diff --git a/Assets/Scripts/Gamestate/Round.cs b/Assets/Scripts/Gamestate/Round.cs index 67fbeb548..ee88d993a 100644 --- a/Assets/Scripts/Gamestate/Round.cs +++ b/Assets/Scripts/Gamestate/Round.cs @@ -111,7 +111,7 @@ private void OnDeath(PlayerManager killer, PlayerManager victim) // If it was a suicide, we should give the surviving player the win if there's only one else if (livingPlayers.Count < 2) { - CheckWinCondition(livingPlayers.First()); + CheckWinCondition(livingPlayers.FirstOrDefault()); } }