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Brick barrel #894
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Brick barrel #894
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Had to turn VFXPositionFormatter into a regular class (as it should have been) in order to reasonably support multiple buffers per VFX.
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Fueredoriku
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Dec 27, 2024
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Very fun augment! 👍
- Rendering layer mask of the mesh renderer should be foreground objects instead of light layer default to avoid decals projecting onto the augment
- The speedometer material should be unlit so players always can see the values clearly
Also make double sure that all VFXPosition buffers are released, it seems they are from what I can tell, but I'm scared of the potential memory leaks lol
I'll leave an approve you can use after the you fix the material/render mask stuff 😁👍
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Perhaps do explosion dmg as its own stat?Closes #877
velocity thresholds: