Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

FBX and GLTF support #183

Open
algts opened this issue Feb 15, 2021 · 5 comments
Open

FBX and GLTF support #183

algts opened this issue Feb 15, 2021 · 5 comments
Assignees
Milestone

Comments

@algts
Copy link
Collaborator

algts commented Feb 15, 2021

Currently Horde supports only Collada file format for input, which is a bit old by today's standards. I'm planning to implement GLTF and FBX support to converter and rename it to Asset converter.
tinygltf would be used for gltf parsing and OpenFBX would be used for FBX parsing.

GLTF converter is currently being developed and FBX backend would be next.

@algts algts added this to the 2.1.0 milestone Feb 15, 2021
@algts algts self-assigned this Feb 15, 2021
@gwald
Copy link
Contributor

gwald commented Feb 21, 2023

Please before this is finished, is possible to also get the original models in an open format (collada or FBX) for testing of the 3D pipeline? IMO this was the hardest aspect of H3D.

Blender has some CC0/BY assets here:
https://download.blender.org/demo/test/ and https://download.blender.org/demo/test/

After several attempts, I finally have a 99% working 3D creatation pipeline
http://horde3d.org/forums/viewtopic.php?f=11&p=10422#p10422

@algts
Copy link
Collaborator Author

algts commented Feb 21, 2023

@gwald Original models were bought by the engine developers years ago, they were not open since the beginning. I agree that we should add some open models to test asset pipeline.

@gwald
Copy link
Contributor

gwald commented Sep 13, 2024

Hello again.
How is this going?
Is the GLTF converter available for testing?

@algts
Copy link
Collaborator Author

algts commented Sep 13, 2024

Hello. Sorry, unfortunately no. I did not touch it for several years and stopped on (if I remember correctly) materials. GLTF basically requires using PBR materials (there is an extension for non-pbr materials, but it has some quirks) and Horde does not support it yet. I thought on implementing FBX conversion first as it does not require pbr materials, but never got time and strength to do it.
You can check the latest progress in my repo, but don't expect much: https://github.com/algts/Horde3D/tree/fbx_gltf

@gwald
Copy link
Contributor

gwald commented Sep 14, 2024

Thanks for the reply.
I thought I would ask.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants