From c6e91bc2a3263930ae1ac96884adc020031dae67 Mon Sep 17 00:00:00 2001 From: Tore Bergebakken Date: Fri, 15 Nov 2024 22:11:29 +0100 Subject: [PATCH 1/2] Add look inversion settings --- .../Prefabs/UI/Elements/ToggleButton.prefab | 472 + .../UI/Elements/ToggleButton.prefab.meta | 7 + .../UI/Elements/ToggleWithLabel.prefab | 435 + .../UI/Elements/ToggleWithLabel.prefab.meta | 7 + Assets/Prefabs/UI/Menus/MenuCanvas.prefab | 16108 +++++++++------- Assets/Scenes/Menu.unity | 2013 +- .../Scripts/Control&Input/PlayerMovement.cs | 18 +- Assets/Scripts/SettingsDataManager.cs | 122 +- Assets/Scripts/UI/MainMenu/OptionsMenu.cs | 41 +- Assets/Scripts/UI/PlayerHUDController.cs | 2 +- Assets/Scripts/UI/SelectUIElementHover.cs | 2 - Assets/Scripts/UI/ToggleButton.cs | 20 +- 12 files changed, 11469 insertions(+), 7778 deletions(-) create mode 100644 Assets/Prefabs/UI/Elements/ToggleButton.prefab create mode 100644 Assets/Prefabs/UI/Elements/ToggleButton.prefab.meta create mode 100644 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b/Assets/Scripts/Control&Input/PlayerMovement.cs @@ -37,7 +37,10 @@ public class PlayerMovement : MonoBehaviour [SerializeField] public float LookSpeedZoom = 0.75f; - private float sensScale; + private float sensitivity; + + private bool invertX; + private bool invertY; [SerializeField] [Tooltip("Reduction in look speed for mice when zoomed")] @@ -184,7 +187,9 @@ public void SetPlayerInput(InputManager player) localGunHolderHeight = gunHolder.transform.localPosition.y; playerCamera = inputManager.PlayerCamera; SetFOVFromSettings(); - sensScale = SettingsDataManager.Singleton.SettingsDataInstance.SensitivityScale; + sensitivity = SettingsDataManager.Singleton.Data.SensitivityScale; + invertX = SettingsDataManager.Singleton.Data.InvertX; + invertY = SettingsDataManager.Singleton.Data.InvertY; if (MatchController.Singleton) MatchController.Singleton.onRoundEnd += ResetZoom; @@ -204,9 +209,9 @@ public void SetFOVFromSettings() { if (playerCamera != null) { - startingFov = SettingsDataManager.Singleton.SettingsDataInstance.PlayerFOV; + startingFov = SettingsDataManager.Singleton.Data.PlayerFOV; playerCamera.fieldOfView = startingFov; - ZoomFov = SettingsDataManager.Singleton.SettingsDataInstance.ZoomFOV; + ZoomFov = SettingsDataManager.Singleton.Data.ZoomFOV; } } @@ -444,12 +449,13 @@ private void UpdateRotation() if (!CanLook) return; var lookSpeedFactor = inputManager.ZoomActive - ? inputManager.IsMouseAndKeyboard ? LookSpeedZoom * mouseZoomSpeedFactor: LookSpeedZoom + ? inputManager.IsMouseAndKeyboard ? LookSpeedZoom * mouseZoomSpeedFactor : LookSpeedZoom : lookSpeed; var lookInput = inputManager.IsMouseAndKeyboard ? inputManager.lookInput : inputManager.lookInput * Time.deltaTime; - aimAngle += lookInput * lookSpeedFactor * sensScale; + lookInput *= new Vector2(invertX ? -1 : 1, invertY ? -1 : 1); + aimAngle += lookInput * lookSpeedFactor * sensitivity; aimAngle = aimAngle.ClampedLookAngles(); // Rotate rigidbody. body.MoveRotation(Quaternion.AngleAxis(aimAngle.x * Mathf.Rad2Deg, Vector3.up)); diff --git a/Assets/Scripts/SettingsDataManager.cs b/Assets/Scripts/SettingsDataManager.cs index b3f27eb4d..690838610 100644 --- a/Assets/Scripts/SettingsDataManager.cs +++ b/Assets/Scripts/SettingsDataManager.cs @@ -11,6 +11,8 @@ public class SettingsData public float SensitivityScale { get; internal set; } public float PlayerFOV { get; internal set; } public float ZoomFOV { get; internal set; } + public bool InvertX { get; internal set; } = false; + public bool InvertY { get; internal set; } = false; public float MasterVolume { get; internal set; } public float MusicVolume { get; internal set; } public float SfxVolume { get; internal set; } @@ -18,53 +20,28 @@ public class SettingsData public int DisplayModeIndex { get; internal set; } public float CrosshairSize { get; internal set; } - /// - /// Constructor initialized with given parameter values. - /// - /// - /// - /// - /// - /// - /// - /// - public SettingsData( - float sensitivityScaleVal, float playerFOV, float zoomFOV, - float masterVolumeVal, float musicVolumeVal, float sfxVolumeVal, - int qualityPresetIndexVal, int displayModeIndexVal, float crosshairSize) - { - SensitivityScale = sensitivityScaleVal; - PlayerFOV = playerFOV; - ZoomFOV = zoomFOV; - MasterVolume = masterVolumeVal; - MusicVolume = musicVolumeVal; - SfxVolume = sfxVolumeVal; - QualityPresetIndex = qualityPresetIndexVal; - DisplayModeIndex = displayModeIndexVal; - CrosshairSize = crosshairSize; - } + const float defaultSensitivityScale = 1f; + const float defaultPlayerFOV = 90f; + const float defaultZoomFOV = 30f; + const float defaultMasterVolume = 1.0f; + const float defaultMusicVolume = 0.6f; + const float defaultSfxVolume = 1.0f; + const int defaultQualityPresetIndex = 0; + const float defaultCrosshairSize = 1f; - const float defualtSensitivityScale = 1f; - const float defualtPlayerFOV = 90f; - const float defualtZoomFOV = 30f; - const float defualtMasterVolume = 1.0f; - const float defualtMusicVolume = 0.6f; - const float defualtSfxVolume = 1.0f; - const int defualtQualityPresetIndex = 0; - const float defualtCrosshairSize = 1f; /// /// Default constructor for SettingsData. Set with default values. /// public SettingsData() { - SensitivityScale = defualtSensitivityScale; - PlayerFOV = defualtPlayerFOV; - ZoomFOV = defualtZoomFOV; - MasterVolume = defualtMasterVolume; - MusicVolume = defualtMusicVolume; - SfxVolume = defualtSfxVolume; - QualityPresetIndex = defualtQualityPresetIndex; - CrosshairSize = defualtCrosshairSize; + SensitivityScale = defaultSensitivityScale; + PlayerFOV = defaultPlayerFOV; + ZoomFOV = defaultZoomFOV; + MasterVolume = defaultMasterVolume; + MusicVolume = defaultMusicVolume; + SfxVolume = defaultSfxVolume; + QualityPresetIndex = defaultQualityPresetIndex; + CrosshairSize = defaultCrosshairSize; } public SettingsData(SettingsDataStruct settingsData) @@ -72,6 +49,8 @@ public SettingsData(SettingsDataStruct settingsData) SensitivityScale = settingsData.SensitivityScale; PlayerFOV = settingsData.PlayerFOV; ZoomFOV = settingsData.ZoomFOV; + InvertY = settingsData.InvertY; + InvertX = settingsData.InvertX; MasterVolume = settingsData.MasterVolume; MusicVolume = settingsData.MusicVolume; SfxVolume = settingsData.SfxVolume; @@ -79,7 +58,7 @@ public SettingsData(SettingsDataStruct settingsData) DisplayModeIndex = settingsData.DisplayModeIndex; // Settings added after this needs to be backwards compatible with players who saved old setttings // This can be achieved by checking for larger than 0 - CrosshairSize = settingsData.CrosshairSize > 0 ? settingsData.CrosshairSize : defualtCrosshairSize; + CrosshairSize = settingsData.CrosshairSize > 0 ? settingsData.CrosshairSize : defaultCrosshairSize; } public SettingsDataStruct ToDataStruct() @@ -89,6 +68,8 @@ public SettingsDataStruct ToDataStruct() SensitivityScale = SensitivityScale, PlayerFOV = PlayerFOV, ZoomFOV = ZoomFOV, + InvertY = InvertY, + InvertX = InvertX, MasterVolume = MasterVolume, MusicVolume = MusicVolume, SfxVolume = SfxVolume, @@ -104,6 +85,8 @@ public struct SettingsDataStruct public float SensitivityScale; public float PlayerFOV; public float ZoomFOV; + public bool InvertY; + public bool InvertX; public float MasterVolume; public float MusicVolume; public float SfxVolume; @@ -166,7 +149,7 @@ public class SettingsDataManager : MonoBehaviour [SerializeField] private InputActionAsset actions; - public SettingsData SettingsDataInstance = new(); + public SettingsData Data = new(); private void Awake() { @@ -227,7 +210,7 @@ private void LoadSettingsFile() try { string jsonData = File.ReadAllText(SettingsFilePath); - SettingsDataInstance = new SettingsData(JsonUtility.FromJson(jsonData)); + Data = new SettingsData(JsonUtility.FromJson(jsonData)); Debug.Log("Settings data loaded"); } catch @@ -239,7 +222,7 @@ private void LoadSettingsFile() private void SaveSettingsFile() { - string jsonData = JsonUtility.ToJson(SettingsDataInstance.ToDataStruct()); + string jsonData = JsonUtility.ToJson(Data.ToDataStruct()); File.WriteAllText(SettingsFilePath, jsonData); } @@ -258,11 +241,11 @@ public void SaveSettingsData() public void ApplyAllSettings() { - SetDisplayMode(SettingsDataInstance.DisplayModeIndex); - SetQualityLevel(SettingsDataInstance.QualityPresetIndex); - SetMasterVolume(SettingsDataInstance.MasterVolume); - SetMusicVolume(SettingsDataInstance.MusicVolume); - SetSFXVolume(SettingsDataInstance.SfxVolume); + SetDisplayMode(Data.DisplayModeIndex); + SetQualityLevel(Data.QualityPresetIndex); + SetMasterVolume(Data.MasterVolume); + SetMusicVolume(Data.MusicVolume); + SetSFXVolume(Data.SfxVolume); } /// @@ -272,9 +255,9 @@ public void ApplyAllSettings() private IEnumerator MakeSureVolumeIsCorrectOnLaunch() { yield return null; - SetMasterVolume(SettingsDataInstance.MasterVolume); - SetMusicVolume(SettingsDataInstance.MusicVolume); - SetSFXVolume(SettingsDataInstance.SfxVolume); + SetMasterVolume(Data.MasterVolume); + SetMusicVolume(Data.MusicVolume); + SetSFXVolume(Data.SfxVolume); } #endregion @@ -287,20 +270,20 @@ private float LinearToLogarithmicVolume(float volume) public void SetMasterVolume(float volume) { - SettingsDataInstance.MasterVolume = Mathf.Clamp(volume, 0f, 1f); - mainAudioMixer.SetFloat(audioGroupMaster, LinearToLogarithmicVolume(SettingsDataInstance.MasterVolume) + maxVolumeMaster); + Data.MasterVolume = Mathf.Clamp(volume, 0f, 1f); + mainAudioMixer.SetFloat(audioGroupMaster, LinearToLogarithmicVolume(Data.MasterVolume) + maxVolumeMaster); } public void SetMusicVolume(float volume) { - SettingsDataInstance.MusicVolume = Mathf.Clamp(volume, 0f, 1f); - mainAudioMixer.SetFloat(audioGroupMusic, LinearToLogarithmicVolume(SettingsDataInstance.MusicVolume) + maxVolumeMusic); + Data.MusicVolume = Mathf.Clamp(volume, 0f, 1f); + mainAudioMixer.SetFloat(audioGroupMusic, LinearToLogarithmicVolume(Data.MusicVolume) + maxVolumeMusic); } public void SetSFXVolume(float volume) { - SettingsDataInstance.SfxVolume = Mathf.Clamp(volume, 0f, 1f); - mainAudioMixer.SetFloat(audioGroupSFX, LinearToLogarithmicVolume(SettingsDataInstance.SfxVolume) + maxVolumeSFX); + Data.SfxVolume = Mathf.Clamp(volume, 0f, 1f); + mainAudioMixer.SetFloat(audioGroupSFX, LinearToLogarithmicVolume(Data.SfxVolume) + maxVolumeSFX); } #endregion @@ -308,7 +291,7 @@ public void SetSFXVolume(float volume) #region Graphic methods public void SetQualityLevel(int index) { - SettingsDataInstance.QualityPresetIndex = Math.Clamp(index, 0, QualityNames.Length - 1); + Data.QualityPresetIndex = Math.Clamp(index, 0, QualityNames.Length - 1); QualitySettings.SetQualityLevel(QualityNames.Length - index - 1); } @@ -324,7 +307,7 @@ public void SetResolutionLevel(int index) public void SetDisplayMode(int index) { // A constant 3 because of the dropdown's children. - SettingsDataInstance.DisplayModeIndex = Math.Clamp(index, 0, 3); + Data.DisplayModeIndex = Math.Clamp(index, 0, 3); var mode = (FullScreenMode)index; // Avoid changing fullscreen mode if it is set to the same already. // Causes glitchy-looking behaviour if we don't. @@ -341,7 +324,7 @@ public float ClampSensValue(float value) } public void SetSensMultiplier(float scale) { - SettingsDataInstance.SensitivityScale = Mathf.Max(scale, 0.1f); + Data.SensitivityScale = Mathf.Max(scale, 0.1f); } public float ClampFOVValue(float value) @@ -356,12 +339,12 @@ public float ClampZoomFOVValue(float value) public void SetFOV(float fov) { - SettingsDataInstance.PlayerFOV = Mathf.Clamp(fov, 1f, 179f); + Data.PlayerFOV = Mathf.Clamp(fov, 1f, 179f); } public void SetZoomFOV(float zoomFOV) { - SettingsDataInstance.ZoomFOV = Mathf.Clamp(zoomFOV, 1f, 179f); + Data.ZoomFOV = Mathf.Clamp(zoomFOV, 1f, 179f); } public float ClampCrosshairSize(float scale) { @@ -369,7 +352,16 @@ public float ClampCrosshairSize(float scale) } public void SetCrosshairSize(float scale) { - SettingsDataInstance.CrosshairSize = Mathf.Clamp(scale, LowerCrosshairLimit, UpperCrosshairLimit); + Data.CrosshairSize = Mathf.Clamp(scale, LowerCrosshairLimit, UpperCrosshairLimit); + } + public void ToggleInvertX() + { + Data.InvertX = !Data.InvertX; + } + + public void ToggleInvertY() + { + Data.InvertY = !Data.InvertY; } #endregion } diff --git a/Assets/Scripts/UI/MainMenu/OptionsMenu.cs b/Assets/Scripts/UI/MainMenu/OptionsMenu.cs index f07fa19a9..80a9c2ca0 100644 --- a/Assets/Scripts/UI/MainMenu/OptionsMenu.cs +++ b/Assets/Scripts/UI/MainMenu/OptionsMenu.cs @@ -51,6 +51,10 @@ public class OptionsMenu : MonoBehaviour private Slider FOVSlider; [SerializeField] private Slider ZoomFOVSlider; + [SerializeField] + private ToggleButton invertXButton; + [SerializeField] + private ToggleButton invertYButton; #endregion @@ -82,27 +86,30 @@ private void SetOptionItems() { resolutionDropdown.value = System.Array.FindIndex(settingsDataManager.Resolutions, r => r.width == Screen.currentResolution.width && r.height == Screen.currentResolution.height); - fullscreenTypeDropdown.value = settingsDataManager.SettingsDataInstance.DisplayModeIndex; + fullscreenTypeDropdown.value = settingsDataManager.Data.DisplayModeIndex; + + qualityDropdown.value = settingsDataManager.Data.QualityPresetIndex; - qualityDropdown.value = settingsDataManager.SettingsDataInstance.QualityPresetIndex; + masterVolumeSlider.value = settingsDataManager.Data.MasterVolume; - masterVolumeSlider.value = settingsDataManager.SettingsDataInstance.MasterVolume; + musicVolumeSlider.value = settingsDataManager.Data.MusicVolume; - musicVolumeSlider.value = settingsDataManager.SettingsDataInstance.MusicVolume; + sfxVolumeSlider.value = settingsDataManager.Data.SfxVolume; - sfxVolumeSlider.value = settingsDataManager.SettingsDataInstance.SfxVolume; + sensitivitySlider.value = settingsDataManager.Data.SensitivityScale; + sensitivityInputField.text = settingsDataManager.Data.SensitivityScale.ToString("0.00"); - sensitivitySlider.value = settingsDataManager.SettingsDataInstance.SensitivityScale; - sensitivityInputField.text = settingsDataManager.SettingsDataInstance.SensitivityScale.ToString("0.00"); + FOVSlider.value = settingsDataManager.Data.PlayerFOV; + FOVInputField.text = settingsDataManager.Data.PlayerFOV.ToString("0"); - FOVSlider.value = settingsDataManager.SettingsDataInstance.PlayerFOV; - FOVInputField.text = settingsDataManager.SettingsDataInstance.PlayerFOV.ToString("0"); + ZoomFOVSlider.value = settingsDataManager.Data.ZoomFOV; + ZoomFOVInputField.text = settingsDataManager.Data.ZoomFOV.ToString("0"); - ZoomFOVSlider.value = settingsDataManager.SettingsDataInstance.ZoomFOV; - ZoomFOVInputField.text = settingsDataManager.SettingsDataInstance.ZoomFOV.ToString("0"); + CrosshairSlider.value = settingsDataManager.Data.CrosshairSize; + CrosshairInputField.text = settingsDataManager.Data.CrosshairSize.ToString("0.00"); - CrosshairSlider.value = settingsDataManager.SettingsDataInstance.CrosshairSize; - CrosshairInputField.text = settingsDataManager.SettingsDataInstance.CrosshairSize.ToString("0.00"); + invertXButton.SetIsToggled(settingsDataManager.Data.InvertX); + invertYButton.SetIsToggled(settingsDataManager.Data.InvertY); settingsDataManager.ApplyAllSettings(); } @@ -123,7 +130,7 @@ private void CheckQuality() // We invert this list so the dropdown goes from high to low quality. string[] qualityNames = settingsDataManager.QualityNames; qualityDropdown.AddOptions(qualityNames.Reverse().ToList()); - qualityDropdown.value = settingsDataManager.SettingsDataInstance.QualityPresetIndex; + qualityDropdown.value = settingsDataManager.Data.QualityPresetIndex; qualityDropdown.RefreshShownValue(); } @@ -229,4 +236,10 @@ public void ChangeCrosshairSliderValue(string inputValue) CrosshairSlider.value = value; settingsDataManager.SetCrosshairSize(value); } + + public void ToggleInvertX() => + settingsDataManager.ToggleInvertX(); + + public void ToggleInvertY() => + settingsDataManager.ToggleInvertY(); } diff --git a/Assets/Scripts/UI/PlayerHUDController.cs b/Assets/Scripts/UI/PlayerHUDController.cs index b1950e78e..6c2ccccea 100644 --- a/Assets/Scripts/UI/PlayerHUDController.cs +++ b/Assets/Scripts/UI/PlayerHUDController.cs @@ -158,7 +158,7 @@ void Start() healthBar.color = healthMax; healthTextPosition = healthText.transform.localPosition; - crosshair.rectTransform.sizeDelta *= SettingsDataManager.Singleton.SettingsDataInstance.CrosshairSize; + crosshair.rectTransform.sizeDelta *= SettingsDataManager.Singleton.Data.CrosshairSize; } public void SetSpeedLines(Vector3 velocity) diff --git a/Assets/Scripts/UI/SelectUIElementHover.cs b/Assets/Scripts/UI/SelectUIElementHover.cs index 0695ce630..a3f3ed048 100644 --- a/Assets/Scripts/UI/SelectUIElementHover.cs +++ b/Assets/Scripts/UI/SelectUIElementHover.cs @@ -1,8 +1,6 @@ using System.Collections; -using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; -using UnityEngine.UI; public class SelectUIElementHover : MonoBehaviour, IPointerEnterHandler { diff --git a/Assets/Scripts/UI/ToggleButton.cs b/Assets/Scripts/UI/ToggleButton.cs index 14fa9144f..99bf6cb2e 100644 --- a/Assets/Scripts/UI/ToggleButton.cs +++ b/Assets/Scripts/UI/ToggleButton.cs @@ -1,5 +1,3 @@ -using System.Collections; -using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; @@ -19,24 +17,34 @@ void Start() { button = GetComponent(); checkText.enabled = isToggled; - highlightPopup.enabled = false; + if (highlightPopup) + highlightPopup.enabled = false; } public void OnHighlight() { - if (isToggled) + if (isToggled && highlightPopup) highlightPopup.enabled = true; } public void OnRemoveHighlight() { - highlightPopup.enabled = isToggled; + if (highlightPopup) + highlightPopup.enabled = isToggled; } public void Toggle() { isToggled = !isToggled; - if (isToggled) + if (isToggled && highlightPopup) + highlightPopup.enabled = true; + checkText.enabled = isToggled; + } + + public void SetIsToggled(bool value) + { + isToggled = value; + if (isToggled && highlightPopup) highlightPopup.enabled = true; checkText.enabled = isToggled; } From ada3a100a8bd41dda20610a8fa8d21493d6873e3 Mon Sep 17 00:00:00 2001 From: Tore Bergebakken Date: Fri, 15 Nov 2024 23:32:46 +0100 Subject: [PATCH 2/2] Count clicks separately from selects in UI --- Assets/Prefabs/Gamestate/InputManager.prefab | 2 +- Assets/Prefabs/UI/Elements/ToggleAIButton.prefab | 13 +++++++++++++ .../Input/PlayerControls.inputactions | 11 ----------- Assets/Scripts/Control&Input/InputManager.cs | 10 ++++++++++ Assets/Scripts/UI/LevelSelectManager.cs | 7 +++++-- Assets/Scripts/UI/MainMenu/CreditsMenu.cs | 11 +++++++++++ Assets/Scripts/UI/MainMenu/MainMenuController.cs | 5 +++-- 7 files changed, 43 insertions(+), 16 deletions(-) diff --git a/Assets/Prefabs/Gamestate/InputManager.prefab b/Assets/Prefabs/Gamestate/InputManager.prefab index 5ce055439..5774d5cc3 100644 --- a/Assets/Prefabs/Gamestate/InputManager.prefab +++ b/Assets/Prefabs/Gamestate/InputManager.prefab @@ -75,7 +75,7 @@ MonoBehaviour: m_ScrollWheelAction: {fileID: 0} m_TrackedDevicePositionAction: {fileID: 0} m_TrackedDeviceOrientationAction: {fileID: 0} - m_DeselectOnBackgroundClick: 1 + m_DeselectOnBackgroundClick: 0 m_PointerBehavior: 0 m_CursorLockBehavior: 0 --- !u!1 &7578571402694429162 diff --git a/Assets/Prefabs/UI/Elements/ToggleAIButton.prefab b/Assets/Prefabs/UI/Elements/ToggleAIButton.prefab index 258906afb..370694292 100644 --- a/Assets/Prefabs/UI/Elements/ToggleAIButton.prefab +++ b/Assets/Prefabs/UI/Elements/ToggleAIButton.prefab @@ -228,6 +228,7 @@ GameObject: - component: {fileID: 7369408368337567526} - component: {fileID: 6147784400556309115} - component: {fileID: 789543631909031583} + - component: {fileID: 4538505283487913539} m_Layer: 5 m_Name: ToggleAIButton m_TagString: Untagged @@ -447,6 +448,18 @@ MonoBehaviour: m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5} m_EffectDistance: {x: 5, y: -5} m_UseGraphicAlpha: 1 +--- !u!114 &4538505283487913539 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6517067006237182622} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 13f5cdbcb24caa747b6dc3f8259a6829, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1 &7482939395314705493 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/ScriptableObjects/Input/PlayerControls.inputactions b/Assets/ScriptableObjects/Input/PlayerControls.inputactions index 497518a0a..fb768a153 100644 --- a/Assets/ScriptableObjects/Input/PlayerControls.inputactions +++ b/Assets/ScriptableObjects/Input/PlayerControls.inputactions @@ -328,17 +328,6 @@ "isComposite": false, "isPartOfComposite": false }, - { - "name": "", - "id": "d21b3c70-e58b-4b36-aec4-20d72d308806", - "path": "/leftButton", - "interactions": "", - "processors": "", - "groups": "MouseAndKeyboard", - "action": "Select", - "isComposite": false, - "isPartOfComposite": false - }, { "name": "", "id": "5357184b-2631-4681-b9b2-4937d5defe85", diff --git a/Assets/Scripts/Control&Input/InputManager.cs b/Assets/Scripts/Control&Input/InputManager.cs index 02b47d4a1..e2d7f9304 100644 --- a/Assets/Scripts/Control&Input/InputManager.cs +++ b/Assets/Scripts/Control&Input/InputManager.cs @@ -10,6 +10,7 @@ internal class ListenerBackup public InputEvent onMoveCanceled; // Menu-related public InputEvent onSelect; + public InputEvent onClick; public InputEvent onCancel; public InputEvent onExit; public InputEvent onLeftTab; @@ -39,6 +40,7 @@ public class InputManager : MonoBehaviour public InputEvent onMoveCanceled; // Menu-related public InputEvent onSelect; + public InputEvent onClick; public InputEvent onCancel; public InputEvent onExit; public InputEvent onLeftTab; @@ -111,6 +113,7 @@ public void AddListeners() // Subscribe delegates to inputs playerInput.actions["Join"].performed += AnyKey; playerInput.actions["Select"].performed += Select; + playerInput.actions["Click"].performed += Click; playerInput.actions["Cancel"].performed += Cancel; playerInput.actions["Exit"].performed += Exit; playerInput.actions["Move"].performed += Move; @@ -189,6 +192,7 @@ private void RemoveAllListeners() { // Abusing that empty delegate bodies are defined as null to remove all invocation lists. onSelect = null; + onClick = null; onCancel = null; onExit = null; onMovePerformed = null; @@ -215,6 +219,7 @@ public void BackupListeners() backup = new() { onSelect = onSelect, + onClick = onClick, onCancel = onCancel, onExit = onExit, onMovePerformed = onMovePerformed, @@ -267,6 +272,11 @@ private void Select(InputAction.CallbackContext ctx) onSelect?.Invoke(ctx); } + private void Click(InputAction.CallbackContext ctx) + { + onClick?.Invoke(ctx); + } + private void Cancel(InputAction.CallbackContext ctx) { onCancel?.Invoke(ctx); diff --git a/Assets/Scripts/UI/LevelSelectManager.cs b/Assets/Scripts/UI/LevelSelectManager.cs index aebf2addd..1d3ed7bb4 100644 --- a/Assets/Scripts/UI/LevelSelectManager.cs +++ b/Assets/Scripts/UI/LevelSelectManager.cs @@ -89,6 +89,7 @@ public void SetPlayerInput(InputManager input) { this.input = input; input.onSelect += HandleCardClick; + input.onClick += HandleCardClick; } private void SetupButtonNavigation(UnityEngine.UI.Button button, int index, int totalCount) @@ -126,7 +127,9 @@ private void HandleStartClick() private void OnDestroy() { - if (input) - input.onSelect -= HandleCardClick; + if (!input) + return; + input.onSelect -= HandleCardClick; + input.onClick -= HandleCardClick; } } diff --git a/Assets/Scripts/UI/MainMenu/CreditsMenu.cs b/Assets/Scripts/UI/MainMenu/CreditsMenu.cs index 33aea7dfc..5509f90d6 100644 --- a/Assets/Scripts/UI/MainMenu/CreditsMenu.cs +++ b/Assets/Scripts/UI/MainMenu/CreditsMenu.cs @@ -17,6 +17,8 @@ public class CreditsMenu : MonoBehaviour private int tween; private int initialTopPadding; + private InputManager inputManager; + private void OnEnable() { StartCoroutine(StartAnimation()); @@ -56,8 +58,10 @@ private void SetPosition(float t) public void SetPlayerInput(InputManager inputManager) { + this.inputManager = inputManager; inputManager.onCancel += Back; inputManager.onSelect += Back; + inputManager.onClick += Back; } private void Back(InputAction.CallbackContext ctx) @@ -65,6 +69,13 @@ private void Back(InputAction.CallbackContext ctx) if (!gameObject.activeInHierarchy) return; + if (inputManager) + { + inputManager.onCancel -= Back; + inputManager.onSelect -= Back; + inputManager.onClick -= Back; + } + StopAnimation(); mainMenuController.ReturnToMainMenu(); } diff --git a/Assets/Scripts/UI/MainMenu/MainMenuController.cs b/Assets/Scripts/UI/MainMenu/MainMenuController.cs index 08cf8b6af..c8c64b288 100644 --- a/Assets/Scripts/UI/MainMenu/MainMenuController.cs +++ b/Assets/Scripts/UI/MainMenu/MainMenuController.cs @@ -107,7 +107,7 @@ private void Start() EventLog.Singleton.transform.GetChild(0).gameObject.SetActive(false); ((Peer2PeerTransport)NetworkManager.singleton).OnPlayerReceived += UpdateStartButton; } - + if (playerInputManagerController.LocalPlayerInputs.Count > 0) { @@ -187,7 +187,7 @@ private void EndIntro() { sun.Restart(); if (firstInputJoined != null) - if(firstInputJoined.IsMouseAndKeyboard) ShowMouse(); + if (firstInputJoined.IsMouseAndKeyboard) ShowMouse(); playerInputManagerController.onPlayerInputJoined -= ShowSkipText; skipIntroText.gameObject.SetActive(false); introVideo.gameObject.SetActive(false); @@ -308,6 +308,7 @@ private void AddPlayer(InputManager inputManager) startButton.colors = colors; inputManager.onMovePerformed += PlayUISelectAudio; inputManager.onSelect += PlayChooseAudio; + inputManager.onClick += PlayChooseAudio; foreach (TabGroup t in tabGroups) {