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Syncing Players #615
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Fueredoriku
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Apr 8, 2024
- Spawn players, albeit 1 too many (which should be fixed in #615 instead) - Add basic scene changing
Fueredoriku
added a commit
that referenced
this issue
Apr 8, 2024
- Spawn players, albeit 1 too many (which should be fixed in #615 instead) - Add basic scene changing
Fueredoriku
added a commit
that referenced
this issue
Apr 9, 2024
- Spawn players, albeit 1 too many (which should be fixed in #615 instead) - Add basic scene changing
ChrisKrane
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Apr 16, 2024
- Spawn players, albeit 1 too many (which should be fixed in #615 instead) - Add basic scene changing
ChrisKrane
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Apr 18, 2024
- Spawn players, albeit 1 too many (which should be fixed in #615 instead) - Add basic scene changing
ChrisKrane
added a commit
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Apr 24, 2024
* Add level select script * Merge steam code from dev * rebase to dev * Add working steamsockets connection and basic lobby UI - Spawn players, albeit 1 too many (which should be fixed in #615 instead) - Add basic scene changing * Merge steam code from dev * rebase to dev * Add levelcard instantiation * Add temp code * Add working levelselect * Add improvements from review --------- Co-authored-by: chrisjk <[email protected]>
Fueredoriku
added a commit
that referenced
this issue
Apr 24, 2024
- Spawn players, albeit 1 too many (which should be fixed in #615 instead) - Add basic scene changing
Fueredoriku
added a commit
that referenced
this issue
Apr 24, 2024
* Add level select script * Merge steam code from dev * rebase to dev * Add working steamsockets connection and basic lobby UI - Spawn players, albeit 1 too many (which should be fixed in #615 instead) - Add basic scene changing * Merge steam code from dev * rebase to dev * Add levelcard instantiation * Add temp code * Add working levelselect * Add improvements from review --------- Co-authored-by: chrisjk <[email protected]>
github-project-automation
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moved this from TODO 🙃
to Done 🎉
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May 9, 2024
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