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Currently enemies that follow the player get stuck after hitting the player if the player does not move away. What we need is some sort of behavior for enemies when they reach their target (the player). I'm not really sure what this would look like, but maybe someone else does?
The text was updated successfully, but these errors were encountered:
Is this fixed now? If it is, why was it decided not to implement it more closely to the way the episode portrayed getting hit?
If we think about how it worked in the show with the hippies attacking the group in the halls of Greendale, once the enemy reaches them, they stay off to one side and continue attacking repeatedly until the player moves away.
If we do things this way, we won't have the problem of enemies running through the player bounding box and potentially getting stuck as they constantly try to find/attack the centre of the player.
Currently enemies that follow the player get stuck after hitting the player if the player does not move away. What we need is some sort of behavior for enemies when they reach their target (the player). I'm not really sure what this would look like, but maybe someone else does?
The text was updated successfully, but these errors were encountered: