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Unity3DShooting.sln
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Unity3DShooting.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008
Project("{BFC56A62-0471-3CBC-91AF-2976FA4A380C}") = "Unity3DShooting", "Assembly-CSharp.csproj", "{DBEDE00D-BC2D-1B1E-8AB8-B6D85C9D17A7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DBEDE00D-BC2D-1B1E-8AB8-B6D85C9D17A7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DBEDE00D-BC2D-1B1E-8AB8-B6D85C9D17A7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DBEDE00D-BC2D-1B1E-8AB8-B6D85C9D17A7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DBEDE00D-BC2D-1B1E-8AB8-B6D85C9D17A7}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
$1.inheritsSet = null
$1.scope = text/x-csharp
$0.CSharpFormattingPolicy = $2
$2.inheritsSet = Mono
$2.inheritsScope = text/x-csharp
$2.scope = text/x-csharp
$0.TextStylePolicy = $3
$3.FileWidth = 120
$3.TabWidth = 4
$3.EolMarker = Unix
$3.inheritsSet = Mono
$3.inheritsScope = text/plain
$3.scope = text/plain
EndGlobalSection
EndGlobal