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Display wait - Drawing sprites to the display waits for the vertical blank interrupt, limiting their speed to max 60 sprites per second. More information here. Test will show SLOW if the number of cycles per frame is too low for the test to be deterministic (this is not necessarily an error, but a suggestion to rerun the test with a higher number of cycles per frame).
Right now, the emulator outputs disp. wait off x, when it should be disp. wait on ✓.
The text was updated successfully, but these errors were encountered:
The test rom describes the following behavior:
Right now, the emulator outputs
disp. wait off x
, when it should bedisp. wait on ✓
.The text was updated successfully, but these errors were encountered: