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Visit the blacksmith
- IDEA: The player visits the blacksmith from the town. However, the door is locked. The key to open it is in the potion lab*
BLACKSMITH: I buy and sell weapons and armor
All the weapons sold by the blacksmith are too expensive for the player. The player jumps around and grabs the torch. The blacksmith is not happy.
BLACKSMITH: Thief, Thief
When the player tries put the torch down or exit the building, the torch lights the blacksmith on fire. The building soon goes up in flames as well.
BLACKSMITH: Arr! Arr!
The blacksmith dies. The whole floorspace of the blacksmith's house is on fire except a path to the exit. The player exits, the door disallows reentry, and the blacksmith's house starts to catch fire, leaving a pile of rubble and weapons to pick up. Right after the player pick ups his new weapons, Gilbert appears.
Play Testing
Game Design
- Story Summary
- Gameflow
- NPC
- Enemies
- Camera
- Areas
- Inventory and Items
- Gameplay
- Interface
- Existing Characters and NPCs
- Frequently Asked Questions
- Future Episodes
Development Guides
- Creating a Release
- Level Creation
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Episode Resources