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JNWSpringAnimation.h
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JNWSpringAnimation.h
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/*
Copyright (c) 2013, Jonathan Willing. All rights reserved.
Licensed under the MIT license <http://opensource.org/licenses/MIT>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and
to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
*/
#import <QuartzCore/QuartzCore.h>
// Adds the ability to add spring to your animations.
//
// Duration cannot be set directly. Instead, duration is
// a side effect of changing the various properties below.
//
// Although JNWSpringAnimation is a subclass of CAKeyframeAnimation,
// it should be treated as if it were a subclass of CABasicAnimation.
@interface JNWSpringAnimation : CAKeyframeAnimation
// The dedicated initializer for the animation.
//
// Not all layer properties can be animated. The following are compatible:
// - position
// - position.{x, y}
// - cornerRadius
// - shadowRadius
// - bounds
// - bounds.size
// - transform.translation.{x, y, z}
// - transform.rotation.{x, y, z}
// - transform.scale.{x, y, z}
// - transform.translation
+ (instancetype)animationWithKeyPath:(NSString *)path;
// A damped spring can be modeled with the following equation:
// F = - kx - bv
// where k is the spring constant, x is the distance from equilibrium,
// and b is the coefficient of damping.
//
// Under the hood, a damped harmonic oscillation equation is used to
// provide the same results as the data obtained from Hooke's law.
// The spring constant.
//
// Defaults to 300.
@property (nonatomic, assign) CGFloat stiffness;
// The coefficient of damping.
//
// Defaults to 30.
@property (nonatomic, assign) CGFloat damping;
// The mass of the object.
//
// Defaults to 5.
@property (nonatomic, assign) CGFloat mass;
// Equivalent to CABasicAnimation's counterparts.
//
// Both must be non-nil.
@property (nonatomic, strong) id fromValue;
@property (nonatomic, strong) id toValue;
@end