From 64b3eef354b95bc0660eb5350098117d8ef84d7c Mon Sep 17 00:00:00 2001 From: Manu Chandrasekhar Date: Wed, 21 Feb 2024 21:57:10 -0500 Subject: [PATCH] fix: awscc_gamelift_fleet attribute descrption --- docs/data-sources/gamelift_fleet.md | 2 +- docs/resources/gamelift_fleet.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/data-sources/gamelift_fleet.md b/docs/data-sources/gamelift_fleet.md index 09cc39f577..fe3594ee44 100644 --- a/docs/data-sources/gamelift_fleet.md +++ b/docs/data-sources/gamelift_fleet.md @@ -22,7 +22,7 @@ Data Source schema for AWS::GameLift::Fleet ### Read-Only - `anywhere_configuration` (Attributes) Configuration for Anywhere fleet. (see [below for nested schema](#nestedatt--anywhere_configuration)) -- `apply_capacity` (String) ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer. +- `apply_capacity` (String) Current resource capacity settings in a specified fleet or location. The location value might refer to a fleet's remote location or its home Region. - `build_id` (String) A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created. - `certificate_configuration` (Attributes) Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created. (see [below for nested schema](#nestedatt--certificate_configuration)) - `compute_type` (String) ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer. diff --git a/docs/resources/gamelift_fleet.md b/docs/resources/gamelift_fleet.md index e479a458b3..24b3a1740e 100644 --- a/docs/resources/gamelift_fleet.md +++ b/docs/resources/gamelift_fleet.md @@ -107,7 +107,7 @@ resource "aws_iam_policy" "example" { ### Optional - `anywhere_configuration` (Attributes) Configuration for Anywhere fleet. (see [below for nested schema](#nestedatt--anywhere_configuration)) -- `apply_capacity` (String) ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer. +- `apply_capacity` (String) Current resource capacity settings in a specified fleet or location. The location value might refer to a fleet's remote location or its home Region. - `build_id` (String) A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created. - `certificate_configuration` (Attributes) Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created. (see [below for nested schema](#nestedatt--certificate_configuration)) - `compute_type` (String) ComputeType to differentiate EC2 hardware managed by GameLift and Anywhere hardware managed by the customer.