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X H:\vs\src\server\CondVar.cpp
X H:\vs\src\server\CondVar.h
X H:\vs\src\server\CondVarAttr.h
X H:\vs\src\server\GameServerInfo.h
X H:\vs\src\server\GameServerInfoManager.cpp
X H:\vs\src\server\GameServerInfoManager.h
X H:\vs\src\server\GameWorldInfo.h
X H:\vs\src\server\GameWorldInfoManager.cpp
X H:\vs\src\server\GameWorldInfoManager.h
X H:\vs\src\server\LogClient.cpp
X H:\vs\src\server\LogClient.h
X H:\vs\src\server\LogData.cpp
X H:\vs\src\server\LogData.h
X H:\vs\src\server\Mutex.cpp
X H:\vs\src\server\Mutex.h
X H:\vs\src\server\MutexAttr.h
X H:\vs\src\server\PacketProfile.cpp
X H:\vs\src\server\PacketProfile.h
X H:\vs\src\server\PaySystem.cpp
X H:\vs\src\server\PaySystem.h
X H:\vs\src\server\PlayerManager.cpp
X H:\vs\src\server\PlayerManager.h
H:\vs\src\server\Profile.cpp
H:\vs\src\server\Profile.h
H:\vs\src\server\pthreadAPI.cpp
H:\vs\src\server\pthreadAPI.h
H:\vs\src\server\SystemAPI.cpp
H:\vs\src\server\SystemAPI.h
H:\vs\src\server\Thread.cpp
H:\vs\src\server\Thread.h
H:\vs\src\server\ThreadAttr.cpp
H:\vs\src\server\ThreadAttr.h
H:\vs\src\server\Timeval.cpp
H:\vs\src\server\Timeval.h
H:\vs\src\server\UserGateway.cpp
H:\vs\src\server\UserGateway.h
H:\vs\src\server\updateserver\fuck.cpp
H:\vs\src\server\updateserver\info.cpp
H:\vs\src\server\updateserver\main.cpp
H:\vs\src\server\updateserver\p.cpp
H:\vs\src\server\updateserver\p21.cpp
H:\vs\src\server\updateserver\semiup.cpp
H:\vs\src\server\updateserver\update.cpp
H:\vs\src\server\updateserver\update2.cpp
H:\vs\src\server\updateserver\UpdateServer.cpp
H:\vs\src\server\updateserver\UpdateServer.h
H:\vs\src\server\updateserver\UpdateServerPlayer.cpp
H:\vs\src\server\updateserver\UpdateServerPlayer.h
H:\vs\src\server\theoneserver\Connection.cpp
H:\vs\src\server\theoneserver\Connection.h
H:\vs\src\server\theoneserver\DatabaseManager.cpp
H:\vs\src\server\theoneserver\DatabaseManager.h
H:\vs\src\server\theoneserver\DB.h
H:\vs\src\server\theoneserver\GameServerManager.cpp
H:\vs\src\server\theoneserver\GameServerManager.h
H:\vs\src\server\theoneserver\KillManager.cpp
H:\vs\src\server\theoneserver\KillManager.h
H:\vs\src\server\theoneserver\main.cpp
H:\vs\src\server\theoneserver\PacketFactoryManager.cpp
H:\vs\src\server\theoneserver\PacketFactoryManager.h
H:\vs\src\server\theoneserver\Result.cpp
H:\vs\src\server\theoneserver\Result.h
H:\vs\src\server\theoneserver\Statement.cpp
H:\vs\src\server\theoneserver\Statement.h
H:\vs\src\server\theoneserver\TheOneServer.cpp
H:\vs\src\server\theoneserver\TheOneServer.h
H:\vs\src\server\theoneserver\ThreadManager.cpp
H:\vs\src\server\theoneserver\ThreadManager.h
H:\vs\src\server\theoneserver\ThreadPool.cpp
H:\vs\src\server\theoneserver\ThreadPool.h
H:\vs\src\server\theoneserver\UDPManager.cpp
H:\vs\src\server\theoneserver\UDPManager.h
X H:\vs\src\server\sharedserver\GameServerGroupInfo.h
X H:\vs\src\server\sharedserver\GameServerGroupInfoManager.cpp
X H:\vs\src\server\sharedserver\GameServerGroupInfoManager.h
X H:\vs\src\server\sharedserver\GameServerInfo.h
X H:\vs\src\server\sharedserver\GameServerInfoManager.cpp
X H:\vs\src\server\sharedserver\GameServerInfoManager.h
X H:\vs\src\server\sharedserver\GameServerManager.cpp
X H:\vs\src\server\sharedserver\GameServerManager.h
X H:\vs\src\server\sharedserver\GameServerPlayer.cpp
X H:\vs\src\server\sharedserver\GameServerPlayer.h
X H:\vs\src\server\sharedserver\Guild.cpp
X H:\vs\src\server\sharedserver\Guild.h
X H:\vs\src\server\sharedserver\GuildManager.cpp
X H:\vs\src\server\sharedserver\GuildManager.h
X H:\vs\src\server\sharedserver\HeartbeatManager.cpp
X H:\vs\src\server\sharedserver\HeartbeatManager.h
X H:\vs\src\server\sharedserver\main.cpp
X H:\vs\src\server\sharedserver\NetmarbleGuildRegisterThread.cpp
X H:\vs\src\server\sharedserver\NetmarbleGuildRegisterThread.h
X H:\vs\src\server\sharedserver\ResurrectLocationManager.cpp
X H:\vs\src\server\sharedserver\ResurrectLocationManager.h
X H:\vs\src\server\sharedserver\SharedServer.cpp
X H:\vs\src\server\sharedserver\SharedServer.h
X H:\vs\src\server\sharedserver\StringPool.cpp
X H:\vs\src\server\sharedserver\StringPool.h
X H:\vs\src\server\loginserver\ClientManager.cpp
X H:\vs\src\server\loginserver\ClientManager.h
X H:\vs\src\server\loginserver\GameServerGroupInfo.h
X H:\vs\src\server\loginserver\GameServerGroupInfoManager.cpp
X H:\vs\src\server\loginserver\GameServerGroupInfoManager.h
X H:\vs\src\server\loginserver\GameServerManager.cpp
X H:\vs\src\server\loginserver\GameServerManager.h
H:\vs\src\server\loginserver\ItemDestroyer.cpp
H:\vs\src\server\loginserver\ItemDestroyer.h
H:\vs\src\server\loginserver\LoginPlayer.cpp
H:\vs\src\server\loginserver\LoginPlayer.h
H:\vs\src\server\loginserver\LoginPlayerManager.cpp
H:\vs\src\server\loginserver\LoginPlayerManager.h
H:\vs\src\server\loginserver\LoginServer.cpp
H:\vs\src\server\loginserver\LoginServer.h
H:\vs\src\server\loginserver\main.cpp
H:\vs\src\server\loginserver\ReconnectLoginInfo.h
H:\vs\src\server\loginserver\ReconnectLoginInfoManager.cpp
H:\vs\src\server\loginserver\ReconnectLoginInfoManager.h
H:\vs\src\server\loginserver\UserInfo.h
H:\vs\src\server\loginserver\UserInfoManager.cpp
H:\vs\src\server\loginserver\UserInfoManager.h
H:\vs\src\server\loginserver\ZoneGroupInfo.h
H:\vs\src\server\loginserver\ZoneGroupInfoManager.cpp
H:\vs\src\server\loginserver\ZoneGroupInfoManager.h
H:\vs\src\server\loginserver\ZoneInfo.h
H:\vs\src\server\loginserver\ZoneInfoManager.cpp
H:\vs\src\server\loginserver\ZoneInfoManager.h
H:\vs\src\server\gameserver\AbilityBalance.cpp
H:\vs\src\server\gameserver\AbilityBalance.h
H:\vs\src\server\gameserver\AdvancementClassExpTable.cpp
H:\vs\src\server\gameserver\AdvancementClassExpTable.h
H:\vs\src\server\gameserver\AlignmentManager.cpp
H:\vs\src\server\gameserver\AlignmentManager.h
H:\vs\src\server\gameserver\AttrBalanceInfo.cpp
H:\vs\src\server\gameserver\AttrBalanceInfo.h
H:\vs\src\server\gameserver\BalloonHeadbandUtil.cpp
H:\vs\src\server\gameserver\BalloonHeadbandUtil.h
H:\vs\src\server\gameserver\BloodBibleBonus.cpp
H:\vs\src\server\gameserver\BloodBibleBonus.h
H:\vs\src\server\gameserver\BloodBibleBonusManager.cpp
H:\vs\src\server\gameserver\BloodBibleBonusManager.h
H:\vs\src\server\gameserver\BroadcastFilter.cpp
H:\vs\src\server\gameserver\BroadcastFilter.h
H:\vs\src\server\gameserver\CastleInfoManager.cpp
H:\vs\src\server\gameserver\CastleInfoManager.h
H:\vs\src\server\gameserver\CastleShrineInfoManager.cpp
H:\vs\src\server\gameserver\CastleShrineInfoManager.h
H:\vs\src\server\gameserver\CastleSkillInfo.cpp
H:\vs\src\server\gameserver\CastleSkillInfo.h
H:\vs\src\server\gameserver\ClientManager.cpp
H:\vs\src\server\gameserver\ClientManager.h
H:\vs\src\server\gameserver\CombatInfoManager.cpp
H:\vs\src\server\gameserver\CombatInfoManager.h
H:\vs\src\server\gameserver\CombatSystemManager.h
H:\vs\src\server\gameserver\ConcreteItem.h
H:\vs\src\server\gameserver\ConnectionInfo.cpp
H:\vs\src\server\gameserver\ConnectionInfo.h
H:\vs\src\server\gameserver\ConnectionInfoManager.cpp
H:\vs\src\server\gameserver\ConnectionInfoManager.h
H:\vs\src\server\gameserver\Corpse.cpp
H:\vs\src\server\gameserver\Corpse.h
H:\vs\src\server\gameserver\Creature.cpp
H:\vs\src\server\gameserver\Creature.h
H:\vs\src\server\gameserver\CreatureManager.cpp
H:\vs\src\server\gameserver\CreatureManager.h
H:\vs\src\server\gameserver\CreatureUtil.cpp
H:\vs\src\server\gameserver\CreatureUtil.h
H:\vs\src\server\gameserver\DarkLightInfo.cpp
H:\vs\src\server\gameserver\DarkLightInfo.h
H:\vs\src\server\gameserver\DefaultOptionSetInfo.cpp
H:\vs\src\server\gameserver\DefaultOptionSetInfo.h
H:\vs\src\server\gameserver\Directive.cpp
H:\vs\src\server\gameserver\Directive.h
H:\vs\src\server\gameserver\DynamicZone.cpp
H:\vs\src\server\gameserver\DynamicZone.h
H:\vs\src\server\gameserver\DynamicZoneAlterOfBlood.cpp
H:\vs\src\server\gameserver\DynamicZoneAlterOfBlood.h
H:\vs\src\server\gameserver\DynamicZoneFactoryManager.cpp
H:\vs\src\server\gameserver\DynamicZoneFactoryManager.h
H:\vs\src\server\gameserver\DynamicZoneGateOfAlter.cpp
H:\vs\src\server\gameserver\DynamicZoneGateOfAlter.h
H:\vs\src\server\gameserver\DynamicZoneGroup.cpp
H:\vs\src\server\gameserver\DynamicZoneGroup.h
H:\vs\src\server\gameserver\DynamicZoneInfo.cpp
H:\vs\src\server\gameserver\DynamicZoneInfo.h
H:\vs\src\server\gameserver\DynamicZoneManager.cpp
H:\vs\src\server\gameserver\DynamicZoneManager.h
H:\vs\src\server\gameserver\DynamicZoneOustersMirrorOfAbyss.cpp
H:\vs\src\server\gameserver\DynamicZoneOustersMirrorOfAbyss.h
H:\vs\src\server\gameserver\DynamicZoneSlayerMirrorOfAbyss.cpp
H:\vs\src\server\gameserver\DynamicZoneSlayerMirrorOfAbyss.h
H:\vs\src\server\gameserver\DynamicZoneVampireMirrorOfAbyss.cpp
H:\vs\src\server\gameserver\DynamicZoneVampireMirrorOfAbyss.h
H:\vs\src\server\gameserver\Effect.cpp
H:\vs\src\server\gameserver\Effect.h
H:\vs\src\server\gameserver\EffectAddItem.cpp
H:\vs\src\server\gameserver\EffectAddItem.h
H:\vs\src\server\gameserver\EffectAddItemToCorpse.cpp
H:\vs\src\server\gameserver\EffectAddItemToCorpse.h
H:\vs\src\server\gameserver\EffectAddMonster.cpp
H:\vs\src\server\gameserver\EffectAddMonster.h
H:\vs\src\server\gameserver\EffectAftermath.cpp
H:\vs\src\server\gameserver\EffectAftermath.h
H:\vs\src\server\gameserver\EffectAlignmentRecovery.cpp
H:\vs\src\server\gameserver\EffectAlignmentRecovery.h
H:\vs\src\server\gameserver\EffectAutoTurret.cpp
H:\vs\src\server\gameserver\EffectAutoTurret.h
H:\vs\src\server\gameserver\EffectBehemothForceScroll.cpp
H:\vs\src\server\gameserver\EffectBehemothForceScroll.h
H:\vs\src\server\gameserver\EffectCallMotorcycle.cpp
H:\vs\src\server\gameserver\EffectCallMotorcycle.h
H:\vs\src\server\gameserver\EffectCanEnterGDRLair.cpp
H:\vs\src\server\gameserver\EffectCanEnterGDRLair.h
H:\vs\src\server\gameserver\EffectCarnelianForceScroll.cpp
H:\vs\src\server\gameserver\EffectCarnelianForceScroll.h
H:\vs\src\server\gameserver\EffectCastingTrap.cpp
H:\vs\src\server\gameserver\EffectCastingTrap.h
H:\vs\src\server\gameserver\EffectComa.cpp
H:\vs\src\server\gameserver\EffectComa.h
H:\vs\src\server\gameserver\EffectContinualGroundAttack.cpp
H:\vs\src\server\gameserver\EffectContinualGroundAttack.h
H:\vs\src\server\gameserver\EffectDarknessForbidden.cpp
H:\vs\src\server\gameserver\EffectDarknessForbidden.h
H:\vs\src\server\gameserver\EffectDecayCorpse.cpp
H:\vs\src\server\gameserver\EffectDecayCorpse.h
H:\vs\src\server\gameserver\EffectDecayItem.cpp
H:\vs\src\server\gameserver\EffectDecayItem.h
H:\vs\src\server\gameserver\EffectDecayMotorcycle.cpp
H:\vs\src\server\gameserver\EffectDecayMotorcycle.h
H:\vs\src\server\gameserver\EffectDeleteItem.cpp
H:\vs\src\server\gameserver\EffectDeleteItem.h
H:\vs\src\server\gameserver\EffectDeleteTile.cpp
H:\vs\src\server\gameserver\EffectDeleteTile.h
H:\vs\src\server\gameserver\EffectDonation200501.cpp
H:\vs\src\server\gameserver\EffectDonation200501.h
H:\vs\src\server\gameserver\EffectDragonEye.cpp
H:\vs\src\server\gameserver\EffectDragonEye.h
H:\vs\src\server\gameserver\EffectDropBloodBible.cpp
H:\vs\src\server\gameserver\EffectDropBloodBible.h
H:\vs\src\server\gameserver\EffectEnemyErase.cpp
H:\vs\src\server\gameserver\EffectEnemyErase.h
H:\vs\src\server\gameserver\EffectEventQuestReset.cpp
H:\vs\src\server\gameserver\EffectEventQuestReset.h
H:\vs\src\server\gameserver\EffectFlagInsert.cpp
H:\vs\src\server\gameserver\EffectFlagInsert.h
H:\vs\src\server\gameserver\EffectGateWayMonster.cpp
H:\vs\src\server\gameserver\EffectGateWayMonster.h
H:\vs\src\server\gameserver\EffectGDRLairClose.cpp
H:\vs\src\server\gameserver\EffectGDRLairClose.h
H:\vs\src\server\gameserver\EffectGhost.cpp
H:\vs\src\server\gameserver\EffectGhost.h
H:\vs\src\server\gameserver\EffectGrandMasterOusters.cpp
H:\vs\src\server\gameserver\EffectGrandMasterOusters.h
H:\vs\src\server\gameserver\EffectGrandMasterSlayer.cpp
H:\vs\src\server\gameserver\EffectGrandMasterSlayer.h
H:\vs\src\server\gameserver\EffectGrandMasterVampire.cpp
H:\vs\src\server\gameserver\EffectGrandMasterVampire.h
H:\vs\src\server\gameserver\EffectHasBloodBible.cpp
H:\vs\src\server\gameserver\EffectHasBloodBible.h
H:\vs\src\server\gameserver\EffectHasCastleSymbol.cpp
H:\vs\src\server\gameserver\EffectHasCastleSymbol.h
H:\vs\src\server\gameserver\EffectHasPet.cpp
H:\vs\src\server\gameserver\EffectHasPet.h
H:\vs\src\server\gameserver\EffectHasRelic.cpp
H:\vs\src\server\gameserver\EffectHasRelic.h
H:\vs\src\server\gameserver\EffectHasSlayerRelic.cpp
H:\vs\src\server\gameserver\EffectHasSlayerRelic.h
H:\vs\src\server\gameserver\EffectHasSweeper.cpp
H:\vs\src\server\gameserver\EffectHasSweeper.h
H:\vs\src\server\gameserver\EffectHasVampireRelic.cpp
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H:\vs\src\server\gameserver\EffectMasterLairPass.cpp
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H:\vs\src\server\gameserver\EffectRideMotorcycle.cpp
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H:\vs\src\server\gameserver\LuckInfo.cpp
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H:\vs\src\server\gameserver\main.cpp
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H:\vs\src\server\gameserver\MonsterSummonInfo.cpp
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H:\vs\src\server\gameserver\MoonCardUtil.cpp
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H:\vs\src\server\gameserver\NameManager.h
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H:\vs\src\server\gameserver\NPC.cpp
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H:\vs\src\server\gameserver\PacketUtil.cpp
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H:\vs\src\server\gameserver\Pet.cpp
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H:\vs\src\server\gameserver\PlayerCreature.cpp
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H:\vs\src\server\gameserver\RelicUtil.cpp
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H:\vs\src\server\gameserver\ResurrectLocationManager.cpp
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H:\vs\src\server\gameserver\Script.cpp
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H:\vs\src\server\gameserver\Sector.cpp
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H:\vs\src\server\gameserver\ShrineInfoManager.cpp
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H:\vs\src\server\gameserver\SimpleCreatureEffect.cpp
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