diff --git a/Assets/Scripts/VFXPositionFormatter.cs b/Assets/Scripts/VFXPositionFormatter.cs
index 524afa47e..74fff0322 100644
--- a/Assets/Scripts/VFXPositionFormatter.cs
+++ b/Assets/Scripts/VFXPositionFormatter.cs
@@ -15,7 +15,7 @@ public class VFXTextureFormatter : MonoBehaviour
public GraphicsBuffer Buffer { get => buffer; }
///
- ///
+ /// Sets the buffer with current data.
///
/// Size of the texture, typically the maximum number of particles or the number of patricles in each strip
public void Initialize(int size)
diff --git a/Assets/Shaders/StylizedSkybox.shadergraph b/Assets/Shaders/StylizedSkybox.shadergraph
index 61c97d598..32c8434f4 100644
--- a/Assets/Shaders/StylizedSkybox.shadergraph
+++ b/Assets/Shaders/StylizedSkybox.shadergraph
@@ -11864,7 +11864,7 @@
"m_StageCapability": 3,
"m_Value": {
"e00": 8.0,
- "e01": 8.0,
+ "e01": 4.0,
"e02": 0.0,
"e03": 0.0,
"e10": 0.0,
diff --git a/Assets/Shaders/SunSDF.hlsl b/Assets/Shaders/SunSDF.hlsl
index 9703d4a7d..187b3f562 100644
--- a/Assets/Shaders/SunSDF.hlsl
+++ b/Assets/Shaders/SunSDF.hlsl
@@ -29,7 +29,7 @@ float2 wobble_float(float2 position)
{
const float frequency = 80;
const float amount = 0.012;
- float offset = iTime/10.;
+ float offset = iTime/30.;
offset = fmod(offset, 6.283185 / frequency);
position += offset;
float2 wobble = sin(position.y * frequency) * amount;
diff --git a/Assets/Textures/tiling-perlin-noise.png.meta b/Assets/Textures/tiling-perlin-noise.png.meta
index 756037d3b..8a24db95c 100644
--- a/Assets/Textures/tiling-perlin-noise.png.meta
+++ b/Assets/Textures/tiling-perlin-noise.png.meta
@@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 12
mipmaps:
mipMapMode: 0
- enableMipMap: 1
+ enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0