, 2021 · 2 comments
Open

How can we run the sample after compiling #184

WilliamWangPeng opened this issue Mar 18, 2021 · 2 comments

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@WilliamWangPeng
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Hi dear expert
Honor to write a letter to you, I have compiled the Horde3D using cmake on ubuntu18.04, but after compiling, I can't run the samples, how can i test the sample?

$cd Horde3D
$mkdir build
$cd build
$cmake ..
$make

image

image

thank you
best regards
William

@algts
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algts commented Mar 18, 2021

Hello.
What video card and driver do you use?
Did you build horde3d samples with glfw or sdl backend?
Did you use FORCE_DOWNLOAD_... option in cmake to download glfw or sdl libraries, or did you use the libs provided by ubuntu (downloaded from repository via apt-get)?
Unable to initialize window error means that sample could not create window to render to, because it thinks that some parameters are incorrect.

@gwald
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gwald commented Feb 21, 2023

I would guess it's in a virtual machine, which could limit the graphics in very weird ways.
And the old API didn't fall back to opengl2 correctly #209
But it's fixed now and working mostly fine.

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