Kage: Image limit #2882
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pedro-tiple
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I determined the maximum as an arbitrary number. Please file a request if you want to increase this number. |
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Hello, I'm encoding data into images and using shaders to process it. So far things work mostly alright but now I've hit a case where I need more than four inputs, and it maxes out at four.
I've tried to raise the limit here and here, but that leads to a black screen with no errors.
From a quick search it looks like WebGL, Metal, DirectX, and OpenGL all allow 16 textures or more (depending on platform), is this limitation of four in the engine self imposed or is there some actual external limit?
Some pointers on what others changes would be required to increase this limit would be appreciated.
I'm fine with doing a local fork for personal use only, in case this is something that isn't desired for the whole engine.
Thanks!
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