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AnimateAuctionStart(); StartCoroutine(WaitAndStartCameraAnimation()); StartCoroutine(PopulatePlatforms()); LoadingScreen.Singleton.Hide(); @@ -111,13 +110,6 @@ private void OnDestroy() } } - private void AnimateAuctionStart() - { - //TODO: Animate auctioneer presenting items instead, meanwhile this functionality should still be here - GlobalHUDController globalHUD = GetComponentInChildren(); - StartCoroutine(globalHUD.DisplayStartScreen(biddingBeginDelay + 2)); - } - private IEnumerator WaitAndStartCameraAnimation() { yield return new WaitForSeconds(biddingBeginDelay); diff --git a/Assets/Scripts/Interactables/ExplodingBarrel.cs b/Assets/Scripts/Interactables/ExplodingBarrel.cs index 6408baf3c..d57b9c52f 100644 --- a/Assets/Scripts/Interactables/ExplodingBarrel.cs +++ b/Assets/Scripts/Interactables/ExplodingBarrel.cs @@ -1,6 +1,7 @@ using System.Linq; using UnityEngine; using UnityEngine.Rendering.Universal; +using UnityEngine.VFX; public class ExplodingBarrel : MonoBehaviour { @@ -14,6 +15,8 @@ public class ExplodingBarrel : MonoBehaviour [SerializeField] private float explosionMarkLifeTime = 60; + [SerializeField] private VisualEffect[] dynamiteSmokes; + private HealthController healthController; private bool isAlive = true; @@ -36,6 +39,7 @@ private void Explode(HealthController controller, float damage, DamageInfo info) return; barrelMesh.enabled = false; GetComponentsInChildren().ToList().ForEach(c => c.enabled = false); + dynamiteSmokes.ToList().ForEach(smoke => smoke.enabled = false); explosion.Explode(info.sourcePlayer); LeaveMark(); Destroy(gameObject, 4); diff --git a/Assets/Textures/Props/ExplosiveBarrel_Albedo.png b/Assets/Textures/Props/ExplosiveBarrel_Albedo.png new file mode 100644 index 000000000..3c5f914c0 Binary files /dev/null and b/Assets/Textures/Props/ExplosiveBarrel_Albedo.png differ diff --git a/Assets/Textures/Props/ExplosiveBarrel_Albedo.png.meta b/Assets/Textures/Props/ExplosiveBarrel_Albedo.png.meta new file mode 100644 index 000000000..cc721e2b5 --- /dev/null +++ b/Assets/Textures/Props/ExplosiveBarrel_Albedo.png.meta @@ -0,0 +1,124 @@ +fileFormatVersion: 2 +guid: a856a20ed8e07f648bcc25ce4e9ab6be +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - 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