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# Rewriting R code in C++ {#rcpp}
```{r, include = FALSE}
source("common.R")
```
## Introduction
Sometimes R code just isn't fast enough. You've used profiling to figure out where your bottlenecks are, and you've done everything you can in R, but your code still isn't fast enough. In this chapter you'll learn how to improve performance by rewriting key functions in C++. This magic comes by way of the [Rcpp](http://www.rcpp.org/) package [@Rcpp] (with key contributions by Doug Bates, John Chambers, and JJ Allaire).
Rcpp makes it very simple to connect C++ to R. While it is _possible_ to write C or Fortran code for use in R, it will be painful by comparison. Rcpp provides a clean, approachable API that lets you write high-performance code, insulated from R's complex C API. \index{Rcpp} \index{C++}
Typical bottlenecks that C++ can address include:
* Loops that can't be easily vectorised because subsequent iterations depend
on previous ones.
* Recursive functions, or problems which involve calling functions millions of
times. The overhead of calling a function in C++ is much lower than in R.
* Problems that require advanced data structures and algorithms that R doesn't
provide. Through the standard template library (STL), C++ has efficient
implementations of many important data structures, from ordered maps to
double-ended queues.
The aim of this chapter is to discuss only those aspects of C++ and Rcpp that are absolutely necessary to help you eliminate bottlenecks in your code. We won't spend much time on advanced features like object-oriented programming or templates because the focus is on writing small, self-contained functions, not big programs. A working knowledge of C++ is helpful, but not essential. Many good tutorials and references are freely available, including <http://www.learncpp.com/> and <https://en.cppreference.com/w/cpp>. For more advanced topics, the _Effective C++_ series by Scott Meyers is a popular choice.
### Outline {-}
* Section \@ref(rcpp-intro) teaches you how to write C++ by
converting simple R functions to their C++ equivalents. You'll learn how
C++ differs from R, and what the key scalar, vector, and matrix classes
are called.
* Section \@ref(sourceCpp) shows you how to use `sourceCpp()` to load
a C++ file from disk in the same way you use `source()` to load a file of
R code.
* Section \@ref(rcpp-classes) discusses how to modify
attributes from Rcpp, and mentions some of the other important classes.
* Section \@ref(rcpp-na) teaches you how to work with R's missing values
in C++.
* Section \@ref(stl) shows you how to use some of the most important data
structures and algorithms from the standard template library, or STL,
built-in to C++.
* Section \@ref(rcpp-case-studies) shows two real case studies where
Rcpp was used to get considerable performance improvements.
* Section \@ref(rcpp-package) teaches you how to add C++ code
to a package.
* Section \@ref(rcpp-more) concludes the chapter with pointers to
more resources to help you learn Rcpp and C++.
### Prerequisites {-}
We'll use [Rcpp](http://www.rcpp.org/) to call C++ from R:
```{r setup}
library(Rcpp)
```
You'll also need a working C++ compiler. To get it:
* On Windows, install [Rtools](http://cran.r-project.org/bin/windows/Rtools/).
* On Mac, install Xcode from the app store.
* On Linux, `sudo apt-get install r-base-dev` or similar.
## Getting started with C++ {#rcpp-intro}
`cppFunction()` allows you to write C++ functions in R: \indexc{cppFunction()}
```{r add}
cppFunction('int add(int x, int y, int z) {
int sum = x + y + z;
return sum;
}')
# add works like a regular R function
add
add(1, 2, 3)
```
When you run this code, Rcpp will compile the C++ code and construct an R function that connects to the compiled C++ function. There's a lot going on underneath the hood but Rcpp takes care of all the details so you don't need to worry about them.
The following sections will teach you the basics by translating simple R functions to their C++ equivalents. We'll start simple with a function that has no inputs and a scalar output, and then make it progressively more complicated:
* Scalar input and scalar output
* Vector input and scalar output
* Vector input and vector output
* Matrix input and vector output
### No inputs, scalar output
Let's start with a very simple function. It has no arguments and always returns the integer 1:
```{r one-r}
one <- function() 1L
```
The equivalent C++ function is:
```cpp
int one() {
return 1;
}
```
We can compile and use this from R with `cppFunction()`
```{r one-cpp}
cppFunction('int one() {
return 1;
}')
```
This small function illustrates a number of important differences between R and C++:
* The syntax to create a function looks like the syntax to call a function;
you don't use assignment to create functions as you do in R.
* You must declare the type of output the function returns. This function
returns an `int` (a scalar integer). The classes for the most common types
of R vectors are: `NumericVector`, `IntegerVector`, `CharacterVector`, and
`LogicalVector`.
* Scalars and vectors are different. The scalar equivalents of numeric,
integer, character, and logical vectors are: `double`, `int`, `String`, and
`bool`.
* You must use an explicit `return` statement to return a value from a
function.
* Every statement is terminated by a `;`.
### Scalar input, scalar output
The next example function implements a scalar version of the `sign()` function which returns 1 if the input is positive, and -1 if it's negative:
```{r sign}
signR <- function(x) {
if (x > 0) {
1
} else if (x == 0) {
0
} else {
-1
}
}
cppFunction('int signC(int x) {
if (x > 0) {
return 1;
} else if (x == 0) {
return 0;
} else {
return -1;
}
}')
```
In the C++ version:
* We declare the type of each input in the same way we declare the type of the
output. While this makes the code a little more verbose, it also makes clear
the type of input the function needs.
* The `if` syntax is identical --- while there are some big differences between
R and C++, there are also lots of similarities! C++ also has a `while`
statement that works the same way as R's. As in R you can use `break` to
exit the loop, but to skip one iteration you need to use `continue` instead
of `next`.
### Vector input, scalar output
One big difference between R and C++ is that the cost of loops is much lower in C++. For example, we could implement the `sum` function in R using a loop. If you've been programming in R a while, you'll probably have a visceral reaction to this function!
```{r sum-r}
sumR <- function(x) {
total <- 0
for (i in seq_along(x)) {
total <- total + x[i]
}
total
}
```
In C++, loops have very little overhead, so it's fine to use them. In Section \@ref(stl), you'll see alternatives to `for` loops that more clearly express your intent; they're not faster, but they can make your code easier to understand.
```{r sum-cpp}
cppFunction('double sumC(NumericVector x) {
int n = x.size();
double total = 0;
for(int i = 0; i < n; ++i) {
total += x[i];
}
return total;
}')
```
The C++ version is similar, but:
* To find the length of the vector, we use the `.size()` method, which returns
an integer. C++ methods are called with `.` (i.e., a full stop).
* The `for` statement has a different syntax: `for(init; check; increment)`.
This loop is initialised by creating a new variable called `i` with value 0.
Before each iteration we check that `i < n`, and terminate the loop if it's
not. After each iteration, we increment the value of `i` by one, using the
special prefix operator `++` which increases the value of `i` by 1.
* In C++, vector indices start at 0, which means that the last element is
at position `n - 1`. I'll say this again because it's so important:
__IN C++, VECTOR INDICES START AT 0__! This is a very common
source of bugs when converting R functions to C++.
* Use `=` for assignment, not `<-`.
* C++ provides operators that modify in-place: `total += x[i]` is equivalent to
`total = total + x[i]`. Similar in-place operators are `-=`, `*=`, and `/=`.
This is a good example of where C++ is much more efficient than R. As shown by the following microbenchmark, `sumC()` is competitive with the built-in (and highly optimised) `sum()`, while `sumR()` is several orders of magnitude slower.
```{r sum-bench}
x <- runif(1e3)
bench::mark(
sum(x),
sumC(x),
sumR(x)
)[1:6]
```
### Vector input, vector output
<!-- FIXME: come up with better example. Also fix in two other places it occurs -->
Next we'll create a function that computes the Euclidean distance between a value and a vector of values:
```{r pdist-r}
pdistR <- function(x, ys) {
sqrt((x - ys) ^ 2)
}
```
In R, it's not obvious that we want `x` to be a scalar from the function definition, and we'd need to make that clear in the documentation. That's not a problem in the C++ version because we have to be explicit about types:
```{r pdist-cpp}
cppFunction('NumericVector pdistC(double x, NumericVector ys) {
int n = ys.size();
NumericVector out(n);
for(int i = 0; i < n; ++i) {
out[i] = sqrt(pow(ys[i] - x, 2.0));
}
return out;
}')
```
This function introduces only a few new concepts:
* We create a new numeric vector of length `n` with a constructor:
`NumericVector out(n)`. Another useful way of making a vector is to copy an
existing one: `NumericVector zs = clone(ys)`.
* C++ uses `pow()`, not `^`, for exponentiation.
Note that because the R version is fully vectorised, it's already going to be fast.
```{r}
y <- runif(1e6)
bench::mark(
pdistR(0.5, y),
pdistC(0.5, y)
)[1:6]
```
On my computer, it takes around 5 ms with a 1 million element `y` vector. The C++ function is about 2.5 times faster, ~2 ms, but assuming it took you 10 minutes to write the C++ function, you'd need to run it ~200,000 times to make rewriting worthwhile. The reason why the C++ function is faster is subtle, and relates to memory management. The R version needs to create an intermediate vector the same length as y (`x - ys`), and allocating memory is an expensive operation. The C++ function avoids this overhead because it uses an intermediate scalar.
```{r, include = FALSE}
# 5e-3 * x == 2e-3 * x + 10 * 60
600 / (5e-3 - 2e-3)
```
### Using sourceCpp {#sourceCpp}
So far, we've used inline C++ with `cppFunction()`. This makes presentation simpler, but for real problems, it's usually easier to use stand-alone C++ files and then source them into R using `sourceCpp()`. This lets you take advantage of text editor support for C++ files (e.g., syntax highlighting) as well as making it easier to identify the line numbers in compilation errors. \indexc{sourceCpp()}
Your stand-alone C++ file should have extension `.cpp`, and needs to start with:
```cpp
#include <Rcpp.h>
using namespace Rcpp;
```
And for each function that you want available within R, you need to prefix it with:
```cpp
// [[Rcpp::export]]
```
:::sidebar
If you're familiar with roxygen2, you might wonder how this relates to `@export`. `Rcpp::export` controls whether a function is exported from C++ to R; `@export` controls whether a function is exported from a package and made available to the user.
:::
You can embed R code in special C++ comment blocks. This is really convenient if you want to run some test code:
```cpp
/*** R
# This is R code
*/
```
The R code is run with `source(echo = TRUE)` so you don't need to explicitly print output.
To compile the C++ code, use `sourceCpp("path/to/file.cpp")`. This will create the matching R functions and add them to your current session. Note that these functions can not be saved in a `.Rdata` file and reloaded in a later session; they must be recreated each time you restart R.
For example, running `sourceCpp()` on the following file implements mean in C++ and then compares it to the built-in `mean()`:
```{r, engine = "Rcpp", eval = FALSE}
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
double meanC(NumericVector x) {
int n = x.size();
double total = 0;
for(int i = 0; i < n; ++i) {
total += x[i];
}
return total / n;
}
/*** R
x <- runif(1e5)
bench::mark(
mean(x),
meanC(x)
)
*/
```
NB: If you run this code, you'll notice that `meanC()` is much faster than the built-in `mean()`. This is because it trades numerical accuracy for speed.
For the remainder of this chapter C++ code will be presented stand-alone rather than wrapped in a call to `cppFunction`. If you want to try compiling and/or modifying the examples you should paste them into a C++ source file that includes the elements described above. This is easy to do in RMarkdown: all you need to do is specify `engine = "Rcpp"`.
### Exercises {#exercise-started}
1. With the basics of C++ in hand, it's now a great time to practice by reading
and writing some simple C++ functions. For each of the following functions,
read the code and figure out what the corresponding base R function is. You
might not understand every part of the code yet, but you should be able to
figure out the basics of what the function does.
```cpp
double f1(NumericVector x) {
int n = x.size();
double y = 0;
for(int i = 0; i < n; ++i) {
y += x[i] / n;
}
return y;
}
NumericVector f2(NumericVector x) {
int n = x.size();
NumericVector out(n);
out[0] = x[0];
for(int i = 1; i < n; ++i) {
out[i] = out[i - 1] + x[i];
}
return out;
}
bool f3(LogicalVector x) {
int n = x.size();
for(int i = 0; i < n; ++i) {
if (x[i]) return true;
}
return false;
}
int f4(Function pred, List x) {
int n = x.size();
for(int i = 0; i < n; ++i) {
LogicalVector res = pred(x[i]);
if (res[0]) return i + 1;
}
return 0;
}
NumericVector f5(NumericVector x, NumericVector y) {
int n = std::max(x.size(), y.size());
NumericVector x1 = rep_len(x, n);
NumericVector y1 = rep_len(y, n);
NumericVector out(n);
for (int i = 0; i < n; ++i) {
out[i] = std::min(x1[i], y1[i]);
}
return out;
}
```
1. To practice your function writing skills, convert the following functions
into C++. For now, assume the inputs have no missing values.
1. `all()`.
2. `cumprod()`, `cummin()`, `cummax()`.
3. `diff()`. Start by assuming lag 1, and then generalise for lag `n`.
4. `range()`.
5. `var()`. Read about the approaches you can take on
[Wikipedia](http://en.wikipedia.org/wiki/Algorithms_for_calculating_variance).
Whenever implementing a numerical algorithm, it's always good to check
what is already known about the problem.
## Other classes {#rcpp-classes}
You've already seen the basic vector classes (`IntegerVector`, `NumericVector`, `LogicalVector`, `CharacterVector`) and their scalar (`int`, `double`, `bool`, `String`) equivalents. Rcpp also provides wrappers for all other base data types. The most important are for lists and data frames, functions, and attributes, as described below. Rcpp also provides classes for more types like `Environment`, `DottedPair`, `Language`, `Symbol`, etc, but these are beyond the scope of this chapter.
### Lists and data frames
Rcpp also provides `List` and `DataFrame` classes, but they are more useful for output than input. This is because lists and data frames can contain arbitrary classes but C++ needs to know their classes in advance. If the list has known structure (e.g., it's an S3 object), you can extract the components and manually convert them to their C++ equivalents with `as()`. For example, the object created by `lm()`, the function that fits a linear model, is a list whose components are always of the same type. The following code illustrates how you might extract the mean percentage error (`mpe()`) of a linear model. This isn't a good example of when to use C++, because it's so easily implemented in R, but it shows how to work with an important S3 class. Note the use of `.inherits()` and the `stop()` to check that the object really is a linear model. \index{lists!in C++} \index{data frames!in C++}
<!-- FIXME: needs better motivation -->
```{r, engine = "Rcpp"}
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
double mpe(List mod) {
if (!mod.inherits("lm")) stop("Input must be a linear model");
NumericVector resid = as<NumericVector>(mod["residuals"]);
NumericVector fitted = as<NumericVector>(mod["fitted.values"]);
int n = resid.size();
double err = 0;
for(int i = 0; i < n; ++i) {
err += resid[i] / (fitted[i] + resid[i]);
}
return err / n;
}
```
```{r}
mod <- lm(mpg ~ wt, data = mtcars)
mpe(mod)
```
### Functions {#functions-rcpp}
\index{functions!in C++}
You can put R functions in an object of type `Function`. This makes calling an R function from C++ straightforward. The only challenge is that we don't know what type of output the function will return, so we use the catchall type `RObject`.
```{r, engine = "Rcpp"}
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
RObject callWithOne(Function f) {
return f(1);
}
```
```{r}
callWithOne(function(x) x + 1)
callWithOne(paste)
```
Calling R functions with positional arguments is obvious:
```cpp
f("y", 1);
```
But you need a special syntax for named arguments:
```cpp
f(_["x"] = "y", _["value"] = 1);
```
### Attributes
\index{attributes!in C++}
All R objects have attributes, which can be queried and modified with `.attr()`. Rcpp also provides `.names()` as an alias for the name attribute. The following code snippet illustrates these methods. Note the use of `::create()`, a _class_ method. This allows you to create an R vector from C++ scalar values:
```{r attribs, engine = "Rcpp"}
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
NumericVector attribs() {
NumericVector out = NumericVector::create(1, 2, 3);
out.names() = CharacterVector::create("a", "b", "c");
out.attr("my-attr") = "my-value";
out.attr("class") = "my-class";
return out;
}
```
For S4 objects, `.slot()` plays a similar role to `.attr()`.
## Missing values {#rcpp-na}
\indexc{NA}
If you're working with missing values, you need to know two things:
* How R's missing values behave in C++'s scalars (e.g., `double`).
* How to get and set missing values in vectors (e.g., `NumericVector`).
### Scalars
The following code explores what happens when you take one of R's missing values, coerce it into a scalar, and then coerce back to an R vector. Note that this kind of experimentation is a useful way to figure out what any operation does.
```{r missings, engine = "Rcpp"}
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
List scalar_missings() {
int int_s = NA_INTEGER;
String chr_s = NA_STRING;
bool lgl_s = NA_LOGICAL;
double num_s = NA_REAL;
return List::create(int_s, chr_s, lgl_s, num_s);
}
```
```{r}
str(scalar_missings())
```
With the exception of `bool`, things look pretty good here: all of the missing values have been preserved. However, as we'll see in the following sections, things are not quite as straightforward as they seem.
#### Integers
With integers, missing values are stored as the smallest integer. If you don't do anything to them, they'll be preserved. But, since C++ doesn't know that the smallest integer has this special behaviour, if you do anything to it you're likely to get an incorrect value: for example, `evalCpp('NA_INTEGER + 1')` gives -2147483647.
So if you want to work with missing values in integers, either use a length 1 `IntegerVector` or be very careful with your code.
#### Doubles
With doubles, you may be able to get away with ignoring missing values and working with NaNs (not a number). This is because R's NA is a special type of IEEE 754 floating point number NaN. So any logical expression that involves a NaN (or in C++, NAN) always evaluates as FALSE:
```{r, echo = FALSE, message = FALSE}
library(Rcpp)
```
```{r}
evalCpp("NAN == 1")
evalCpp("NAN < 1")
evalCpp("NAN > 1")
evalCpp("NAN == NAN")
```
(Here I'm using `evalCpp()` which allows you to see the result of running a single C++ expression, making it excellent for this sort of interactive experimentation.)
But be careful when combining them with Boolean values:
```{r}
evalCpp("NAN && TRUE")
evalCpp("NAN || FALSE")
```
However, in numeric contexts NaNs will propagate NAs:
```{r}
evalCpp("NAN + 1")
evalCpp("NAN - 1")
evalCpp("NAN / 1")
evalCpp("NAN * 1")
```
### Strings
`String` is a scalar string class introduced by Rcpp, so it knows how to deal with missing values.
### Boolean
While C++'s `bool` has two possible values (`true` or `false`), a logical vector in R has three (`TRUE`, `FALSE`, and `NA`). If you coerce a length 1 logical vector, make sure it doesn't contain any missing values; otherwise they will be converted to TRUE. An easy fix is to use `int` instead, as this can represent `TRUE`, `FALSE`, and `NA`.
### Vectors {#vectors-rcpp}
With vectors, you need to use a missing value specific to the type of vector, `NA_REAL`, `NA_INTEGER`, `NA_LOGICAL`, `NA_STRING`:
```{r, engine = "Rcpp"}
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
List missing_sampler() {
return List::create(
NumericVector::create(NA_REAL),
IntegerVector::create(NA_INTEGER),
LogicalVector::create(NA_LOGICAL),
CharacterVector::create(NA_STRING)
);
}
```
```{r}
str(missing_sampler())
```
### Exercises
1. Rewrite any of the functions from the first exercise of
Section \@ref(exercise-started) to deal with missing
values. If `na.rm` is true, ignore the missing values. If `na.rm` is false,
return a missing value if the input contains any missing values. Some
good functions to practice with are `min()`, `max()`, `range()`, `mean()`,
and `var()`.
1. Rewrite `cumsum()` and `diff()` so they can handle missing values. Note that
these functions have slightly more complicated behaviour.
## Standard Template Library {#stl}
The real strength of C++ is revealed when you need to implement more complex algorithms. The standard template library (STL) provides a set of extremely useful data structures and algorithms. This section will explain some of the most important algorithms and data structures and point you in the right direction to learn more. I can't teach you everything you need to know about the STL, but hopefully the examples will show you the power of the STL, and persuade you that it's useful to learn more. \index{standard template library}
If you need an algorithm or data structure that isn't implemented in STL, a good place to look is [boost](http://www.boost.org/doc/). Installing boost on your computer is beyond the scope of this chapter, but once you have it installed, you can use boost data structures and algorithms by including the appropriate header file with (e.g.) `#include <boost/array.hpp>`.
### Using iterators
Iterators are used extensively in the STL: many functions either accept or return iterators. They are the next step up from basic loops, abstracting away the details of the underlying data structure. Iterators have three main operators: \index{iterators}
1. Advance with `++`.
1. Get the value they refer to, or __dereference__, with `*`.
1. Compare with `==`.
For example we could re-write our sum function using iterators:
```{r, engine = "Rcpp"}
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
double sum3(NumericVector x) {
double total = 0;
NumericVector::iterator it;
for(it = x.begin(); it != x.end(); ++it) {
total += *it;
}
return total;
}
```
The main changes are in the for loop:
* We start at `x.begin()` and loop until we get to `x.end()`. A small
optimization is to store the value of the end iterator so we don't need to
look it up each time. This only saves about 2 ns per iteration, so it's only
important when the calculations in the loop are very simple.
* Instead of indexing into x, we use the dereference operator to get its
current value: `*it`.
* Notice the type of the iterator: `NumericVector::iterator`. Each vector
type has its own iterator type: `LogicalVector::iterator`,
`CharacterVector::iterator`, etc.
This code can be simplified still further through the use of a C++11 feature: range-based for loops. C++11 is widely available, and can easily be activated for use with Rcpp by adding `[[Rcpp::plugins(cpp11)]]`.
```{r, engine = "Rcpp"}
// [[Rcpp::plugins(cpp11)]]
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
double sum4(NumericVector xs) {
double total = 0;
for(const auto &x : xs) {
total += x;
}
return total;
}
```
Iterators also allow us to use the C++ equivalents of the apply family of functions. For example, we could again rewrite `sum()` to use the `accumulate()` function, which takes a starting and an ending iterator, and adds up all the values in the vector. The third argument to `accumulate` gives the initial value: it's particularly important because this also determines the data type that `accumulate` uses (so we use `0.0` and not `0` so that `accumulate` uses a `double`, not an `int`.). To use `accumulate()` we need to include the `<numeric>` header.
```{r, engine = "Rcpp"}
#include <numeric>
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
double sum5(NumericVector x) {
return std::accumulate(x.begin(), x.end(), 0.0);
}
```
### Algorithms
The `<algorithm>` header provides a large number of algorithms that work with iterators. A good reference is available at <https://en.cppreference.com/w/cpp/algorithm>. For example, we could write a basic Rcpp version of `findInterval()` that takes two arguments a vector of values and a vector of breaks, and locates the bin that each x falls into. This shows off a few more advanced iterator features. Read the code below and see if you can figure out how it works. \indexc{findInterval()}
```{r, engine = "Rcpp"}
#include <algorithm>
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
IntegerVector findInterval2(NumericVector x, NumericVector breaks) {
IntegerVector out(x.size());
NumericVector::iterator it, pos;
IntegerVector::iterator out_it;
for(it = x.begin(), out_it = out.begin(); it != x.end();
++it, ++out_it) {
pos = std::upper_bound(breaks.begin(), breaks.end(), *it);
*out_it = std::distance(breaks.begin(), pos);
}
return out;
}
```
The key points are:
* We step through two iterators (input and output) simultaneously.
* We can assign into an dereferenced iterator (`out_it`) to change the values
in `out`.
* `upper_bound()` returns an iterator. If we wanted the value of the
`upper_bound()` we could dereference it; to figure out its location, we
use the `distance()` function.
* Small note: if we want this function to be as fast as `findInterval()` in R
(which uses handwritten C code), we need to compute the calls to `.begin()`
and `.end()` once and save the results. This is easy, but it distracts from
this example so it has been omitted. Making this change yields a function
that's slightly faster than R's `findInterval()` function, but is about 1/10
of the code.
It's generally better to use algorithms from the STL than hand rolled loops. In _Effective STL_, Scott Meyers gives three reasons: efficiency, correctness, and maintainability. Algorithms from the STL are written by C++ experts to be extremely efficient, and they have been around for a long time so they are well tested. Using standard algorithms also makes the intent of your code more clear, helping to make it more readable and more maintainable.
### Data structures {#data-structures-rcpp}
The STL provides a large set of data structures: `array`, `bitset`, `list`, `forward_list`, `map`, `multimap`, `multiset`, `priority_queue`, `queue`, `deque`, `set`, `stack`, `unordered_map`, `unordered_set`, `unordered_multimap`, `unordered_multiset`, and `vector`. The most important of these data structures are the `vector`, the `unordered_set`, and the `unordered_map`. We'll focus on these three in this section, but using the others is similar: they just have different performance trade-offs. For example, the `deque` (pronounced "deck") has a very similar interface to vectors but a different underlying implementation that has different performance trade-offs. You may want to try it for your problem. A good reference for STL data structures is <https://en.cppreference.com/w/cpp/container> --- I recommend you keep it open while working with the STL.
Rcpp knows how to convert from many STL data structures to their R equivalents, so you can return them from your functions without explicitly converting to R data structures.
### Vectors {#vectors-stl}
An STL vector is very similar to an R vector, except that it grows efficiently. This makes vectors appropriate to use when you don't know in advance how big the output will be. Vectors are templated, which means that you need to specify the type of object the vector will contain when you create it: `vector<int>`, `vector<bool>`, `vector<double>`, `vector<String>`. You can access individual elements of a vector using the standard `[]` notation, and you can add a new element to the end of the vector using `.push_back()`. If you have some idea in advance how big the vector will be, you can use `.reserve()` to allocate sufficient storage. \index{vectors!in C++}
The following code implements run length encoding (`rle()`). It produces two vectors of output: a vector of values, and a vector `lengths` giving how many times each element is repeated. It works by looping through the input vector `x` comparing each value to the previous: if it's the same, then it increments the last value in `lengths`; if it's different, it adds the value to the end of `values`, and sets the corresponding length to 1.
```{r, engine = "Rcpp"}
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
List rleC(NumericVector x) {
std::vector<int> lengths;
std::vector<double> values;
// Initialise first value
int i = 0;
double prev = x[0];
values.push_back(prev);
lengths.push_back(1);
NumericVector::iterator it;
for(it = x.begin() + 1; it != x.end(); ++it) {
if (prev == *it) {
lengths[i]++;
} else {
values.push_back(*it);
lengths.push_back(1);
i++;
prev = *it;
}
}
return List::create(
_["lengths"] = lengths,
_["values"] = values
);
}
```
(An alternative implementation would be to replace `i` with the iterator `lengths.rbegin()` which always points to the last element of the vector. You might want to try implementing that.)
Other methods of a vector are described at <https://en.cppreference.com/w/cpp/container/vector>.
### Sets
Sets maintain a unique set of values, and can efficiently tell if you've seen a value before. They are useful for problems that involve duplicates or unique values (like `unique`, `duplicated`, or `in`). C++ provides both ordered (`std::set`) and unordered sets (`std::unordered_set`), depending on whether or not order matters for you. Unordered sets tend to be much faster (because they use a hash table internally rather than a tree), so even if you need an ordered set, you should consider using an unordered set and then sorting the output. Like vectors, sets are templated, so you need to request the appropriate type of set for your purpose: `unordered_set<int>`, `unordered_set<bool>`, etc. More details are available at <https://en.cppreference.com/w/cpp/container/set> and <https://en.cppreference.com/w/cpp/container/unordered_set>. \index{sets}
The following function uses an unordered set to implement an equivalent to `duplicated()` for integer vectors. Note the use of `seen.insert(x[i]).second`. `insert()` returns a pair, the `.first` value is an iterator that points to element and the `.second` value is a Boolean that's true if the value was a new addition to the set.
```{r, engine = "Rcpp"}
// [[Rcpp::plugins(cpp11)]]
#include <Rcpp.h>
#include <unordered_set>
using namespace Rcpp;
// [[Rcpp::export]]
LogicalVector duplicatedC(IntegerVector x) {
std::unordered_set<int> seen;
int n = x.size();
LogicalVector out(n);
for (int i = 0; i < n; ++i) {
out[i] = !seen.insert(x[i]).second;
}
return out;
}
```
### Map
\index{hashmaps}
A map is similar to a set, but instead of storing presence or absence, it can store additional data. It's useful for functions like `table()` or `match()` that need to look up a value. As with sets, there are ordered (`std::map`) and unordered (`std::unordered_map`) versions. Since maps have a value and a key, you need to specify both types when initialising a map: `map<double, int>`, `unordered_map<int, double>`, and so on. The following example shows how you could use a `map` to implement `table()` for numeric vectors:
```{r, engine = "Rcpp"}
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
std::map<double, int> tableC(NumericVector x) {
std::map<double, int> counts;
int n = x.size();
for (int i = 0; i < n; i++) {
counts[x[i]]++;
}
return counts;
}
```
### Exercises
To practice using the STL algorithms and data structures, implement the following using R functions in C++, using the hints provided:
1. `median.default()` using `partial_sort`.
1. `%in%` using `unordered_set` and the [`find()`](https://en.cppreference.com/w/cpp/container/unordered_set/find) or [`count()`](https://en.cppreference.com/w/cpp/container/unordered_set/count) methods.
1. `unique()` using an `unordered_set` (challenge: do it in one line!).
1. `min()` using `std::min()`, or `max()` using `std::max()`.
1. `which.min()` using `min_element`, or `which.max()` using `max_element`.
1. `setdiff()`, `union()`, and `intersect()` for integers using sorted ranges
and `set_union`, `set_intersection` and `set_difference`.
## Case studies {#rcpp-case-studies}
The following case studies illustrate some real life uses of C++ to replace slow R code.
### Gibbs sampler
<!-- FIXME: needs more context? -->
The following case study updates an example [blogged about](http://dirk.eddelbuettel.com/blog/2011/07/14/) by Dirk Eddelbuettel, illustrating the conversion of a Gibbs sampler in R to C++. The R and C++ code shown below is very similar (it only took a few minutes to convert the R version to the C++ version), but runs about 20 times faster on my computer. Dirk's blog post also shows another way to make it even faster: using the faster random number generator functions in GSL (easily accessible from R through the RcppGSL package) can make it another two to three times faster. \index{Gibbs sampler}
The R code is as follows:
```{r}
gibbs_r <- function(N, thin) {
mat <- matrix(nrow = N, ncol = 2)
x <- y <- 0
for (i in 1:N) {
for (j in 1:thin) {
x <- rgamma(1, 3, y * y + 4)
y <- rnorm(1, 1 / (x + 1), 1 / sqrt(2 * (x + 1)))
}
mat[i, ] <- c(x, y)
}
mat
}
```
This is straightforward to convert to C++. We:
* Add type declarations to all variables.
* Use `(` instead of `[` to index into the matrix.
* Subscript the results of `rgamma` and `rnorm` to convert from a vector
into a scalar.
```{r, engine = "Rcpp"}
#include <Rcpp.h>
using namespace Rcpp;
// [[Rcpp::export]]
NumericMatrix gibbs_cpp(int N, int thin) {
NumericMatrix mat(N, 2);
double x = 0, y = 0;
for(int i = 0; i < N; i++) {
for(int j = 0; j < thin; j++) {
x = rgamma(1, 3, 1 / (y * y + 4))[0];
y = rnorm(1, 1 / (x + 1), 1 / sqrt(2 * (x + 1)))[0];
}
mat(i, 0) = x;
mat(i, 1) = y;
}
return(mat);
}
```
Benchmarking the two implementations yields:
```{r}
bench::mark(
gibbs_r(100, 10),
gibbs_cpp(100, 10),
check = FALSE
)
```
### R vectorisation versus C++ vectorisation
<!-- FIXME: needs more context? -->
This example is adapted from ["Rcpp is smoking fast for agent-based models in data frames"](https://gweissman.github.io/post/rcpp-is-smoking-fast-for-agent-based-models-in-data-frames/). The challenge is to predict a model response from three inputs. The basic R version of the predictor looks like:
```{r}
vacc1a <- function(age, female, ily) {
p <- 0.25 + 0.3 * 1 / (1 - exp(0.04 * age)) + 0.1 * ily
p <- p * if (female) 1.25 else 0.75
p <- max(0, p)
p <- min(1, p)
p
}
```
We want to be able to apply this function to many inputs, so we might write a vector-input version using a for loop.
```{r}
vacc1 <- function(age, female, ily) {
n <- length(age)
out <- numeric(n)
for (i in seq_len(n)) {
out[i] <- vacc1a(age[i], female[i], ily[i])
}
out
}
```
If you're familiar with R, you'll have a gut feeling that this will be slow, and indeed it is. There are two ways we could attack this problem. If you have a good R vocabulary, you might immediately see how to vectorise the function (using `ifelse()`, `pmin()`, and `pmax()`). Alternatively, we could rewrite `vacc1a()` and `vacc1()` in C++, using our knowledge that loops and function calls have much lower overhead in C++.
Either approach is fairly straightforward. In R:
```{r}
vacc2 <- function(age, female, ily) {
p <- 0.25 + 0.3 * 1 / (1 - exp(0.04 * age)) + 0.1 * ily
p <- p * ifelse(female, 1.25, 0.75)
p <- pmax(0, p)
p <- pmin(1, p)
p
}
```
(If you've worked R a lot you might recognise some potential bottlenecks in this code: `ifelse`, `pmin`, and `pmax` are known to be slow, and could be replaced with `p * 0.75 + p * 0.5 * female`, `p[p < 0] <- 0`, `p[p > 1] <- 1`. You might want to try timing those variations.)
Or in C++:
```{r engine = "Rcpp"}
#include <Rcpp.h>
using namespace Rcpp;
double vacc3a(double age, bool female, bool ily){
double p = 0.25 + 0.3 * 1 / (1 - exp(0.04 * age)) + 0.1 * ily;
p = p * (female ? 1.25 : 0.75);
p = std::max(p, 0.0);
p = std::min(p, 1.0);
return p;
}