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Thank you for using Ebiten. From the code, I couldn't find suspicious things. Would it be possible to take a CPU profile around the spike? For a relatively static application, we plan to add a new feature #1556 |
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So I just started using Ebiten recently. So far I have only got the rendering done for the game I'm working on, and yet I'm already seeing my CPU utilization for my runtime spike to 100%. There doesn't seem to be anything in my code that should be causing this.
System: MacBook Pro 2016 running Big Sur
Source: https://github.com/APDevice/goCheckers
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