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Paintball #2481
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If necessary, I have two sfx. |
I like them! I'll use them as the shoot and hit sound. |
Sounds can be download now. ^^ |
Got them, thanks. |
This pull looks so good...maybe I will jump back in to help you flesh this out @8bitgentleman |
I've got a branch with a bunch of stuff in it over on my fork if you're interested. It's been so long I don't even remember where I was in the process lol |
@didory123 and @CalebJohn and I were talking about how to do a paintball game inside the Greendale levels and I've started working on a small paintball area/quest.
The idea is that when the mini-game starts the player's inventory is dropped and they're given a paintball gun and some paintballs. At that point all npcs in the greendale levels become enemies that attack the player. One hit ends the game. In addition paintball troopers will be roaming the halls in groups. When an enemy is hit it reverts to it's passive NPC state. The goal is to eliminate all of the enemies and then defeat the city college dean boss.
We currently have almost all the code needed in-game it's just a matter of putting everything together. There have been a lot of awesome paintball submissions on the subreddit but if this is going to be epic we're going to need a lot more. Here's what I need:
Sprites for Greendale Students that can walk around to make the levels more alive.
Paintball Sprites for already existing Greendale NPCsand existing insufficient friends (Garrett, Leonard. Vice Dean etc )The chess club paintball enemies from the episodeKoogler selling paintballsKitchen staff paintball enemies from the episodeJanitor paintball assassinsOr anything else you can come up with!
Link to subreddit submission post
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